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  1. #1
    Player Preed's Avatar
    Join Date
    Oct 2011
    Posts
    27
    Character
    Clefairy
    World
    Asura
    Main Class
    WAR Lv 30
    Quote Originally Posted by Sarick View Post
    Add Cait Sith to SNM.
    YESSSSSSSSSsssssssss.
    Back when I played in 2010, there was a rumor that they were working on making Cait Sith (as a normal summons) and Atomos (as one you could only summon with Astral Flow). It's sad to see they weren't true. D;
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Preed View Post
    YESSSSSSSSSsssssssss.
    Back when I played in 2010, there was a rumor that they were working on making Cait Sith (as a normal summons) and Atomos (as one you could only summon with Astral Flow). It's sad to see they weren't true. D;
    They were true, just SE is slow beyond words and has yet to release either of them. Cait we actually got a terrible small video of, but thats all after over 2 years of waiting.
    (0)

  3. #3
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    fixing utsusemi icon to properly reflect 5 shadows

    addressing clutter of mobs on top of each other in dynamis zones like jueno.

    adding more level 102-105 mobs to areas.

    adding more regular higher level mobs to abyssea hero's zones.

    adding something to areas outside abyssea to encourage play in older xp camps that have been abandoned

    add skill ups to campaign battle, except for skill ups on forts/walls

    add "noble" mobs in older areas. these mobs will be beastmen that only attack players of level 76+(new level 105 mobs)

    address inventory issues

    allow each meeple burrow's different zone npc to hold a seperate different grimoire (currently theres two zones, two npcs, but they share the grimoire that is being held...)

    allow the meeple burrow worm npc to hold up to 9999 of each palimpsest for us in exchange for a small amount of worms, like a storage fee.

    streamline vw, why am i still using 18 cells for 6fights? It should be 12 cells to cap lights per 6fights, carrying an extra half a stack is stupid.
    (4)
    Last edited by Concerned4FFxi; 02-06-2013 at 04:03 PM.
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.