While I think Rievs are far from worthless, I agree the system has some issues.
Oddly enough, the roots in the the two jungle zones seem to the hardest Logging-based targets to clear because of their huge HP and the presence of multiple targets. The colonization Rievs in the poisonous swamp full of monstrous crabs are actually much easier, which is weird.
To win any colonization or lair Riev, just use an Area-of-Effect sleep on all the monsters and murder the root or nest. It's not rocket surgery, although as I mentioned before, the Knotted Roots specifically have so much HP that a decent number of people are needed to destroy them.
Rievs would be much improved by two things, however. First and foremost, experience and Bayld given for pretty much every possible action that isn't meleeing the roots should be increased, from ranged attacks and magical damage to the use of support magic.
The range which players can wander away from the roots should be drastically increased and the warning period when out of range should also be noticeably increased. I've been pushed out of a Riev by the knock-back of a monster's attack several times, and both times I was unable to clear the five yalms or less needed to be back in range before the warning ended and the cute little sword by my name vanished.


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