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  1. #21
    Player Aeonk's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    136
    Character
    Aeonknight
    World
    Carbuncle
    Main Class
    PLD Lv 99
    I could see this happening maybe once in a great while, but if this is happening fairly frequently to the point where it becomes a serious hindrance to the group's success... that's not SE's responsibility to create a work around, it's yours to figure out what's going on with your connection.
    (3)

  2. #22
    Player Mittenz's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Hekuteku
    World
    Asura
    Main Class
    WHM Lv 99
    I dont really care either way what becomes of this suggestion (it will likely be ignored anyway) but a couple of facts;

    To whomever said it removes you from the area with less than 3 that is correct but I would point out they give you 3mins before you are ejected and that if it takes you longer than 45s to log out and back in then you are probably playing on something below the minimum requirements for this game (we used to use this a long time ago for the first floor salvage frog in ZR took 1min for 5/6 people to log out then back in and have the party fully reformed).

    For the one who says it can not be abused because it takes longer to log out than to run, I would assume you have never had the large code floors where half your group is 90s one way and the other is 90s the other way and group 1 finds the lamp it would be quite a bit faster to have 2-3 log out then in losing 45s so they dont have to run 3mins to touch the lamp.

    Pretty sure the person saying 5 people d/cing is a troll but if not as long as its only 3 same time lamps it is quite possible for 1 person to hit them, under realistic circumstances 1-2 people dcing in a run wont cause any other lamp floors to create any sort of game stopping issue like it would a code floor.

    This is also not really a glitch its "working as intended" as SE would state because not all party members that actively entered the area touched the lamp where a glitch would be something that where all requirements were fulfilled but the expected result did not take place.

    Regardless either way this will likely be ignored and is a waste of most peoples time in both reading and posting (only doing it myself cause I am rather bored and trying to waste a bit of time)
    (2)

  3. #23
    Player Triffle's Avatar
    Join Date
    Jan 2012
    Posts
    74
    Character
    Triffle
    World
    Asura
    Main Class
    DRG Lv 99
    I don't see what it is people are really against. I don't see laziness as a good reason to fix something that is obviously broken. Code floors work fine if a person disconnects in a floor previous to it. We've had once or twice a member of our group disconnect for a while and we were able to progress perfectly fine without him, even getting a code floor that we all could hit and go up. It only breaks when the person disconnects on the actual floor and still counts him as a member of the party. I don't see why it would be so game breaking to fix it. Probably same excuse as to why it took them years to fix disconnect issues in Besieged for Xbox players.
    (0)

  4. #24
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    If SE had unlimited resources, sure I'd say fix it. But they don't have unlimited resources to fix one very rare problem in one event which, if you have a good group, can be 100% completed in a month or two, for a total time investment of 15(number of wins to cap out on gear)*0.5(half hour)/0.3(success rate) = 25 hours. Bad things happen. SE can't afford to fix every inconvenient thing. Don't worry though, you'll be done with Nyzul before you know it. Once you find your groove, the wins just start pouring in.

    Besides, they're already getting bashed for not living up to their road map, and not having every last bit of SoA implemented at time of launch. Their plate is a little full right now, I think.

    Edit: Heck, I'd be happy to help you if you're ever on my server. I kinda like the event overall, and I have over 20 floor 100 wins under my belt (before they made it easier).
    (2)
    Last edited by Yinnyth; 03-26-2013 at 05:31 PM.

  5. #25
    Player Triffle's Avatar
    Join Date
    Jan 2012
    Posts
    74
    Character
    Triffle
    World
    Asura
    Main Class
    DRG Lv 99
    Nothing was said about needing help with NNI or anything. What I have been saying is that there is a bug that needs to be fixed. The idea of the forums is to point these problems out to them. Whether they fix it or not is up to them, but if they keep bringing in badly coded content the problems will keep piling up. They have plenty of resources for bug fixes, there are bugs fixed every update.
    (0)

  6. #26
    Player Fynlar's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    352
    Character
    Fynlar
    World
    Lakshmi
    Main Class
    WHM Lv 99
    IT CANNOT BE ABUSED. IT TAKES TOO LONG FOR EVERYONE TO LOG OUT AND LOG BACK IT.
    Don't know why it takes you that long; logging out takes 30 seconds, logging back in maybe takes another 30 seconds. Not long at all. I have seen several expansive floors where it would take longer than that to reach the lamp, especially if you're someone that went looking for it in the completely opposite direction.

    THIS MAKES IT NOT VIABLE TO ABUSE AND IT IS ONLY A HINDRANCE TO PEOPLE.
    No kidding, d/cs are a hindrance. Guess what, it's been like that for everything in the game since the beginning.

    They also (usually) aren't SE's problem.

    DO YOU UNDERSTAND BETTER WITH THE CAPS LOCK?
    No, but it sure makes you look more foolish.
    (0)

  7. #27
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Fynlar View Post
    Don't know why it takes you that long; logging out takes 30 seconds, logging back in maybe takes another 30 seconds. Not long at all. I have seen several expansive floors where it would take longer than that to reach the lamp, especially if you're someone that went looking for it in the completely opposite direction.
    Which also wipes your buffs, most importantly pre-nerf Embrava, post nerf, don't know if it wipes songs from BRD. In either case its not a viable choice of how to do the event, where as it is a viable fix.
    (0)

  8. #28
    Player Fynlar's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    352
    Character
    Fynlar
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Which also wipes your buffs, most importantly pre-nerf Embrava, post nerf, don't know if it wipes songs from BRD. In either case its not a viable choice of how to do the event, where as it is a viable fix.
    Embrava is worthless now anyway and songs can be easily reapplied if they are that necessary.
    (0)

  9. #29
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Fynlar View Post
    Embrava is worthless now anyway and songs can be easily reapplied if they are that necessary.
    Its worthless for NNI now, but was not when the thread was started, and songs being redone eats up more of your time. The point is that logging out for a code lamp floor is not viable, where as unlike any other type of floor you can continue even if someone DCs, albeit slower than normal, and you can still make progress. This thread is asking for that to be changed so that people can still make progress if a player DCs, just like any other floor. People can not prevent DCs, why is it so terrible to try taking an extra precaution against it effecting a players experience on the game?
    (0)

  10. #30
    Player Fynlar's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    352
    Character
    Fynlar
    World
    Lakshmi
    Main Class
    WHM Lv 99
    The point is that logging out for a code lamp floor is not viable,
    See, that's the thing, I don't agree with that. It would seem perfectly viable to me, especially now that Embrava is worthless. Bear in mind that the group doesn't necessarily have to wait for the people that log out to come back. It would not take nearly as long to get the run moving again as people seem to think.

    People can not prevent DCs, why is it so terrible to try taking an extra precaution against it effecting a players experience on the game?
    Again, I think people just need to accept that sometimes a d/c will ruin an event. It doesn't mean you're going to get a refund on your pop item or your BCNM orb or whatever when it happens though, so I don't know why people are expecting anything different to happen with Nyzul.

    And as was pointed out earlier, if you have people d/cing often enough in Nyzul for this to be a real issue, your group likely has little chance of winning anyway.
    (0)

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