Your point being? You said simply that Dia and Bio can't be resisted. I just pointed out that that's technically inaccurate.
Actually it is relevant, the spells in a way have 2 parts to them, much like Gravity, however the initial damage and the effects on Dia/Bio are separate, where as the weight and EVA down on Gravity are the same. Were Gravity's effects separated it would be possible to make one part non-resistible, like the defense down part on Dia, while the other is resistible, like the damage on Dia. This is how I interpret it anyways, if I'm wrong please correct me.
Because damage and debuffs are categorically different. It's like saying Tier IV nukes are resisted all the time. It's an inaccurate response to my question when I simply asked has there been two status debuffs to a spell that had different resist rates. Dia/Bio were mentioned, which cannot have their debuffs resisted.
As said before, Damage and landing effects are calculated differently. For one thing, status effects are not affected by MDB and MDT while taking damage is. Debuffs are not affected by MAB. Damage is not a status effect.
Anyway, I sought out my own answer to end this tangent. A far better comparison would be the Blue Magic spell, Bad Breath, which has many debuffs but all have varying degrees of resist rates. So if we go by that, then yes, Gravity can have two different resist rates. The issue here would be how SE would communicate if the -Eva effect landed but the -Movement Speed is not, or even vise versa.
You make the evasion down always land....and when it wears of you say 'X's Evasion down effect wore off' or you clarify it as weight and since people hopefully can use their eyes. They can see if a mob is running at them or if they are crawling, since weight is extremely noticeable.
The only reason you would even care about this is if the evasion down from gravity was it's own unique status effect or if it was one of many evasion downs that override each other. On that subject, I only say that if we have the best evasion down, I don't want it overwritten by anything else. See Gungir + Angon for why this pisses people off.
I'm a RequieSCAT-MAN!
Make gravity inflict movement speed down and evasion down with both effects getting their own resistance check. This would be similar to Auroral Drape which inflicts Blind and Silence. Either can land or resist separately and independently.
And everyone (everyone else, at least) in the thread extracts Carth's specific meaning by looking at the context of the thread, so really, your sidetracking of the thread is pretty pointless and nonconstructive. If there was any doubt about what Carth meant by "can't be resisted", your input might have been important. However, that is not the case.
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