
Originally Posted by
Zirael
Regarding enemy's attack/defence adjustments, you are saying that enemies will be able to do more damage to players after you remove 50% Defence floor cap, but to compensate, players will take less damage if they focus on raising their defence. This works out great for Paladin and will make it more risky to use Berserk or Last Resort, but... do you realise Paladin is not the only way to tank things? Some job classes rely on evading attacks (Thief, Dancer, Puppetmaster), shadow images (Ninja) or Phalanx/Utsusemi/PDT (Red Mage) to take less damage. It looks to me like ATK/DEF changes will cause those tanking classes to take more damage after removing 50% DEF cap, since they were designed to mitigate damage in a different way than rising DEF, and can wear light or cloth armor only.
As it stands, all enemies have minimum 20% accuracy against players, regardless of level difference, and enemies Tough+ (especially bosses) reach capped accuracy very fast regardless of players using Evasion+ equipment, Corsair Rolls and Bard Songs. Also, as a Thief, I wouldn't even dream of evading any TP move in Legion or Neo Einherjar at all. What is the reason for all those Evasion Bonus job traits I have, again?
If now I take 1000 damage from Enraged Hydra's Serpentine Tail/Trembling, how much damage will I take after the ATK/DEF change? Also, good luck keeping your shadows up against something like cloned Arch Dynamis Lord's 2-3x Dynamis Implosion/Tera Slash or Borulus Rex's (AoE TP moves, AoE magic fast cast).
What about backline jobs? White Mages, Scholars, Bards, Summonners etc don't usually sub Warrior for Defender and usually have something like 200-300 Defence in Refresh gear. Or even PDT gear. What will happen when they get hit by enemy due to AoE (Yagrush/Auspice WHM meeling in the front lines; a BRD, SMN or SCH whilst applying AoE buff), reaching hate cap (SCH or RDM Cure4 spam), hate reset or tank dying?
I would like enemy accuracy, cap of PDT equipment, cap of Phalanx, defence rating of light/cloth armor revised.
Change to AoE damage on anyone but primary target (players and pets) doing much less damage is overdue.
Reducing AoE range on things like Tera Slash, Fulmination or Meteor is even more overdue.