I completely agree with the last few posts. Salvage has always been about bringing as few people as possible because of the limited cells and very low drop rates. And Neo-Salvage is still like that because of the sheer amount of plans you need to farm up to complete a given piece. It really does come to down to low-manning it or finishing only a handful of pieces in a year. It's one thing for a few players to get together every night and progress. But it's very unfriendly for casuals who might be able to set up a group once a week.

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