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  1. #61
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Quote Originally Posted by Krystal View Post
    well at least your post contributed SOMETHING even though i don't like it...>.>; but still you make valid points. FFXI is dying and still is...but the fact remains is i'd rather IF is does die...to go in the way i remember it..not some level 90 noob fest filled crap game....
    The majority of my large, polite, contributing posts were completely ignored. I don't really see much point writing more when those opposed to my point of view either skim them and find one thing to disagree on, or skip over them altogether. Reading is such hard work when the content is something contrary to what we want, isn't it?

    FFXI is still a fairly healthy game. There is still some competition in the endgame scene, and plenty of crowding in some Abyssea areas to indicate activity. Content is being developed and implemented by an incredibly devoted development team. The population is declining, but it used to be a whole lot worse. If anything, Abyssea has reintroduced older, retired players to the game as indicated above.

    The thing is, FFXI was never free of lazy, nooby players. Ever. It has always had a large population of bad players. Maybe it was easier to ignore in 2006 because, honestly, most of us here *were* bad players back then. I know I sure was. They have always been there. There have always been this many. They were always at level 75, 90, whatever the cap was and yes, they typically always got there leeching off other people's skill. Whether they're an Abyssea leech or that full AF WAR with an Axe of Trials that your party leader just isn't "mean" enough to kick, dumb people will get to max level off other's good graces at any point in time.

    The trick is dealing with it and moving on with your own FFXI experience. If you don't like bad players, don't associate with bad players. If you don't enjoy doing anything, or can't find players to do things with, be more proactive. Don't sit around with your flag up watching a movie. Form a party if you want to form a party. Make friends if you want to make friends. Don't do nothing and then complain that you can't do anything.
    (0)

  2. #62
    Player Eruainur's Avatar
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    Mar 2011
    Posts
    1
    Character
    Eruainur
    World
    Cerberus
    Main Class
    SMN Lv 91
    Back to the roots, FFXI was once the glory star in the wide sea of MMOs when it came to rewarding experience. It was hard, no doubt, but some might argue that the reward was much greater when the goal was achieved... but now? you can get from 30 to 90 in a day by macroing the key to open chests... whats the point in that? Then you got lvl 90 and now? I mean, when you had to work your butt off to level your job you fell in love with it, you cared for it and you know how to play it. Nowadays what I see is noobish players that dont know jack about their jobs, and that makes me sad.

    I totally agree with Leylias and other peoples statements and I'd support a level 75+ cap for abyssea... heck, for all I care it could be 80 forcing ppl to find at least some new camps or do stuff like campaign again.
    (0)
    Everyone's born to compete as he chooses
    But how can someone win if winning means that someone loses.

  3. #63
    Player Randwolf's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    429
    Character
    Randwolf
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by Greatguardian View Post
    They have always been there. There have always been this many.
    I agreed with you until this part. n00bage has increased. However, it had a good head start with AF burns in the tunnel, not with Abyssea. But, although a lot of people could get into burn parties and suck at their jobs, it wasn't an available option to a majority of the new player population. Plus, many of the people who burned their levels were actually good players who wouldn't bring a gimp job to an end-game event. Note the use of many, I can name several on Sylph who thought end-game events were an opportunity to level severely gimped job skills.

    I'm going with what I consider the balanced view on this. Players who have been playing a long time and doing what is right should be allowed to feel powerful. The only problem is how do you open that door for those that worked their way up and keep it shut for the lazy nubs who show up and think they understand what the game is and has been.
    (0)
    All Jobs 99
    GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
    Playing Since NA PS2 Release

  4. #64
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    I have to fall back on rose-tinted sunglasses on this one. When each server had 6,000 people online in prime time, there's no way there were fewer noobtastic 75s than there are now. As a percentage of the total population though, I may cede that point up till the introduction of ToAU. My point was mainly that Abyssea really did not change the status quo at all.
    (0)

  5. #65
    Player Corydor's Avatar
    Join Date
    Mar 2011
    Posts
    20
    Character
    Corydor
    World
    Sylph
    Main Class
    BLM Lv 99
    just to point out something to those that say that ffxi is dying, there has been a massive comeback of players who left to go and play ffXIV and vowed never to come back. 90% of them are back because XIV is a disaster and not worth even installing some people are right people will always abuse any system, there is nothing we can do about it but leaving such an obvious flaw and not fixing it is down to SE. The only reason the level cap is that low is so people can use jobs like blm and dnc sneak and invis to do quests that is it.
    (0)

