
Originally Posted by
Demon6324236
When you factor in many of the groups which sell cheat in some form, they charge 10 Mil(high price for a lot of people, especially casual players) and the event itself is highly luck based, Salvage does not look all that bad in difficulty.
Though in a way, I agree, Salvage is asking you spend a lot of time and multiple runs, killing a boss at the end of which drops random gear, no 100% chance at what you want like with NNI, and also need plans, which are needed in high amounts for some gear which is fairly bad.
For instance the Skadi +1 feet. I understand its 18% move speed, which is awesome, some jobs like BST only have the Skadi feet for move speed anyways, so its really important. But the stats on the gear besides the move speed is terrible, only some STR, VIT, and Accuracy, stats we don't need in that slot anyways. Yet for these feet, 40 plans, at least about 10 runs.
The Skadi body, Dual Wield +7%, awesome, but guess what, Thaumas is still better, and it does not require 50 plans or anything like it, only 1 run from start to finish of NNI to floor 100, or just 5 to floor 80. Even shooting for floor 80 you will sooner see the Thaumas body than the Skadi.
I somewhat agree with you, that NNI gear is easier in some ways and Salvage gear does not live up to the work needed by compare. However I understand at the same time where SE was going with this, and why they made it how they did. The main difference I see personally between the two events for myself is that I never looked forward to doing NNI because it was a bunch of luck and annoyance at failures. However now I look forward to running Neo-Salvage on a daily basis because its fun, and we almost always kill the boss, leaving so sense of failure like with NNI, and a sense of progression which NNI also lacked because even if you do fail at the end, you walk away with some plans and some alexandrites.