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  1. #1361
    Player Ramsos's Avatar
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    Mar 2011
    Posts
    126
    Character
    Ramsos
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Skybrit View Post
    The whole reason SE just raised all the exp lvls in the older areas was to get people back to lvling out there. Many of the parties I have been in during the last rew weeks have gotten 600-800 exp per kill. Of course, the turnover is not as fast as Abyss but its at least 3 times faster than the old days. They know the game is doomed in the long run if people don't get back into the bigger sense of the whole game.
    It depends on your definition of the "whole game".

    If all you do is exp, then yes the game is doomed since its very easy to exp nowadays.

    If you do endgame events, it remains to be seen what SE has to offer for the future. Abyssea is awesome but it wont last forever, people already have multiple jobs with emp weaps and 5/5 af3+2s. SE has already started working on older events like dynamis.

    Take zietzone for example. He sounds like the type of player who is in some BS social shell that does nothing but level because they dont have many older/skilled players. It sounds like its full of noobs who get corrupted by morons like zeitzone who view old exp through rose-tinted glasses and cry all day about abyssea making his previous leveling "accomplishments" null since anyone can get a job 30-90 in one sitting. He can claim all he wants that hes not the minority with his views, but he wont post his gear so we can only imagine the abomination that he calls a "skilled" player.

    From zeitzone's perspective, the game is doomed since his archaic way of self aggrandizement is pointless now. He cant just run around claiming hes awesome because he has x# of 75 jobs that are geared awful as sin.

    From the perspective of people who actually play endgame such as myself and a few other posters here, we like the way the system works right now. We have gone through the old way of exping for years and are tired of it. We like being able to level a new job for abyssea procs or to help out others or to simply have fun on a new job. We know what we are doing and dont need to grind collibri to know how to play the game. Raising the level cap for abyssea would just force accomplished players to go back to collibri syncing or smn buring or just not lvling new jobs altogether. I sure as hell wont be going back to the old 5k/hr pts just so people like zeitzone can "experience the social aspects of the game".
    (0)

  2. #1362
    Player Odintius's Avatar
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    Mar 2011
    Posts
    94
    Character
    Odintius
    World
    Phoenix
    Main Class
    BLU Lv 99
    I agree that SE needs to revisit the old area's and respark interests in them again!
    (0)

  3. #1363
    Player Pharaun's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    72
    Quote Originally Posted by Ramsos View Post
    I sure as hell wont be going back to the old 5k/hr pts just so people like zeitzone can "experience the social aspects of the game".
    I 100% support this statement, and as a side note I've found that abyssea parties are generally more social than old exp parties anyway.
    (0)

  4. #1364
    Player Valaris's Avatar
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    Mar 2011
    Posts
    58
    Character
    Valaris
    World
    Valefor
    Main Class
    NIN Lv 99
    yesterday i remember someone saying theres no reason to up the lvl cap and challenged someone to list one well i will

    reason 1: raising the cap will breathe new life into the old areas of vanadiel that have been tossed aside because of abyssea.

    reason 2: lvling in these areas will force people to periodically upgrade there characters armor from lvls 1-70 thus a reason for armors ranging from lvls 1-70 to exsist in the AH.

    reason 3: lvling in the xp areas will also promote more synthing materials to appear in the AH due to the fact that alot of mats drop off of mobs people used to xp on.

    reason 4: the combined effect of more synthing materials and the new need for the old gear that was origionally needed for lvling characters in the past will revive the games once thriving economy.

    reason 5: lvling this way will allow characters to skillup while lvling. this will in the end save a bit of time anyways because once you hit 70 and go to abyssea to finish the lvl 70-90 you can accually hit something and not have to waste as much time skilling up.

    reason 6: this will allow new players to get partys alot easyer. all to often i hear new players shouting for partys in jeuno only to be told "lol go solo your lvls" this is just sad and we wonder why people quit the game so much. people play mmorpgs to be part of a community not to go solo everything.

    its very sad that most of the ff community has now come down with fast food syndrome meaning (i want it fast, i want it easy, and i wanted it yesterday >.>) this is just pathetic. you guys can bite the bullet on this one with the new xp bands and increased xp in the old areas it would take about 1 week to hit 70 in the old areas. rather than 3 days in abyssea you can sacrifice 2 days of xping to fix the game economy and help out new players. and with those reasons said i return the challenge give me 6 reasons why the cap should be lowered to 1 or stay the same and be sure to list reasons that will improve game dynamics such as sything, economy, use of old areas and so on. if you can find a way to fix all this and keep your leechfest then more power to you but i doubt that will ever happen.
    (0)

  5. #1365
    Player
    Join Date
    Mar 2011
    Location
    Windhurst
    Posts
    103
    Quote Originally Posted by Valaris View Post
    yesterday i remember someone saying theres no reason to up the lvl cap and challenged someone to list one well i will

    reason 1: raising the cap will breathe new life into the old areas of vanadiel that have been tossed aside because of abyssea.

