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  1. #21
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    While I think Rievs are far from worthless, I agree the system has some issues.

    Oddly enough, the roots in the the two jungle zones seem to the hardest Logging-based targets to clear because of their huge HP and the presence of multiple targets. The colonization Rievs in the poisonous swamp full of monstrous crabs are actually much easier, which is weird.

    To win any colonization or lair Riev, just use an Area-of-Effect sleep on all the monsters and murder the root or nest. It's not rocket surgery, although as I mentioned before, the Knotted Roots specifically have so much HP that a decent number of people are needed to destroy them.

    Rievs would be much improved by two things, however. First and foremost, experience and Bayld given for pretty much every possible action that isn't meleeing the roots should be increased, from ranged attacks and magical damage to the use of support magic.

    The range which players can wander away from the roots should be drastically increased and the warning period when out of range should also be noticeably increased. I've been pushed out of a Riev by the knock-back of a monster's attack several times, and both times I was unable to clear the five yalms or less needed to be back in range before the warning ended and the cute little sword by my name vanished.
    (17)
    Last edited by SpankWustler; 03-30-2013 at 01:07 PM.

  2. #22
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,223
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I'm not suggesting we go back to Abyssea, but content this annoying, YES ANNOYING, where you walk out of AoE range for 3 secs and you're kicked out of battle for 10 mins NO EXCEPTIONS! and the AoE range of mobs covers the battle field of the event is just annoying and not fun.
    I'm not in disagreement that somet hings need to be adjusted. But these are technical issues. They can and probably will be addressed. The problems are not with the core design of the content or the strength of the monsters or any of that.
    (4)

  3. #23
    Player Kojo's Avatar
    Join Date
    Jul 2011
    Location
    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Moppet View Post
    Honestly, I'm not sure why this is happening for you guys. I have seen Rieves being cleared fine (albeit with some challenge) on my server first day...

    The monsters are pretty nasty though, yeah.
    On Phoenix, constant death, no one raises, no one heals (which atm there's nothing in it for them), and always some dumbass that runs in and turns everything hostile to the other 4 people waiting on people to get there.
    (1)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  4. #24
    Player
    Join Date
    Mar 2011
    Posts
    960
    Quote Originally Posted by Kojo View Post
    On Phoenix, constant death, no one raises, no one heals (which atm there's nothing in it for them), and always some dumbass that runs in and turns everything hostile to the other 4 people waiting on people to get there.
    People will adapt.
    Build parties.
    Use teamwork.

    Jeez, its like this isn't an MMO or something.
    (4)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  5. #25
    Player Kojo's Avatar
    Join Date
    Jul 2011
    Location
    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Sparthos View Post
    People will adapt.
    Build parties.
    Use teamwork.

    Jeez, its like this isn't an MMO or something.
    You say that like you think I don't realize that people will learn how things work or something. They'll learn just like I did. That isn't the point. I tried to do a Reive earlier and a WHM came in, passed my corpse, and proceeded to whiff and hit roots for 0 damage instead of raising a single one of the 12 dead people. It's not about adapting, building parties, or what-have-you, it's about doing your damned job.
    (2)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  6. #26
    Player Kintups's Avatar
    Join Date
    Dec 2012
    Posts
    14
    Character
    Kintups
    World
    Carbuncle
    Main Class
    PUP Lv 80
    must suck to be on shiva
    (0)

  7. #27
    Player Kojo's Avatar
    Join Date
    Jul 2011
    Location
    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Kintups View Post
    must suck to be on shiva
    I'd imagine it's cold.
    (1)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  8. #28
    Player
    Join Date
    Mar 2011
    Posts
    960
    Quote Originally Posted by Kojo View Post
    You say that like you think I don't realize that people will learn how things work or something. They'll learn just like I did. That isn't the point. I tried to do a Reive earlier and a WHM came in, passed my corpse, and proceeded to whiff and hit roots for 0 damage instead of raising a single one of the 12 dead people. It's not about adapting, building parties, or what-have-you, it's about doing your damned job.
    People worried only about themselves has existed since time immemorial, whats the point?

    If you're gonna do Reives, team up with people who want to get the job done as a group. Sometimes you'll have that asshole mage who leaves DD dead just like you had those asshole tanks holding mobs 100 yalms from the Campaign Battle cause they wanted points.

    It can't be helped. As the event begins to take shape, people will either adapt to the new environs or continue to eat the floor in record time. It's half about time something in this MMO encouraged some large scale PVE.

    The 5second window when you "leave" (twitherym knockbacks ftw?) the Reive is silly.
    (3)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  9. #29
    Player Obysuca's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    116
    Character
    Obysuca
    World
    Siren
    Main Class
    PUP Lv 99
    Quote Originally Posted by Sparthos View Post
    The 5second window when you "leave" (twitherym knockbacks ftw?) the Reive is silly.
    10 people, each trying to solo / duo the butterflies is not fun at all lol Bouncing around from multiple knockbacks
    (0)

  10. #30
    Player
    Join Date
    Sep 2012
    Posts
    471
    The problem with this event is the mobs repop too fast. No one hits them with their purse.

    On each side of a tree there are ~5 mobs, the aggro range is HUGE. The range to successfully hit the log is WAY TOO SMALL.

    EVERYONE is stacked RIGHT ONE TOP of each other.

    As soon as the grasshoper the guy next to you aggro'd is successfully killed, about 15 seconds later it repops, aggros INSTANTLY and kills -YOU-.... that's a flawed system if you ask me.

    There's entirely too much running, no system warning where it will happen (this is a HUGE FAILURE) no map marker where it is happening (another HUGE failure).

    The ONLY reason anyone is doing it right now, is because its blocking the path to get to RUN and a few quests...

    There's a grand total of 80 people in the zone, and 9% colonization, we may literally never even colonize the FIRST AREA lol!!!

    Bad content is BAD.
    (9)

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