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  1. #261
    Player Xilk's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    733
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    These are exactly the type of changes that should go on the test server.
    Plenty of time to experiment with a fundamental change in mechanics would be a great way of looking at balance and play impact.

    I think there would be a lot of player interest in testing something like this. Please put them on the test server. won't need to play 20,000 questions that way.
    (4)
    Last edited by Xilk; 01-25-2013 at 03:05 AM.

  2. #262
    Player Cowardlybabooon's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Cowardlybabooon
    World
    Ragnarok
    Main Class
    WAR Lv 99
    People, we don't want to hear your threats of quitting ffxi when the development team doesn't have time to change something you want in the game today. Regardless of company size they can only effectively focus on a few things at a time without overlapping and messing things up. Wait and see how WSs are affected. This is an overhaul of the entire damage system, they can't make too many changes at once or just spout off predicted answers. They're not omniscient.
    (3)

  3. #263
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Byrth View Post
    Two questions:
    1) Will there also be changes to the STR:Atk and DEX:Acc Ratio?
    The increase in Ratio is good, but it occurs to me that short of getting 4 Minuets, a perfect Chaos Roll with a DRK in the party, subbing WAR, and using Berserk - many 1H jobs will not be capping Ratio against high level enemies anyway. The extra 30 or so base attack from bumping this up to 4 STR:3 Attack could make a difference.
    realistic situation :
    even match type mobs, 560 defense. You need 1260 att to cap. A MONK/WAR with double minuets from relic horn is at ~ 1100 with berserk. With dia II you only need ~ 1134 so it's ok. I don't see anything like 4 minuets and chaos being required. Realistically though you want a DDB bard for 4 songs (2 march and 2 minuets) and maybe relic bonus but it's the exact same problem for 2Handed DDs, they don't get 200 attack out of thin air, and clearly not from the str>att conversion. With 150 str they get like 33 attack more from STR>ATT than 1 handed DDs, which is covered by relic weapons already for instance.

    Your post make it sound like "2 handed" will cap it easy. But let's face it : DRG won't be able even with maxed buffs, and if you target "HL mobs" well, first it's not HL mobs but high defense mobs, and secondly WAR/SAM will only have berserk available just like 1 handed DD, so they are on the same boat, 30 attack is not what will make the difference. Only DRK will likely fairly easily cap it (still need berserk+2x minuets+dia2 +Last resort otherwise they have no advantage). Let's keep in mind the the ajustement to physical damage taken is going to exclude the use of berserk SYTEMATICALLY out of perfect defense. Let's remember PD is being nerfed to 30 seconds. Let's also recall that at level 75 our 1200 HP leet DDs couldn't afford subbing WAR on weaklings mobs such as colibri in meripos.

    Also they have expressed their will to remove level correction (monster > player from the defense of the player PoV) and said they'd compensate it with increased attack to make defense worth a damn, so it's no excluded that defenseless DDs are going to be eradicated even before using berserk.

    Let's also face it, when playing your every day FFXI berserk is nearly useless. I know me and mdk have been farming tons of ADL popsets for our glowing weapons, which is done mostly killing up to even match mobs, and I have never seen a difference in farming speed /war or /nin.
    (0)
    Last edited by MarkovChain; 01-25-2013 at 07:20 AM.

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  4. #264
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    I didn't say "EM monsters with moderate defense." I said "High level monsters" and meant something more like Paramount Gallu. Whether or not you're hitting the ratio cap is less important against low level monsters, but I guess it's worth noting that some DC monsters have over 650 defense. Your Monk wouldn't be benefiting from the 2.0->2.25 cap increase against those monsters even with Berserk, double G-horn Minuets, and Dia II.

    If you're failing to cap against a 560 defense monster with Berserk and Dia II, you also won't be capping against Paramount Gallu or even particularly difficult DC monsters without the buffs I listed. Still, if I am in Legion then I have to assume that I would have the buffs I listed and currently on Dancer I would not benefit from the last hundred or so attack. So the change is good. The extra 30 Attack from STR is not a big deal, but it's something else they could give us that would slide the jobs slightly closer together. If they're being nice anyway, why not ask?