    reason 2: lvling in these areas will force people to periodically upgrade there characters armor from lvls 1-70 thus a reason for armors ranging from lvls 1-70 to exsist in the AH.

    reason 3: lvling in the xp areas will also promote more synthing materials to appear in the AH due to the fact that alot of mats drop off of mobs people used to xp on.

    reason 4: the combined effect of more synthing materials and the new need for the old gear that was origionally needed for lvling characters in the past will revive the games once thriving economy.

    reason 5: lvling this way will allow characters to skillup while lvling. this will in the end save a bit of time anyways because once you hit 70 and go to abyssea to finish the lvl 70-90 you can accually hit something and not have to waste as much time skilling up.

    reason 6: this will allow new players to get partys alot easyer. all to often i hear new players shouting for partys in jeuno only to be told "lol go solo your lvls" this is just sad and we wonder why people quit the game so much. people play mmorpgs to be part of a community not to go solo everything.

    its very sad that most of the ff community has now come down with fast food syndrome meaning (i want it fast, i want it easy, and i wanted it yesterday >.>) this is just pathetic. you guys can bite the bullet on this one with the new xp bands and increased xp in the old areas it would take about 1 week to hit 70 in the old areas. rather than 3 days in abyssea you can sacrifice 2 days of xping to fix the game economy and help out new players. and with those reasons said i return the challenge give me 6 reasons why the cap should be lowered to 1 or stay the same and be sure to list reasons that will improve game dynamics such as sything, economy, use of old areas and so on. if you can find a way to fix all this and keep your leechfest then more power to you but i doubt that will ever happen.
    Well Said!!
    (0)
    "I refuse to be limited by conventional thinking."

  6. #1366
    Player Linh's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    157
    Quote Originally Posted by Ramsos View Post
    I sure as hell wont be going back to the old 5k/hr pts just so people like zeitzone can "experience the social aspects of the game".
    zeitzone wasn't trying to say that there is anything wrong with Abyssea itself giving good exp, *just there is something wrong with it giving good exp to leechers*.

    So the correct argument would be: "Why the hell can't a student (a level 30) learn from their mentors (lvl75+)? Isn't that a social aspect of the game too? If you think about it from a Role Playing perspective, the student tags along with their mentor into a live combat situation to learn."
    (0)

  7. #1367
    Player Ramsos's Avatar
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    Mar 2011
    Posts
    126
    Character
    Ramsos
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Valaris View Post
    yesterday i remember someone saying theres no reason to up the lvl cap and challenged someone to list one well i will

    reason 1: raising the cap will breathe new life into the old areas of vanadiel that have been tossed aside because of abyssea.

    reason 2: lvling in these areas will force people to periodically upgrade there characters armor from lvls 1-70 thus a reason for armors ranging from lvls 1-70 to exsist in the AH.

    reason 3: lvling in the xp areas will also promote more synthing materials to appear in the AH due to the fact that alot of mats drop off of mobs people used to xp on.

    reason 4: the combined effect of more synthing materials and the new need for the old gear that was origionally needed for lvling characters in the past will revive the games once thriving economy.

    reason 5: lvling this way will allow characters to skillup while lvling. this will in the end save a bit of time anyways because once you hit 70 and go to abyssea to finish the lvl 70-90 you can accually hit something and not have to waste as much time skilling up.

    reason 6: this will allow new players to get partys alot easyer. all to often i hear new players shouting for partys in jeuno only to be told "lol go solo your lvls" this is just sad and we wonder why people quit the game so much. people play mmorpgs to be part of a community not to go solo everything.

    its very sad that most of the ff community has now come down with fast food syndrome meaning (i want it fast, i want it easy, and i wanted it yesterday >.>) this is just pathetic. you guys can bite the bullet on this one with the new xp bands and increased xp in the old areas it would take about 1 week to hit 70 in the old areas. rather than 3 days in abyssea you can sacrifice 2 days of xping to fix the game economy and help out new players. and with those reasons said i return the challenge give me 6 reasons why the cap should be lowered to 1 or stay the same and be sure to list reasons that will improve game dynamics such as sything, economy, use of old areas and so on. if you can find a way to fix all this and keep your leechfest then more power to you but i doubt that will ever happen.
    1. People will only sync to Eron[S], ToA zones, korroloka tunnel.

    2. You dont need good gear to kill collibri or smn burn.

    3. See above.

    4. See point 2-3

    5. Lvl sync will keep skill levels low, or in the case of smn burn skills will be the same as they are now.

    6. Shout abyssea pts are 18 man groups, oldschool exp are 6 or less man pts. Abyssea = larger pts and less people seeking. Also there are 9 abyssea zones to choose from, but only 4 for sync (3 collibri, 1 smn burn).

