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  1. #11
    Player Arconis's Avatar
    Join Date
    Mar 2011
    Location
    Windurst-Fenrir
    Posts
    107
    Character
    Arconis
    World
    Fenrir
    Main Class
    RDM Lv 90
    I really miss MPKing bots and good old Mob trains in GC CN and Dunes. I loved the challenge of trying not to be killed by the hordes of mobs
    (0)

  2. #12
    Player annewandering's Avatar
    Join Date
    Mar 2011
    Location
    Lakshmi- TheSageWanderers
    Posts
    392
    Character
    Annewandering
    World
    Lakshmi
    Main Class
    WHM Lv 99
    mods dont read this thread lol. mpking really has taken on a new meaning and means hmmmm. more players krafting!
    (0)

  3. #13
    Player Bulrogg's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle: Windurst Militia
    Posts
    419
    ##) Arrow burn or go home.

    ##) Mobs used to find their way back to their area after being trained instead of despawning. Lots of time spent outside of crawlers nest waiting til it was safe to go back in...

    ##) AoE was really AoE. Other parties mages dieing because of their mobs AoE >.<; or getting slept exiting Kazam on a bird. T_T

    ##) Utsusemi used to block -aga.

    ##) /slap really did a /slap. o.O!

    -Bul (Carbuncle)
    (0)

  4. #14
    Player Chronofantasy's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    266
    Character
    Chronofantasy
    World
    Quetzalcoatl
    Main Class
    SMN Lv 99
    All that stuff really isn't too old, or well most of it. I found a topic one time before with really old notes of updates to this game before it was even released to NA players. I wonder if I can find it again.
    (0)

  5. #15
    Player Chronofantasy's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    266
    Character
    Chronofantasy
    World
    Quetzalcoatl
    Main Class
    SMN Lv 99
    Oh and one thing popped in my head.

    People curing a crafter used to break someone's crafting so people hid in MHs to craft.
    (0)

  6. #16
    Player Chronofantasy's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    266
    Character
    Chronofantasy
    World
    Quetzalcoatl
    Main Class
    SMN Lv 99
    (0)

  7. #17
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Chronofantasy View Post
    Oh and one thing popped in my head.

    People curing a crafter used to break someone's crafting so people hid in MHs to craft.
    I remember that.
    (0)

  8. #18
    Player Selzak's Avatar
    Join Date
    Mar 2011
    Location
    Bastok (Bismarck)
    Posts
    364
    I remember one day (this was a long time ago, but not the true old age that I love to reminisce about- just right after ToAU came out) when RMT was huge and having a really terrible impact on the game's economy (20m NQ Scorpion Harnesses) I gathered a /sh PT to MPK a bunch of them in Korroloka Tunnel. We succeeded, and even pushed them out. It was a tiny victory and of course it didn't really slow them down much, but it still felt nice.

    If you want true old school, imagine Valkurm Dunes being overcamped and there not being more than 1-2 people in the entire zone over level 20. Those who were higher level were about 40-50(tops) and just helping out at zones- which was wayyy before mobs despawned.

    Things like that don't really happen anymore. I do miss that a bit. Comradery. I really miss 6 man parties, moving to a camp, etc. It just took way too much time to get a group together.

    Although I will say I'm able to enjoy the game a lot more in its current form. It's nice to be able to log on for 2-3 hours between work and school and be able to actually do something. Something important to remember is that, although it's great to think back about those days and how much more...fulfilling the game was before (especially if you go way back), I know that I would not want to go back permanently.


    Idea;

    I don't know how hard this would be to implement, but it would be really cool if every year for the Adventurer Appreciation / Anniversary events SE would roll back the updates and let us bask in nostalgia for a few weeks. After a while we'd remember why all the changes happened, but it would be very cool to do once a year.


    Quote Originally Posted by Bulrogg View Post
    ##) Arrow burn or go home.

    ##) Mobs used to find their way back to their area after being trained instead of despawning. Lots of time spent outside of crawlers nest waiting til it was safe to go back in...

    ##) AoE was really AoE. Other parties mages dieing because of their mobs AoE >.<; or getting slept exiting Kazam on a bird. T_T

    ##) Utsusemi used to block -aga.

    ##) /slap really did a /slap. o.O!

    -Bul (Carbuncle)
    That's true old school buddy.
    (1)
    Last edited by Selzak; 03-21-2011 at 01:20 PM.

  9. #19
    Player Krashport's Avatar
    Join Date
    Mar 2011
    Posts
    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by Chronofantasy View Post
    Thanks Chronofantasy, This might help my old brain! XD
    (0)

  10. #20
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Most people don't face the truth that in that economy players could actualy make money.
    It was still funto MPK them though. Another one was to "PL" them with spikes on.
    (0)

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