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  1. #1
    Player Koren's Avatar
    Join Date
    Mar 2011
    Posts
    39
    Character
    Koren
    World
    Sylph
    Main Class
    MNK Lv 99
    Well, your "vision" of GEO isn't much better.

    First you give them a 1 handed weapon, which already puts them at a second tier melee from the general player base perspective right out of the gate.

    Second you give them abilities rather than magic leaving you with either timers you cant really reduce or another charge system. And you already said you expected the damage to be moderate, i.e. unimpressive, so you're not pulling GEO to the forefront of anything with Geomancy.

    We don't have a way of differentiating between different terrain for the GEO moves and to be honest, even if the game did, you'd be looking at 2 or at most 3 different terrains for any particular fight so at most 3 different moves. That means most likely SE would just assign a few different abilities to each zone. Let's also not forget that GEO had been notoriously random with effects, you know that RNG that players seem to loathe with a passion. I'm sure that players would just love getting 5 consecutive castings of Blaze Spikes or something when they really are trying to get that Inferno class attack off. I'm fairly certain you'd counter with getting a GEO ATK and GEO DEF versions much like SMN's Blood Pacts. This would be likely offset by having various tiers of effects and the one with the highest chance of going off with undoubtedly be weakest/most useless. Were you expecting to get Instantacast Ancient Magic with any type of consistency? Sure they might release gear to increase the chances of getting the strong move, but it would never be very high and the attack power will probably come from some ignored stat, probably Mind or Charisma. Maybe it'll be improved based on the element so the only time Strength would matter is if you get a fire move off.

    Since GEO is more or less terrain based you'd still be looking at a fairly small move set that you have no control over available. I'm sure you'd have tons of fun fighting a Puk and only having Windslash and Silence as available offensive moves.

    And to be honest, the look of the job is appropriate. GEO has also been translated as Feng Shui Soldier from the Japanese which ties into the directional aspect that was planned for it, but maybe you just like the classic look of a Christmas elf in a parka.

    All in all your idea of GEO is just a second-grade melee that would basically run as a petless BST with some uncontrollable elemental Jumps. Yeah, you're on a whole different league than those tardos with a keyboard.
    (9)

  2. #2
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by SpankWustler View Post
    The only game in which hitting stuff is a strong element of Geomancer is Final Fantasy Tactics. In both III and V, Geomancer has mage-like statistics in spite of not using MP and rings bells from the back-line. The most recent incarnation of Geomancer from Tactics A2 is the closest thing to a mage that the Gria have; this version even uses MP.

    That's not to say that Geomancer should or shouldn't hit things in Final Fantasy XI, but just to say that your vision of the job comes from your imagination just as the Development Bros vision comes from their imagination. I'm not sure how either vision is better or worse than the other. Ultimately, the value of Geomancer is going to come from how well it does stuff rather than how much of a mage it is and whether it uses MP or not.
    actually in the current Version of FF3, which has more depth than NIN NIN SAG SAG for its party dynamics, Geomancer is the go to Physical DPS class for a Humongous portion of the game, due to the available bells are almost always double the damage or signifigantly higher damage than any other weapons that are available. not to mention they have the lowest weight modifier of any weapon besides daggers, which makes their attack multipliers signifigantly higher at lower Jlevels than other classes.
    it only starts falling behind once you get thfs with 90+ damage daggers, Knights with rag/xcala and ninjas with shurikens (or monks/blackbelts level 71+). if geo had some better endgame armor it would be in my party forever... sadly tho, gaia doublet doesn't stand up well compared to crystal armor


    Quote Originally Posted by Koren View Post
    Well, your "vision" of GEO isn't much better.

    First you give them a 1 handed weapon, which already puts them at a second tier melee from the general player base perspective right out of the gate.
    i would counter this with " SE is trying to rebalance 1H and 2H" but im not even going to bother because theyre already going in the wrong direction. raising the base acc does minimal help to the situation of one handed WS's due to the fact that most of us are already at acc cap. not to mention the 5% gaurenteed miss rate on multihit WS's. if they really wanted to rebalance, remove that stupid ACC cap from 1h Multi hit WS's, and increase our TP mods a bit.

    Quote Originally Posted by Koren View Post
    Second you give them abilities rather than magic leaving you with either timers you cant really reduce or another charge system. And you already said you expected the damage to be moderate, i.e. unimpressive, so you're not pulling GEO to the forefront of anything with Geomancy.
    actually i was thinking of a more unique charge system than what dancer scholar and corsair currently utilize.


