Quote Originally Posted by Camate View Post

Finally, elemental magic.

When comparing the amount of damage a character deals, elemental magic possesses a higher potential than that of other front-line jobs. However, there is a wide variety of ways to support front-line jobs and not nearly as many ways to support back-line jobs.

Instead of focusing only on adjusting black mage, in addition to our our recently discussed elemental magic changes, we feel it would be better to address the support difference by enabling other jobs to offer more ways to enhance the capabilities of magic users.

Also, we do not have any plans to reduce the casting time or recast time any further than what was listed due to the fact that the average damage will increase and it will also be possible to deal good damage with tier II and III spells.

We are also planning to make adjustments to “-ga” and “-ja” type spells following these guidelines as well. Similarly, we are planning to make adjustments to ancient magic, slightly deviating from these guidelines.
Will the helix spells receive adjustments to their damage formulas and casting/recast times? With the planned Elemental Magic changes, I can't see how helix spells would be allowed to lag so far behind...unless they plan on surprising us with helix II's .

Either way, the helix line should be carefully looked at. This is SCH's defining set of elemental spells. I'd hate to see them rendered virtually useless by developer over-sites. Please fix Modus Veritas as well.