Results 1 to 10 of 47

Hybrid View

  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    184
    Get rid of pointless currency systems like Dominion Notes and just give us repeatable whack-a-mole quests that reward gil, like every other MMO does?

    It's basically the same as converting exp into things like Dynamis Currency, except it isn't.. because gil =/= being locked into any specific thing, but allows for the purchase of many things..

    Still don't understand why the cruor nerf needed to be implemented.. people complained on the forums about Cleave shouts or something or other.. RMT MIGHT have been involved, and nostrils were flared. The idea never occurred to anyone that if gil flows easily, who is going to buy it?

    At this point in the game, really, just put gil on easy mode like xp. All the old schoolers worked and slaved over their accomplishments etc etc. It really won't effect anything except to devalue trophy purchases like upgrade currency.

    Not quite what has been suggested by OP and others, but with the same effect: Reward for your work.
    (0)

  2. #2
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Chocobits View Post
    Get rid of pointless currency systems like Dominion Notes and just give us repeatable whack-a-mole quests that reward gil, like every other MMO does?
    There's a fair number of them out there already, not counting the Gil reward from pages. At times, it's almost funny that people forget some of them exist- I made something like 20K on a level 1 mule just buying quest items well below the reward levels and turning them in around town. He's now level 4 fame without having killed so much as a bunny and occasionally gets hit up for a loan by my main.
    (0)
    Old-time player, new-time character- Ragnarok server.