Page 24 of 43 FirstFirst ... 14 22 23 24 25 26 34 ... LastLast
Results 231 to 240 of 422
  1. #231
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    **EDITED "Self Improvement Programs" on Original Post**

    Again, thanks Strife for the awesome ideas ^^! I've displayed a few examples, but the types of these sort of regimens could be endless lol This is a huge addition to this concept /cheer
    (0)
    Last edited by kingfury; 03-21-2011 at 04:46 AM.

  2. #232
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by hollowsgrief View Post
    Honestly....one of the best ideas for FFXI I have seen on the forums, the only thing I could say to improve such an idea is since you can be knocked out: add a "No weakness" factor into it, or something of that manor. Such as skilling up guard or parrying, etc. you have to actually get hit, and being knocked out and waiting 5min for weakness would still suck lol; other than that it sounds like an awesome idea.
    ------
    Thanks for the feedback ^^/ I don't think I added it to the OP, but I know I did for the PvP, but overall every regimen started would grant the Player a "Special Instant Reraise Effect(instant Reraise upon being K.O.'d, and all HP/MP is restored with no weakness).
    Just added a cool Defensive skill up regimen concept above ^^
    (0)

  3. #233
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Liam View Post
    Reading through a good chunk of the comments, I appear to be in the great minority on this topic. I guess I'm just and old school gamer type, but the only thing that frustrates me about this whole idea is the risk free skill ups, but I guess that's because I fought for my skill ups and it seems kinda sad for them just to hand them out to people that just jumped from lv 30 to 75 in a few days.
    Much like crafting skills, combat skills are one of the major differences from player to player. The level of your skill showed how much effort you put into fighting things that wanted to make you die.
    I've got no problem with them adjusting the rate at which we get skills to kinda compensate for the speed we get exp now, (I was surprised when I came back after a year or so, and netted 500 exp in a few minutes punching easy prey to death) but sitting in town and skilling up effortlessly seems like another hand out for the lv 90 players that don't know how to play the game that I keep hearing about lately.
    -------
    I agree ^^, The Skill up section of the OP has been updated/ Thanks for the feedback
    (0)

  4. #234
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Like all the work you're putting into this.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  5. #235
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Rambus View Post
    Like all the work you're putting into this.
    ------
    ^^ If it wasn't an important request for something that's truly needed for this beloved game, I wouldn't invest the time Plus... normally I would be playing FFXI ^^; which would also reduce my time for this lol.
    (0)

  6. #236
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Strify View Post
    What a great idea! Awesome images. XD Would be cool if they added this.
    --------
    Thank you much for the feedback and compliment ^^/ Yes it definitely would be cool!
    (0)

  7. #237
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    You forgot my mithra kicking the elf though. lol
    ------
    Told ya it was coming lol ^^/
    -Tag Team Game Mode

    **Edited the art into the PvP post**
    >>Player vs Player (PvP)<< Full Details(Link)
    (0)

  8. #238
    Player Harpalina's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    219
    Character
    Harpalina
    World
    Valefor
    Main Class
    DRG Lv 90
    Quote Originally Posted by kingfury View Post
    ------
    Told ya it was coming lol ^^/
    -Tag Team Game Mode

    **Edited the art into the PvP post**
    >>Player vs Player (PvP)<< Full Details(Link)
    Hm...she maimed him. o_o;
    (0)
    Character: Harpalina, Rank 10 Windurstian
    Server: Valefor, formerly from Kujata.
    Jobs: WHM/BLM/RDM/BRD/WAR/DRK/DRG-90
    BST-85 PLD-69 MNK-55 (Retired) BLU-50 [THF/SAM/NIN/DNC/SCH-49]
    Defeated Maat as: WHM/WAR/BLM-Maybe one day I'll go for Maat's Cap...
    Crafts: Alchemy-81 Cooking/Woodworking-60

  9. #239
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by kingfury View Post
    ------
    Told ya it was coming lol ^^/
    -Tag Team Game Mode

    **Edited the art into the PvP post**
    >>Player vs Player (PvP)<< Full Details(Link)
    The smirk on her face is perfect.
    (0)

  10. #240
    Player Viltry's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2
    I love this Idea. Reason being is cause when level sync came along, skills became a thing of the past. With Abyssea now, any1 and every1 can be great at any job. To me, this idea sounds like something that would allow player(like me) that dont have a lot of time to play or make gil or really do anything, the chance to get a lot more done with the time they have. This also seems to want to make a player know what his job can do and how it functions properly. Plus with the skill up option, level sync pt's wouldn't be that much of a problem.
    (0)

Page 24 of 43 FirstFirst ... 14 22 23 24 25 26 34 ... LastLast