    Quote Originally Posted by Koren View Post
    We don't have a way of differentiating between different terrain for the GEO moves and to be honest, even if the game did, you'd be looking at 2 or at most 3 different terrains for any particular fight so at most 3 different moves. That means most likely SE would just assign a few different abilities to each zone. Let's also not forget that GEO had been notoriously random with effects, you know that RNG that players seem to loathe with a passion. I'm sure that players would just love getting 5 consecutive castings of Blaze Spikes or something when they really are trying to get that Inferno class attack off. I'm fairly certain you'd counter with getting a GEO ATK and GEO DEF versions much like SMN's Blood Pacts. This would be likely offset by having various tiers of effects and the one with the highest chance of going off with undoubtedly be weakest/most useless. Were you expecting to get Instantacast Ancient Magic with any type of consistency? Sure they might release gear to increase the chances of getting the strong move, but it would never be very high and the attack power will probably come from some ignored stat, probably Mind or Charisma. Maybe it'll be improved based on the element so the only time Strength would matter is if you get a fire move off.
    Fair enough, read my next post >_> i hit the character limit.

    Quote Originally Posted by Koren View Post
    Since GEO is more or less terrain based you'd still be looking at a fairly small move set that you have no control over available. I'm sure you'd have tons of fun fighting a Puk and only having Windslash and Silence as available offensive moves.
    Again Next post!

    Quote Originally Posted by Koren View Post
    And to be honest, the look of the job is appropriate. GEO has also been translated as Feng Shui Soldier from the Japanese which ties into the directional aspect that was planned for it, but maybe you just like the classic look of a Christmas elf in a parka.
    Well hell, last i checked, people with a mote of intelligence don't call a Chevy astro van a Porsche because they want someone else to think that they're getting a Porsche when it is OBVIOUSLY not a Porsche >_>.

    thats essentially SE saying: "Sheet guys i had a brilliant idea, lets just call this job, that's very obviously NOT a geomancer, geomancer. we should do it because people will want to play it more because of the Iconic nomenclature."

    all i really did for that picture was

    +

    + a little bit of imagination >_>
    i personally wouldnt mind having an af like that >_>

    Quote Originally Posted by Koren View Post
    All in all your idea of GEO is just a second-grade melee that would basically run as a petless BST with some uncontrollable elemental Jumps. Yeah, you're on a whole different league than those tardos with a keyboard.
    all in all all se's idea is a second grade- mage that would basically never get invited > _>
    proceed to next post prz >_>
    (0)

  3. #3
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Congratulations, you've built an awesome Rube Goldberg machine!

    Quote Originally Posted by hideka View Post
    actually in the current Version of FF3, which has more depth than NIN NIN SAG SAG for its party dynamics, Geomancer is the go to Physical DPS class for a Humongous portion of the game, due to the available bells are almost always double the damage or signifigantly higher damage than any other weapons that are available. not to mention they have the lowest weight modifier of any weapon besides daggers, which makes their attack multipliers signifigantly higher at lower Jlevels than other classes.
    I just assumed FFIII bells were the same as the FFV bells, since all I could remember is that Geomancer basically had the same stats and equipment selection as the mage troop in both games. Apparently not! In Final Fantasy III, bells are inexplicably terrifying melee weapons and Geomancer uses them to bash things with gusto, like a particularly dedicated Salvation Army volunteer in a bad part of town.

    That is either awesome or ridiculous; I have no idea which.
    (0)

  4. #4
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by SpankWustler View Post
    Congratulations, you've built an awesome Rube Goldberg machine!



    I just assumed FFIII bells were the same as the FFV bells, since all I could remember is that Geomancer basically had the same stats and equipment selection as the mage troop in both games. Apparently not! In Final Fantasy III, bells are inexplicably terrifying melee weapons and Geomancer uses them to bash things with gusto, like a particularly dedicated Salvation Army volunteer in a bad part of town.

    That is either awesome or ridiculous; I have no idea which.
    I'll help. It's ridiculous. I wish they'd remove the bell thing. I always avoided BST because I don't feel like fighting with Pokemon. Bells are along the same lines of cuteness that doesn't appeal to me as I'm killing evil monsters. There's just something about beating Azdaja with a bell that would ruin the moment for me.

    I guess I have to live with it though, unless they give me my wish and bells are never actually visible on my character
    (0)