**EDITED "Self Improvement Programs" on Original Post**
Again, thanks Strife for the awesome ideas ^^! I've displayed a few examples, but the types of these sort of regimens could be endless lol This is a huge addition to this concept /cheer
**EDITED "Self Improvement Programs" on Original Post**
Again, thanks Strife for the awesome ideas ^^! I've displayed a few examples, but the types of these sort of regimens could be endless lol This is a huge addition to this concept /cheer
Last edited by kingfury; 03-21-2011 at 04:46 AM.
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Thanks for the feedback ^^/ I don't think I added it to the OP, but I know I did for the PvP, but overall every regimen started would grant the Player a "Special Instant Reraise Effect(instant Reraise upon being K.O.'d, and all HP/MP is restored with no weakness).
Just added a cool Defensive skill up regimen concept above ^^
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Told ya it was coming lol ^^/
-Tag Team Game Mode
**Edited the art into the PvP post**
>>Player vs Player (PvP)<< Full Details(Link)
Character: Harpalina, Rank 10 Windurstian
Server: Valefor, formerly from Kujata.
Jobs: WHM/BLM/RDM/BRD/WAR/DRK/DRG-90
BST-85 PLD-69 MNK-55 (Retired) BLU-50 [THF/SAM/NIN/DNC/SCH-49]
Defeated Maat as: WHM/WAR/BLM-Maybe one day I'll go for Maat's Cap...
Crafts: Alchemy-81 Cooking/Woodworking-60
I love this Idea. Reason being is cause when level sync came along, skills became a thing of the past. With Abyssea now, any1 and every1 can be great at any job. To me, this idea sounds like something that would allow player(like me) that dont have a lot of time to play or make gil or really do anything, the chance to get a lot more done with the time they have. This also seems to want to make a player know what his job can do and how it functions properly. Plus with the skill up option, level sync pt's wouldn't be that much of a problem.
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