If anything about Relics need a boost its only their native WSs, because they are weak by compare to Emp WSs in almost all cases, which is fairly unbalanced for most weapons.
If anything about Relics need a boost its only their native WSs, because they are weak by compare to Emp WSs in almost all cases, which is fairly unbalanced for most weapons.
Not really no. The merited WS's really made up for all that, which is why I think SE created them in the first place. That is why Rag went from a joke to one of the best weapons in the game, it actually got a decent WS that didn't include MND and CHR in it.
Excal also got this treatment with Req (40 attack makes a big difference) and the jobs that use Excal have more STR / MND WS gear then they do DEX ws gear.
Gulter is insane with Ruinator, seriously Ruin is stupidly strong. Would be game breaking if it wasn't a 1H weapon and mostly used on a job with no native damage ability or dual wield.
Amano was already extremely powerful (3.0 fTP 60% STR) at 75. Fudo outclassed it prior to the 99 40% damage boost. With Shoha acting as the (low buff) WS Amano and Masa trade positions depending on your buffs and target. Mythic is the best but not by so much that it makes the other two obsolete or undesirable.
This leaves only a few relics that are actually semi undesirable. Kikoku is actually pretty good as NIN gets a ton of DEX gear for WS. Hi is still stronger but not by a huge margin. The weapon would be more desirable if it's stats worked on the off hand.
About the only relic that really has a hard time is Gugnir which is still better then the Empy polearm. The mythic polearm though is insanely powerful.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
What I meant is when you are using an Emp, you have 2 useful SWs, its own and the merit, but when using a Relic many of the Relic WSs are bad even with the 40% bonus, so another bonus like the 20% one might change that a slight bit again, I admit though I said this because if they did it to boost Relics, RDM and KoR would be even more powerful than it already is, which would make me happy.
That is just specific WS's being adjusted which I've been behind for a very long time. Take GSWD as a prime example, Torcleaver is very ~bleh~ and none of the other "non-merit" ones are worth a damn. That made Rag a laughing stock weapon until Resolution was created and *BAM* it's powerful as hell. Rag has only one WS to use, like most of the other relics. Many relic WS just need their mods altered. Change Cata from 40% INT 40% AGI to 40% INT 40% STR, same with Scourge to 40% MND 40% STR. Make Gugnir 60% STR. Noticing a pattern here? STR based WS's get to double / triple dip, they get the WSC bonus along with the fSTR bonus along with the attack bonus, even better if your a 2H wielder. The best offensive gear tends to have STR as a stat on it, so when your looking for DA / TA / +WS dmg + attack + crit / ect.. you also tend to find STR vs ... MND, CHR or AGI. Also the jobs those WS's were made for might not have access to gear that actually has that stat, Gugnir with a 60% AGI mod being a prime example. Meso actually has a very good stat mod for NIN, they can access tons of DEX gear which also gives them accuracy, another reason Shun is a good WS. Hi got kinda screwed with being AGI based and a crit WS (same with JR being DEX and ranged attacks being AGI based). Hi should of been DEX and JR should of been AGI.
It's many of these little inconsistencies that cause them to lag so far behind the others. Relic WS's were designed back in the days when SE have no f8cking idea what they were doing. Empy WS's were designed during the time when SE wanted to make the game full of big numbers and epic battles. The merit WS's were designed as an attempt to fix some of the imbalance between the weapons class's. Req is a good example of this, it tends to be weaker then CDC (outside of class specific gear issues) and most other powerful WS's. Yet the situations that Req is good in, it's REALLY REALLY good. Same with Cata and Torment, their weaker then their empy and merit cousins yet when their useful their incredibly useful.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
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