    Dont fool yourself into thinking that if people couldnt leech in abyssea that they would go back to places like crawlers nest or garlaige citadel.

    Try again.
    (0)

  8. #1368
    Player Pharaun's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    72
    Quote Originally Posted by Valaris View Post
    reason 1: raising the cap will breathe new life into the old areas of vanadiel that have been tossed aside because of abyssea.
    Despite what nostalgia makes you think, the vast majority of areas in this game have been virtually empty since ToAU was released.

    reason 2: lvling in these areas will force people to periodically upgrade there characters armor from lvls 1-70 thus a reason for armors ranging from lvls 1-70 to exsist in the AH.
    Again nostalgia is fooling you. It has been difficult to find low level gear on the AH for years since the synths for low level gear are generally money losers for crafters. There simply hasn't been enough demand to make these synths for a long time now.

    reason 3: lvling in the xp areas will also promote more synthing materials to appear in the AH due to the fact that alot of mats drop off of mobs people used to xp on.
    It might make a few items more readily available, but overall the materials were placed on the AH by people specifically farming them and not from exp parties.

    reason 4: the combined effect of more synthing materials and the new need for the old gear that was origionally needed for lvling characters in the past will revive the games once thriving economy.
    Nostalgia strikes again, the economy has been stagnant for a long time with most synths only being profitable if you can HQ the crap out of them. Again the demand just hasn't been present for a long to really support a ton of crafters and the economy as a whole.

    reason 5: lvling this way will allow characters to skillup while lvling. this will in the end save a bit of time anyways because once you hit 70 and go to abyssea to finish the lvl 70-90 you can accually hit something and not have to waste as much time skilling up.
    If you know what you are doing it is faster to skill up after you hit 90 than to spend weeks or months in old school exp parties trying to keep skills capped as you go.

    reason 6: this will allow new players to get partys alot easyer. all to often i hear new players shouting for partys in jeuno only to be told "lol go solo your lvls" this is just sad and we wonder why people quit the game so much. people play mmorpgs to be part of a community not to go solo everything.
    The argument coming from your side is wildly inconsistent on this point. So many of you say that the majority of players don't want to leech in abyssea, but then you say that you can't find parties. Both of the statements can't be true, if there are enough of you opposed then finding an old style party shouldn't take much longer than it did before abyssea existed.

    its very sad that most of the ff community has now come down with fast food syndrome meaning (i want it fast, i want it easy, and i wanted it yesterday >.>) this is just pathetic. you guys can bite the bullet on this one with the new xp bands and increased xp in the old areas it would take about 1 week to hit 70 in the old areas. rather than 3 days in abyssea you can sacrifice 2 days of xping to fix the game economy and help out new players. and with those reasons said i return the challenge give me 6 reasons why the cap should be lowered to 1 or stay the same and be sure to list reasons that will improve game dynamics such as sything, economy, use of old areas and so on. if you can find a way to fix all this and keep your leechfest then more power to you but i doubt that will ever happen.
    Come back when you actually know what you are talking about.
    (0)

  9. #1369
    Player Valaris's Avatar
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    Mar 2011
    Posts
    58
    Character
    Valaris
    World
    Valefor
    Main Class
    NIN Lv 99
    Quote Originally Posted by Ramsos View Post
    1. People will only sync to Eron[S], ToA zones, korroloka tunnel.

    2. You dont need good gear to kill collibri or smn burn.

    3. See above.

    4. See point 2-3

    5. Lvl sync will keep skill levels low, or in the case of smn burn skills will be the same as they are now.

    6. Shout abyssea pts are 18 man groups, oldschool exp are 6 or less man pts. Abyssea = larger pts and less people seeking. Also there are 9 abyssea zones to choose from, but only 4 for sync (3 collibri, 1 smn burn).

    Dont fool yourself into thinking that if people couldnt leech in abyssea that they would go back to places like crawlers nest or garlaige citadel.

    Try again.
    lmao i said good reasons that help game dynamis you just proved there are none. and on smn burn pts only two can pull that off at a time so it will still force people to lvl in crawlers nest just like it was before abyssea. your reasons hold no merit at all if you cant list any that help game dynamics to support your claims dont bother wasting my time listing them and your reason 6 18 people=less people seeking you just hurt your own cause because less people seeking is whats creating the problom lmao. and yes people can still leech outside of abyssea but if you remember smn charged people gil for that and in my server people lvled the old ways because they would rather earn what that have rather than waste gil paying a some high lvl to pull the mobs for them.
    (0)

  10. #1370
    Player Valaris's Avatar
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    Mar 2011
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    58
    Character
    Valaris
    World
    Valefor
    Main Class
    NIN Lv 99
    [QUOTE=Pharaun;39801]Despite what nostalgia makes you think, the vast majority of areas in this game have been virtually empty since ToAU was released.

    lol at you is all i can say roflmfao when this game dies people like you will be the ones to blaime.
    (0)

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