  6. #66
    Player Krystal's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    312
    Character
    Pikachuninetail
    World
    Shiva
    Main Class
    BLU Lv 99
    now begs the question: who made the bogus report to the other thread wiped?-_-; screw it..i'm going to sleep...
    (0)

  7. #67
    Player Dubberrucky's Avatar
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    Mar 2011
    Posts
    115
    Maybe its a matter of server differences there is no way to really tell but there are now FAR more worthless 90s on Sylph than there ever were worthless 75s. It is so bad here that its better to solo before you bother picking someone up because they will usually be a waste of your time.
    (0)

  8. #68
    Player Randwolf's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    429
    Character
    Randwolf
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by Dubberrucky View Post
    Maybe its a matter of server differences there is no way to really tell but there are now FAR more worthless 90s on Sylph than there ever were worthless 75s. It is so bad here that its better to solo before you bother picking someone up because they will usually be a waste of your time.
    It's not your imagination. Ask any of the veterans who spent hours skilling weapons, pre-Abyssea, that aren't the job's main weapon just because they had access to skill them. With the level cap increase and the easier experience, an element came out of the woodwork that has the 'if others can't see the stats, they don't matter.' Of course, part of that attitude was created by some crappy veterans who paraded around at 75 wearing uber gear but were known to suck at their job. N00b's see that and assume that the game is all about visible numbers. I've had NM proc parties where members couldn't do the needed weapon skill or didn't bother to purchase the spell. I actually was speechless, right before they were kicked.

    There are a lot of people, even ones who have played a while who think that not only can they leech experience, they can leech items from players who did what they were supposed to do for their jobs.
    (0)
    Last edited by Randwolf; 03-09-2011 at 10:10 AM. Reason: Thought Flows Wrong
    All Jobs 99
    GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
    Playing Since NA PS2 Release

  9. #69
    Player Alastaire's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    6
    Character
    Alastaire
    World
    Phoenix
    Main Class
    BLU Lv 90
    Personally, I do not see a problem with leveling in Abyssea at level 30, especially if you're in there working chests with keys. That job HAS to be done by someone, and there's no point in making a level 90 player waste their time on it when they could be helping with the fighting/pulling/healing.

    I do NOT agree with "leeching," but to me, that term is defined by someone who sits, does nothing, and receives experience for it. You can do this at level 1, or level 90. It doesn't matter where you do it, or how you do it, it's wrong and unfair to others.

    I'm sorry that some of you feel like Abyssea ruined the game, but to be honest, you sound more jealous and butthurt than actually concerned. Who cares if someone levels quicker than you did? Is it really that big of a deal? This game is OLD and it still has new players joining. Without the level sync system, those new players (and even most of the veterans) had NO way to level besides soloing, which is not a viable option to everyone. Save for creating a static, there's no way to get around having gimp skills, because one way or another, you're going to be prevented from leveling them.

    If SE implemented a way to level skills while synced, then perhaps your argument would make more sense, but frankly, it doesn't. Get over yourself. If it bothers you so much, perhaps you should find something else to occupy your time.
    (0)

  10. #70
    Player Randwolf's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    429
    Character
    Randwolf
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by Alastaire View Post
    ...I'm sorry that some of you feel like Abyssea ruined the game, but to be honest, you sound more jealous and butthurt than actually concerned. Who cares if someone levels quicker than you did? Is it really that big of a deal? This game is OLD and it still has new players joining. Without the level sync system, those new players (and even most of the veterans) had NO way to level besides soloing, which is not a viable option to everyone. Save for creating a static, there's no way to get around having gimp skills, because one way or another, you're going to be prevented from leveling them.

    If SE implemented a way to level skills while synced, then perhaps your argument would make more sense, but frankly, it doesn't. Get over yourself. If it bothers you so much, perhaps you should find something else to occupy your time.
    You missed the point of thread. It isn't that people rise quickly to 90. It's that they don't bother to level all the skills, abilities, and spells that go with it. They assume that the "90" is all that matters. And, since S/E doesn't have a way to raise your skills while synced, it is the player's responsibility to go out and do so on their own or with others. It isn't okay to bring gimpy skills to parties where you are expected to be able to competently do your job. Although, it seems to be an idea that has been on the rise.
    (0)
    All Jobs 99
    GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
    Playing Since NA PS2 Release

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