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  1. #1
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99

    The convert Idea we all have suggested.

    So you convert and your HP is higher than you max MP. What happens to all that MP? Apparently you threw it on the ground.

    What happens when DRKs use Drain II and they get more HP than they have room for? Do they throw it on the ground? No, they just add it on top of their HP as a nifty little buff.

    We could really use that extra MP that we don't get from convert as a temporary MP pool, much like a DRK can do with HP.

    It would only last for a minute. It wouldn't adjust your Max MP, it would just overfill it.

    It would be lovely for Chain spell. It would give a RDMs a good reason to want a Mythic.

    We've all asked for this before. Please like if you would like it.
    (13)
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  2. #2
    Player Chipmungus's Avatar
    Join Date
    Oct 2012
    Posts
    1
    Character
    Chipmungus
    World
    Carbuncle
    Main Class
    BLM Lv 99
    Why not just have Convert be percentage-based?

    i.e. 100% HP, 7% MP converts into 7% HP, 100% MP.
    (2)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    87
    How about you play Tarutaru instead of some inferior race, then your HP/MP will be basically the same.
    (2)

  4. #4
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Even a taru can get use out of the adjustment if they have some HP gear. I would assume you would have some of that since it would be useful for your miniscule HP pool.
    (1)
    I'm a RequieSCAT-MAN!

  5. #5
    Player Phafi's Avatar
    Join Date
    Mar 2011
    Location
    Dragon's Aery
    Posts
    190
    Character
    Phaffi
    World
    Lakshmi
    Main Class
    RDM Lv 99
    this would not want me to dump 350mil on a convert macro piece.
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    It may not make it worth 300+ Mil, but it would make it less of a waste.
    (0)

  7. #7
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Now that you mention it...

    They'll be adding it to Geo, just watch.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  8. #8
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    They'll call it something original like NotConvert or Convert II

    Quote Originally Posted by Phafi View Post
    this would not want me to dump 350mil on a convert macro piece.
    You wouldn't dump it for the Convert Augment; you'd dump it for the 30 M.Acc, +Dmg to Death Blossom, AND the Convert Augment if they made this adjustment. I have 1500+ HP as an Elvaan RDM, I wouldn't mind working on a Mythic for RDM if Convert gave me an additional 3000MP of temporary MP for a minute, on a 8~10 minute recast.
    (2)
    Last edited by ManaKing; 03-01-2013 at 03:56 AM.
    I'm a RequieSCAT-MAN!

  9. #9
    Player Ramaza's Avatar
    Join Date
    Aug 2011
    Location
    Bastok
    Posts
    24
    Character
    Ramaza
    World
    Fenrir
    Main Class
    BST Lv 99
    Quote Originally Posted by saevel View Post
    Now that you mention it...

    They'll be adding it to Geo, just watch.
    You know what's sad? This probably isn't far off the mark lol.

    I want to believe they'll give me a reason to not hang up the chappeau just yet, but at this rate the glass is looking half full of lead, acid, parasites etc.
    (0)

  10. #10
    Quote Originally Posted by Ramaza View Post
    You know what's sad? This probably isn't far off the mark lol.

    I want to believe they'll give me a reason to not hang up the chappeau just yet, but at this rate the glass is looking half full of lead, acid, parasites etc.
    I know what you mean, I'm tired of RDM gonads being used as a speed bag by all the other mage jobs.

    I understand a "jack of all trades, master of none" argument and I kind of liked that element of rdm design from the get go. But the thing was rdm used to be a "very close 2nd" in whatever role and because of their expanded roles availibility was so wide they were desireable as a sub for sometimes 2 party roles, allowing you to do more unconventional builds, like rdm as the only caster, etc. Granted, that wasn't really fair to the rdm who generally had to work his ass off 3 times as hard as the rest of the pt to keep up, while the rest of the pt just mails it in.

    So any viable suggestion like this I wholeheartedly approve of. To make it better for rdm though I would suggest this be the result of a job trait you gain automatically-at level 60. That way if SE ever does do the lvl 100 that has been discussed noone /rdm would have access to it. I want rdms to be desired by groups because they are looking for a good rdm, not because there are no sch, whm or blu available.
    (1)

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