Empyreans were definitely ahead for a while, but that's basically my point.
The last time a particular type of ultimate weapon pulled ahead, it was evened out by the time we reached the new long-term level cap. Relics and Mythics became much stronger from 90-99, while Empyreans just gained base damage and a few stat points. This is a pretty strong indicator that the Development Bros intend for all types of ultimate weapons to be roughly even, in spite of not always realizing what makes a weapon-skill good or bad.
On the other hand, the Magian trials with the rising level caps made adjusting ultimate weapons a lot easier back then. I have no idea how that kind of balancing would or could be handled now. They'd probably just make the crazy guy who made Evoliths and Cloudsplitter do it, unfortunately, because he lives in the building's ventilation system so overtime is not an issue.



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