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  1. #41
    Player Zumi's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    900
    Quote Originally Posted by Aldersyde View Post
    A bunch of level 99 pets shouldn't kick the bejesus out of a level 80-85 mob? Are you high?

    Despite a whole lotta hate towards pet jobs, if I'm killing something with my pet, I should never get hate just by casting dia II on it. And that's what happened tonight. My pet was was hitting and doing damage to to an umbril, and that thing pursued me to the ends of the earth for one frigging spell. No matter how many times my pet hit it, it would break off and go for me.

    That's broken...point blank.

    Fix this already.
    Level 99 players can't do the same thing that are not pet without a lot of planning on odin, like aoe stoneskin, phalanx, scherzo. Due to the fact pets take much less damage then players or in the case of smn doesn't matter if it dies. With SMN doesn't matter if their pet dies resummon, bst is just spam items to regain its hp while taking much less damage then a player does.

    I seen odin pet burns pre patch and there is no skill or anything involved with it. However if you use actual players you have to be really careful have certain buffs up to survive.
    (0)

  2. #42
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Yeah you can say the same about WoE pet burns, and no one seems to mind about this either and rather preferred method for this. And if you think pet jobs are so OMG unfair!! - then you are high indeed lol. An alliance of normal jobs and melee DD can do a much better damage output, faster, and better than Summoners and Beastmasters can ever dream or hope for. There are a lot of reasons why most of the three pet based jobs currently sitting outside on most endgame events (or used because their one JA: Perfect Defense). As everyone has mentioned here, the HATE ISSUE is BROKEN, especially for pet jobs. Please SE fix this as soon as possible within the next week or so.
    (4)

  3. #43
    Player Zumi's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    900
    Quote Originally Posted by Luvbunny View Post
    Yeah you can say the same about WoE pet burns, and no one seems to mind about this either and rather preferred method for this. And if you think pet jobs are so OMG unfair!! - then you are high indeed lol. An alliance of normal jobs and melee DD can do a much better damage output, faster, and better than Summoners and Beastmasters can ever dream or hope for. There are a lot of reasons why most of the three pet based jobs currently sitting outside on most endgame events (or used because their one JA: Perfect Defense). As everyone has mentioned here, the HATE ISSUE is BROKEN, especially for pet jobs. Please SE fix this as soon as possible within the next week or so.
    With a proper tank there is no issue. As in a what a normal group would have, players taking the damage. Not some throw a bunch of pets at a mob because it doesn't matter if they die or take major reduced damage.

    If I am a lets say a drk, I can't solo well in the new expansion because well mobs hit me for a lot I don't have defensive abilities, shouldn't the same thing apply to pet jobs?

    SE wanted to bring tanking back to the game. Want to do stuff get a tank like everyone else in the game.
    (0)
    Last edited by Zumi; 04-03-2013 at 06:37 PM.

  4. #44
    Player Sasaraixx's Avatar
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    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Quote Originally Posted by Winrie View Post
    Welcome to not being able to pet burn, exactly how it should be.
    It's amazing to me how so many people cannot seem to grasp a concept that is so simple. I also don't know where the butt hurt is coming from against pet jobs. There are plenty of jobs capable of (more) impressive solos and there are far more effective set ups than pet burns. It also seems that most of the non-career SMNs have very little idea about how the job is played and has been played since it was introduced.

    The enmity issue is effecting ALL mage jobs but is also causing problems for pets. If you think this is some nerf to pet jobs, then you must also think that SE wants SCHs tanking for casting enhancing magic. It just happens to be the case that pet jobs are hit even harder.

    I do not know why they have not issued some kind of statement about an issue that is effecting a large portion of the player population. There have been so many posts about Rieve.
    (3)

  5. #45
    Player Sasaraixx's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Quote Originally Posted by Zumi View Post

    If I am a lets say a drk, I can't solo well in the new expansion because well mobs hit me for a lot I don't have defensive abilities, shouldn't the same thing apply to pet jobs?

    SE wanted to bring tanking back to the game. Want to do stuff get a tank like everyone else in the game.
    So you're saying that because DRK doesn't have much soloing capability then the jobs that do have the ability to solo should not be able to? If that's the case, then something should be done about DNC, NIN, BLU, RDM, SCH, etc. I hope you realize how ridiculous your statement is.

