Quote Originally Posted by Sephiran View Post
Personally, I wish Neo Nyzul worked somewhat like Retro Nyzul. Say you could save progress and every time you made it to floor 100 from floor 1, you got a piece of gear of your choice. That sounds nice, huh? But you have to go up one floor at a time again.

This way, the event is not only accessible to everyone, it's also a long process with assured rewards. Now SE won't have to worry about people burning through it too quick. Does that sound like a good idea or what?
This would be fun, I've been wanting a dungeon run style event where the main foe isn't the end timer with close seconds being asinine mechanics designed to run down said timer. That would give the devs a chance to design something fun and accessible, but I'm being far too optimistic hoping for fun with content from the Treasures era.