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  1. #171
    Player detlef's Avatar
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    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    I completely agree with the last few posts. Salvage has always been about bringing as few people as possible because of the limited cells and very low drop rates. And Neo-Salvage is still like that because of the sheer amount of plans you need to farm up to complete a given piece. It really does come to down to low-manning it or finishing only a handful of pieces in a year. It's one thing for a few players to get together every night and progress. But it's very unfriendly for casuals who might be able to set up a group once a week.
    (0)

  2. #172
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    I agree with the low numbers etc, but when you solo/duo/triobox inside Salvo that's hardly what I would call "as intended".
    Not tryin to blame people who do it, I'd do it too if I had access to a third toon.
    Just saying that players *rightfully* circumvein things to balance something that isn't so balanced to begin with, or you wouldn't feel the need to do that.

    That was my point, and FFXI is sadly full of stuff like that.
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  3. #173
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    It's absolutely not as SE intended. SE seems to have some things in mind to curtail the multi-box mentality, including personal chests in VW, the astrarium system in Nyzul, and more research notes for larger groups in Meebles. In these events, you are encouraged to bring more people rather than go with fewer (although Meeble drop rates are stupidly low on some things). Salvage is more like Abyssea in that regard in that you will generally want to go bring as few people as possible.
    (2)

  4. #174
    Player Yenecol's Avatar
    Join Date
    Dec 2012
    Posts
    38
    Character
    Yenecol
    World
    Siren
    Main Class
    THF Lv 99
    Quote Originally Posted by detlef View Post
    Salvage is more like Abyssea in that regard in that you will generally want to go bring as few people as possible.
    On that note, why not just let us enter solo? I can beg people to come when I want an actual kill for gear. But, once I have a piece of gear, why should I have to drag people that don't even want to do Salvage along? Sure, I guess I could annoy them to do the D/C trick but why should I even have to do that? Allow me to take my bst in solo to grind the stupid plans - then I wouldn't have to be complaining about the gear being too subpar to attract others to play.
    (0)

  5. #175
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    I'm surprised people are still saying the gear is mediocre or whatever. That appeared the be the case upon first glance but a great number of the pieces increased in value when it was discovered that there are partial set bonuses (decently large ones at that).
    (4)

  6. #176
    Player Jaall's Avatar
    Join Date
    Jan 2012
    Posts
    247
    Character
    Kyqrieas
    World
    Odin
    Main Class
    DRG Lv 99
    The gears in no way mediocre if used in the correct way. It just takes a bit of thought and planning to make the best of each piece and as you say, the set bonuses are pretty decent. Also why not do as i'm sure somebody would have mentioned here, but I cant be bothered to read through 18 pages! Make plans bazaar-able. This would mean that all you really have to worry about is getting the 45 piece, and the nq salvage piece and would give incentive for people to do salvage. If people can make money from plans as well as the alexandrite, it might provide a nice alternative to dyna, and maybe relieve overcrowding there too as salvage is a lot more fun and interesting than dyna.
    (0)

  7. #177
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Kincard View Post
    I'm surprised people are still saying the gear is mediocre or whatever. That appeared the be the case upon first glance but a great number of the pieces increased in value when it was discovered that there are partial set bonuses (decently large ones at that).
    Sorry that's a statement depends highly on the jobs a person plays.

    Edit: Don't get me wrong a few jobs definitely got some options for gear changes...
    (1)
    Last edited by Zagen; 01-23-2013 at 04:56 PM.

  8. #178
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Quote Originally Posted by Zagen View Post
    Sorry that's a statement depends highly on the jobs a person plays.

    Edit: Don't get me wrong a few jobs definitely got some options for gear changes...
    You could make the same argument for gear from pretty much every event in the game aside from Abyssea (since the mainstay gear was JSE and thus didn't have to be "flexible" gear by design). For example, SMN, BRD, and WHM got relatively little from NNI. Trews are obvious, and Cuffs for SMN, but other than that they have no use for a nuke-heavy set like Nares (well unless you really like banishing stuff).

    My only point is that saying that the gear should be upgraded doesn't make a lot of sense at this point simply because it doesn't satisfy the desires for your specific job, because then you'd have to point that out for basically every event in the game (again aside from Abyssea).
    (1)

  9. #179
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Yenecol View Post
    On that note, why not just let us enter solo?
    Because at SE they are schyzo and can't make up their minds.
    On one side they say we need to go in there with a party and it's an event thought for small groups (and they put a minimum 3 people limit)
    Then they make the event so that it's way more efficient for someone to solo.
    And of course people start to duo/tribox it and SE does absolutely nothing to find back some coherence in their events, they just put two hands in front of their eyes and pretend it's not happening.

    It's their typical attitude, can find it in on so many things.



    On a more serious note, they said they're not making the event available for Soloers because they are afraid the infrastructure that runs Salvo wouldn't hold it.
    You could say "But what does it matter? People go there anyway duo/triboxing or using DC trick!" yes, and they know it of course, but the % of people who can solo in salvo atm is still very low compared to the % of people who would do it were they to make it possible to enter solo.
    Heh... despite it being very unfair it also has some sort of coherence I guess.
    (1)
    Last edited by Zhronne; 01-23-2013 at 05:15 PM.
    And the autumn of life has finally come
    with the promise of winter thaw.

  10. #180
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Kincard View Post
    You could make the same argument for gear from pretty much every event in the game aside from Abyssea (since the mainstay gear was JSE and thus didn't have to be "flexible" gear by design). For example, SMN, BRD, and WHM got relatively little from NNI. Trews are obvious, and Cuffs for SMN, but other than that they have no use for a nuke-heavy set like Nares (well unless you really like banishing stuff).

    My only point is that saying that the gear should be upgraded doesn't make a lot of sense at this point simply because it doesn't satisfy the desires for your specific job, because then you'd have to point that out for basically every event in the game (again aside from Abyssea).
    The Ares set is pretty underwhelming. If you have to say "it's not that bad" to defend it, then it might just be that bad. I will not argue that the other sets don't have some things going for them.

    As far as Nyzul goes, for BRD, Nares head, legs, and feet offer best in slot fast cast, cure potency/refresh, and magic accuracy, respectively. I'm not entirely sure how the macc of the body, hands, and feet compare to other options for WHM, but those could be best in slot too. And of course, the head and legs are useful for obvious reasons.
    (0)

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