    And let's put aside this belief you have that pet jobs are running around soloing all of the content in this game. These pet enmity issue are on easy prey mobs as well. If you don't think Garuda should be able to keep hate off of the SMN while fighting an EP goblin that she is decimating while the SMN stands there or heaven forbid melees with their oh so powerful magian perpetuation staff, then I really question your view of this game.
    (7)
    Last edited by Sasaraixx; 04-03-2013 at 11:54 PM.

  6. #46
    Player Tannlore's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    205
    Character
    Tannlore
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Zumi View Post
    Level 99 players can't do the same thing that are not pet without a lot of planning on odin, like aoe stoneskin, phalanx, scherzo. Due to the fact pets take much less damage then players or in the case of smn doesn't matter if it dies. With SMN doesn't matter if their pet dies resummon, bst is just spam items to regain its hp while taking much less damage then a player does.

    I seen odin pet burns pre patch and there is no skill or anything involved with it. However if you use actual players you have to be really careful have certain buffs up to survive.
    My LS did old Odin last night and had no problems, sorry your "solution" in this case doesn't seem to work. We took odin down with smn/pups/bst just fine, despite the enmity issues.

    When we did ultima that's where the problem arose. Why? We did a more traditional route with actual tanks and healers, and the enmity was so borked it was impossible. Our whm just couldn't cure our paladin to save her life without pulling hate.

    So sorry, there is a problem and I personally thing it effects the non pet jobs more than us. Specifically it hurts that type of gaming style you seem to prefer. So before you go nanananing about pet burns getting their just deserts, realize this first.

    Also, understand SMN. It NEEDS for the avatar to tank for it, period. If it doesn't, then it is broken. "fixing" a problem by breaking a job, no matter how much the problem needs to be fixed, is -not- a solution.... ever, period. They need to find a different solution.
    (2)
    My other car is a summoner.

  7. #47
    Player Sasaraixx's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Finally a post about Enmity on the Japanese forums. We got the same response of how they are implementing the adjustments bit by bit and this was the first step, etc. etc.

    They do say that by the end of the month (huh?) they will be adjusting some of the job abilities and spells classified by fixed enmity increases. They plan on lowering the hate increase to about half of what it is now. That last sentence is in a separate paragraph from the previous so I'm not sure what that relates too. The English translation will be up soon I'm sure though.

    There is no mention of pets or avatars specifically.

    I ask again. Why wasn't all of this done on the test server? I'm really confused.
    (0)
    Last edited by Sasaraixx; 04-04-2013 at 03:33 AM.

  8. #48
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Sasaraixx View Post
    They do say that by the end of the month (huh?) they will be adjusting some of the job abilities and spells classified by fixed enmity increases. They plan on lowering the hate increase to about half of what it is now. That last sentence is in a separate paragraph from the previous so I'm not sure what that relates too. The English translation will be up soon I'm sure though. I ask again. Why wasn't all of this done on the test server? I'm really confused.
    Sadly that may be too late for some people. I foresee accounts cancelation already in progress. Most people won't wait months for this kind of respond. Time to take that long break again, and come back in a year lol.
    (1)

  9. #49
    Player
    Join Date
    Mar 2011
    Posts
    56
    Quote Originally Posted by Tannlore View Post
    MOur whm just couldn't cure our paladin to save her life without pulling hate.
    PLD enmity is not generating via DPS, and healing enmity was reduced (Except for Cure V, which wasn't changed), so the only way for a PLD to not keep hate over a WHM is...a bad PLD, sorry.
    (0)

  10. #50
    Player Kokorololi's Avatar
    Join Date
    Dec 2011
    Posts
    20
    Character
    Ciato
    World
    Shiva
    Main Class
    SCH Lv 99
    Quote Originally Posted by Sasaraixx View Post
    The enmity issue is effecting ALL mage jobs but is also causing problems for pets. If you think this is some nerf to pet jobs, then you must also think that SE wants SCHs tanking for casting enhancing magic. It just happens to be the case that pet jobs are hit even harder.
    Not seeing this happen at all. Someone is doing something wrong there. Even if you AoE enhance during a battle that's at most 1800 VE, the same as a provoke. That's not counting any enmity- on the SCH.
    (0)

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