    As far as 1H vs. 2H, SAM (WS Attack boosts, subs WAR) and DRK (Traits, JAs, subs WAR) benefit from the Ratio cap against these monsters, which becomes important when they are high level. WAR (all it has is Berserk, Warcry, and Attack Bonus II) and DRG (only Attack Bonus II and Angon) are more needy in terms of Attack buffs, but they're still about 50 attack better off when buffless than most 1H DDs.
    (1)

  5. #265
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    50 attack is not a serious reason to prefer 2H over 1H DD and I was juste correcting you since you seem to imply that 1 handed DD would require more buffer jobs. Anyway like I said the change to damage taken will make it unlikely to use berserk ... So all in all the adjustement has little impact. It's more of a nerf to 2H-DD than a buff of 1H-DD.
    (0)

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  6. #266
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Cowardlybabooon View Post
    People, we don't want to hear your threats of quitting ffxi when the development team doesn't have time to change something you want in the game today. Regardless of company size they can only effectively focus on a few things at a time without overlapping and messing things up. Wait and see how WSs are affected. This is an overhaul of the entire damage system, they can't make too many changes at once or just spout off predicted answers. They're not omniscient.
    Lol someone quit over on the JP thread because he's pissed about the lack of changes to WS.
    (0)

  7. #267
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Let's put it this way.

    The more things stop mattering, the less complex the game becomes. The less complex the game is in this regard, the fewer challenges you can produce.

    People want to pump their attack to insane zerglike heights? Make all the drawbacks matter. MP costs effectively don't matter? Change it. SC's don't matter because we're all spamming WS's at the target and don't give a flying fig? Change it.

    L75-99 did a lot to mess with the game, and not all of it was good. Adoulin-era changes should help to improve these, but seriously- there's a ton of options here that should be looked at and tested from the playerbase.

    We're the ones out there using what you made. Listen.
    (3)
    Old-time player, new-time character- Ragnarok server.

  8. #268
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Quote Originally Posted by SharMarali View Post
    The majority of the changes are welcome and quite well thought-out.

    However, like others have said, I disagree with the proposed changes to merit weapon skills.

    I get the feeling that the developer team doesn't quite understand the fundamental problem. In a game where we are able to level and gear 20 jobs, we are essentially being asked to choose 3 to specialize in.

    We have the choice between having 4-5 extremely underpowered weapon skills or 3 full-powered ones.

    With the proposed changes, we will have the choice between having 4-5 somewhat underpowered weapon skills or 3 full-powered ones.

    I don't see that this is an improvement. In order to get the most out of these weapon skills, we're still limited to choosing only 3, which is in direct opposition to the ability to be flexible and versatile in job selection.

    That said, once again, the remainder of the proposed changes are excellent ideas and should go a long way toward patching existing issues. I can only hope that the developers will reconsider increasing or eliminating the restrictive and arbitrary cap on merit weapon skills.

    The problem is that the Development folks DO NOT play the game the way regular players play them. Hence, they do not understands why most players would rather have the best 5/5 ws than an inferior 1/5 ws.
    (0)

  9. #269
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    It seems some people are asking SE to nerf Twilight Scyth.

    http://www.bluegartr.com/threads/112...=1#post5575871

    That weapon is only ever used in very specific situations, otherwise it's very weak.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  10. #270
    Player Fynlar's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    352
    Character
    Fynlar
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Okay, it's extremely easy to hit floor 80. So, you should currently be able to get a piece of F100 gear every 5 run once you understand the event.
    I wouldn't say it's *extremely* easy, it's not THAT much easier than hitting F100 is. Still quite possible to be screwed by bad floors/luck

    IMO any group that could "easily" consistently clear F80 certainly has the potential to hit F100, and in many cases they'd be better off by just trying for F100
    (1)

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