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  1. #1
    Player Greatguardian's Avatar
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    Quote Originally Posted by Tsukino_Kaji View Post
    The 13 was post TAU, pre-TAU is somewhere closer to 20.
    I'd like this list. I'm legitimately curious as to what you're considering popularly utilized camps.
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  2. #2
    Player Tsukino_Kaji's Avatar
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    Quote Originally Posted by Greatguardian View Post
    I'd like this list. I'm legitimately curious as to what you're considering popularly utilized camps.
    Quote Originally Posted by Mrbeansman View Post
    1. People only used 4 zones for leveling before abyssea
    FACT
    First off he said leveling, not camps, so this would include Saruta/Ronfaure/Gustaburg. There's 3.
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  3. #3
    Player Greatguardian's Avatar
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    Quote Originally Posted by Tsukino_Kaji View Post
    First off he said leveling, not camps, so this would include Saruta/Ronfaure/Gustaburg. There's 3.
    Okay. I'm asking for a list that doesn't involve solo exp, because the "Problem" with Abyssea is that it prevents group EXP. What areas were people partying in en masse before Abyssea (but after all other previous Expansions/Updates, Abyssea MUST be the isolated cause) that people no longer party in?

    Random camps that people went off to explore in on occasion don't count either, because people still do this post-Abyssea.
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  4. #4
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    Quote Originally Posted by Greatguardian View Post
    Okay. I'm asking for a list that doesn't involve solo exp, because the "Problem" with Abyssea is that it prevents group EXP. What areas were people partying in en masse before Abyssea (but after all other previous Expansions/Updates, Abyssea MUST be the isolated cause) that people no longer party in?

    Random camps that people went off to explore in on occasion don't count either, because people still do this post-Abyssea.
    Korroloka Tunnel. Abyssea is preventing people from SMN burning en masse (due to lack of people paying for spots), requiring people to find other ways to level from 10-30 so that they can leech in Abyssea.
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  5. #5
    Player Kailea_Nagisa's Avatar
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    Quote Originally Posted by Greatguardian View Post
    Okay. I'm asking for a list that doesn't involve solo exp, because the "Problem" with Abyssea is that it prevents group EXP. What areas were people partying in en masse before Abyssea (but after all other previous Expansions/Updates, Abyssea MUST be the isolated cause) that people no longer party in?

    Random camps that people went off to explore in on occasion don't count either, because people still do this post-Abyssea.
    no that is not the problem... the problem is that Abyssea has it to where most gear and zones in the 30-70 range are almost pointless. This in turn has thrown the whole game out of whack.

    over half the items in the game have now become worthless, and that effects crafting, in turn effect the AH, and in turn effects the over all game.

    Even if it was made to where 70 was required to enter Abyssea, and EXP was future enhanced outside of it, there would at least still be a need for the gear again to a point and restore some of the balance that Abyssea has destroyed.
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  6. #6
    Player Greatguardian's Avatar
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    Quote Originally Posted by Kailea_Nagisa View Post
    no that is not the problem... the problem is that Abyssea has it to where most gear and zones in the 30-70 range are almost pointless. This in turn has thrown the whole game out of whack.

    over half the items in the game have now become worthless, and that effects crafting, in turn effect the AH, and in turn effects the over all game.

    Even if it was made to where 70 was required to enter Abyssea, and EXP was future enhanced outside of it, there would at least still be a need for the gear again to a point and restore some of the balance that Abyssea has destroyed.
    Level Sync destroyed the balance you're thinking of, not Abyssea. People only needed 3 sets past Qufim Island (where you could exp naked and be effective); East Ronfaure [S] set, Wajaom Woodlands/Bhaflau 55-65 set, and 75+ set.
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  7. #7
    Player Linh's Avatar
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    Quote Originally Posted by Greatguardian View Post
    Level Sync destroyed the balance you're thinking of, not Abyssea. People only needed 3 sets past Qufim Island (where you could exp naked and be effective); East Ronfaure [S] set, Wajaom Woodlands/Bhaflau 55-65 set, and 75+ set.
    Birds are good exp....and Level Sync is a brilliant idea to *make the game more social so people could play with their friends*.

    It just so happened that you could also use Level Sync to fight birds as most of your exp prey. So why would people *want* to level on anything else if birds gave such good exp?

    I would say that the flamingos are proof that SE wants a faster paced game.

    EDIT: Ninja as a tank wasn't part of SE's original intention, but it evolved to be so because of the players.

    Likewise, Level Sync wasn't meant to be able to level so easily off pink birds all the damned time, but that's what players used it for!
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    Last edited by Linh; 03-21-2011 at 05:08 PM.

  8. #8
    Player Greatguardian's Avatar
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    Quote Originally Posted by Linh View Post
    Birds are good exp....and Level Sync is a brilliant idea to *make the game more social so people could play with their friends*.

    It just so happened that you could also use Level Sync to fight birds as most of your exp prey. So why would people *want* to level on anything else if birds gave such good exp?

    I would say that the flamingos are proof that SE wants a faster paced game.

    EDIT: Ninja as a tank wasn't part of SE's original intention, but it evolved to be so because of the players.

    Likewise, Level Sync wasn't meant to be able to level so easily off pink birds all the damned time, but that's what players used it for!
    I have no problem with Level sync; I love the feature. I was simply pointing out that the issues Kailea was addressing had very little to do with Abyssea, and more to do with the introduction of level sync.
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  9. #9
    Player rog's Avatar
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    Quote Originally Posted by Kailea_Nagisa View Post
    no that is not the problem... the problem is that Abyssea has it to where most gear and zones in the 30-70 range are almost pointless. This in turn has thrown the whole game out of whack.

    over half the items in the game have now become worthless, and that effects crafting, in turn effect the AH, and in turn effects the over all game.

    Even if it was made to where 70 was required to enter Abyssea, and EXP was future enhanced outside of it, there would at least still be a need for the gear again to a point and restore some of the balance that Abyssea has destroyed.
    Why is that a problem?
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  10. #10
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    Quote Originally Posted by Tsukino_Kaji View Post
    First off he said leveling, not camps, so this would include Saruta/Ronfaure/Gustaburg. There's 3.
    Given that I may have been exaggerating a tad bit my point still stands other zones wont magically all be full by getting rid of abyssea leaching.
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