Well, your "vision" of GEO isn't much better.
First you give them a 1 handed weapon, which already puts them at a second tier melee from the general player base perspective right out of the gate.
Second you give them abilities rather than magic leaving you with either timers you cant really reduce or another charge system. And you already said you expected the damage to be moderate, i.e. unimpressive, so you're not pulling GEO to the forefront of anything with Geomancy.
We don't have a way of differentiating between different terrain for the GEO moves and to be honest, even if the game did, you'd be looking at 2 or at most 3 different terrains for any particular fight so at most 3 different moves. That means most likely SE would just assign a few different abilities to each zone. Let's also not forget that GEO had been notoriously random with effects, you know that RNG that players seem to loathe with a passion. I'm sure that players would just love getting 5 consecutive castings of Blaze Spikes or something when they really are trying to get that Inferno class attack off. I'm fairly certain you'd counter with getting a GEO ATK and GEO DEF versions much like SMN's Blood Pacts. This would be likely offset by having various tiers of effects and the one with the highest chance of going off with undoubtedly be weakest/most useless. Were you expecting to get Instantacast Ancient Magic with any type of consistency? Sure they might release gear to increase the chances of getting the strong move, but it would never be very high and the attack power will probably come from some ignored stat, probably Mind or Charisma. Maybe it'll be improved based on the element so the only time Strength would matter is if you get a fire move off.
Since GEO is more or less terrain based you'd still be looking at a fairly small move set that you have no control over available. I'm sure you'd have tons of fun fighting a Puk and only having Windslash and Silence as available offensive moves.
And to be honest, the look of the job is appropriate. GEO has also been translated as Feng Shui Soldier from the Japanese which ties into the directional aspect that was planned for it, but maybe you just like the classic look of a Christmas elf in a parka.
All in all your idea of GEO is just a second-grade melee that would basically run as a petless BST with some uncontrollable elemental Jumps. Yeah, you're on a whole different league than those tardos with a keyboard.

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I wish they'd remove the bell thing. I always avoided BST because I don't feel like fighting with Pokemon. Bells are along the same lines of cuteness that doesn't appeal to me as I'm killing evil monsters. There's just something about beating Azdaja with a bell that would ruin the moment for me.