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  1. #91
    Player Kincard's Avatar
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    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    I don't understand why you are defending a half measure.
    It's a measure that's better than them simply raising the category cap by 5-10 levels because this is far more flexible. Realistically, they're not going to completely uncap all the merit categories anytime soon.

    Everyone understands that.
    Not at all. If you do that's cool, but there are people who are seriously saying that this is just as bad as/worse than doing nothing, which is complete nonsense.

    Most of us will keep 3 capped WSs.
    You mean that's what you will be doing. There are plenty of players (And it's not like we're not talking some tiny minority) that are very happy they can drop Exenterator or Requiescat down a few points so their extra jobs will have a usable weapon skill. Wasn't that the whole crux of the problem to begin with? That because of these merited WS, we can't play many of our jobs?

    5% mod is seriously like, 300 damage off your Resolution, assuming you have 500 STR. If you can't lose that, it's by your own choice. I'll probably be keeping 2 WSs 5/5 myself but it's ridiculous to say that this isn't solving the biggest complaint that people had with it.

    If people want to say that letting us actually play our jobs wasn't the complaint, they're moving the goalposts.
    (8)
    Last edited by Kincard; 01-13-2013 at 08:01 AM.

  2. #92
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,950
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I don't see it as defending a half measure so much as accepting the most we're likely going to get. I think though, that they should both make the proposed change AND increase the limit. But i have my doubts they'd even consider it...
    (0)

  3. #93
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    1. They should do a combination of the two. Change the modifier tiers and give us 25+ merits to spend in the category. This would make everyone happy. Everyone. It would cause no game balance issue.

    2. Those people are being over dramatic but still understand that this would be better than what we have or at least I hope they are. If given the choice between this change and no change I think they would all take the improvement.

    3. No, I mean that's what most people will be doing. The word "most" implies more than half. Some people may move some stuff around to get access to utility WSs like requisecat in exchange for a minor loss to a WS for a job they don't play often but I really feel that number will be pretty far below 50%.

    People like capping things. They don't like having to sacrifice performance on one job for another no matter how small that performance drop is. If this change addressed the previous complaints then less people would still be complaining.

    Also, I would like to see your 500 STR build lol.
    (5)
    Last edited by Insaniac; 01-13-2013 at 08:51 AM.
    ↓ Trolling sapling ↓

  4. #94
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    They should do a combination of the two. Change the modifier tiers and give us 25+ merits to spend in the category.
    I would definitely not disagree with this, lol.

    No, I mean that's what most people will be doing. The word "most" implies more than half. Some people may move some stuff around to get access to utility WSs like requisecat in exchange for a minor loss to a WS for a job they don't play often but I really feel that number will be pretty far below 50%.
    I think for a lot of people playing heavy jobs (Reso/Shoha) they'll be very hesitant to drop points off their master WS, but for people who have things like Shun, Req, Exent, Realmrazer, Shattersoul etc it's going to be really nice to be able to drop points off of it without the WS becoming total garbage.

    Also, I would like to see your 500 STR build lol.
    I was mostly just exaggerating to show that even at a really high WSC you're actually not losing *that* much.







    Unrelated to the Weapon Skill adjustments...something I just thought of.

    Are monsters going to get the adjustments to magic base damage too? It's gonna suuuuuuck if enemies get the same adjustments, especially if similar adjustments are being made to -ga/-ja lines.
    (0)

  5. #95
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    I agree with the question about enemy magic, I honestly think enemy magic is a bit overpowered as it is in a lot of cases, so to make it more powerful is only worse to me.
    (1)

  6. #96
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Kincard View Post
    I would definitely not disagree with this, lol.
    We're just butting heads over nothing then. It seemed like you were saying this adjustment is enough and anyone asking for more is being greedy. I see it as a half measure. There's no reason level 1 WSs should be as useless as they are so it's a good change but it doesn't really address the issue in a way that will make the vast majority of players happy.
    (4)
    ↓ Trolling sapling ↓

  7. #97
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by saevel View Post
    Had to reread that last part .... which explains your complete and utter lack of understanding of game mechanics. Just wanted to be clear that you would prefer DRK's resort to axe's over using GSWD?
    Oh I'm sorry, I used to play DRK before the 2H adjustment. Sorry I've been playing since release and things have changed? You clearly don't understand why some people play this game because you don't seem to value job identity. 2H adjustment happened, no more 1H on real DDs unless you were exploiting SE. It wasn't a hard concept to understand.

    On the other hand, why you are so adamant about protecting a lazy handout of a WS and a ridiculous adjustment in a Relics DPS at max level, is beyond me. Sometimes things are too good to be true and people should realize that, instead of doing it anyways and asking for people to take it easy on them when their consequences come.

    I don't just want to nerf Resolution for the sake of Scythes, I also want it for the sake of Caladbolg. SE made a perfectly good GSWD WS and now no one will use it because Resolution is a Multi-Hit not just better damage, but also better consistency. Torcleaver should have better damage than Resolution and Resolution should have better consistency especially since you can use it with a Ragnarok.

    I mostly just want Entropy, Quietus, and Insurgency Buffed. Entropy needed to be 5 hits if it was going to be INT. Instead it goes to GSWD. Does not make sense and never did. Quietus and CT are both regarded as the worst Empy WS for DDs. There needs to be a reason that you would care about going through a mobs defense, which arguably there may be soon, but they still need to do good damage against regular mobs too. Ukko's is still going to truck through almost everything because of how it is designed. I don't think everything should be as strong as Ukko's but it wouldn't hurt to make anything on an Empy worth making. Those particular Empy are Chloris, and is just as time consuming and annoying as Glavoid.

    And Insurgency, You want to know how Conqueror and Liberator stack up? The Great Axe is good and the Scythe is terrible. Augments Berserk to give you even more damage vs still doesn't really make your absorbs spells worth casting and magic accuracy. Kings Justice is a decent WS and Insurgency is still bad. Total damage output of a maxed Ukon and Conqueror is pretty close. AM3 turns decent WSs into contenders. AM3 can't do anything for a WS that is 4 hits of .5 fTP and 20%STR and INT. That is just a losing battle against anything that isn't easy to slaughter already.

    ------
    I think they should just add enough Merits so you can have 4 or 5 Merit WSs. This game is about min and maxing. Players just aren't nice to people when you don't have the best setup because this game takes time. Nobody wants their time wasted.
    (0)
    Last edited by ManaKing; 01-13-2013 at 10:15 AM.
    I'm a RequieSCAT-MAN!

  8. #98
    Player Byrth's Avatar
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    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    There are several parts of the posts above that are confusing, but I figure I'll just pick a few:

    1) Insurgency is 1 hit of 0.5~1 fTP and 3 hits of 1 fTP (plus additional 1 fTP attacks that may occur)

    2) Insurgency is certainly worse than Entropy (slightly with a 150 INT/STR build, Gorget/Belt, AM3, and 20% DA), but King's Justice is also worse than Upheaval so the comparison doesn't make that much sense.

    3) Scythe has higher base damage than Great Sword and Resolution has lower a lower 100TP fTP. If I was a betting man, I'd bet that SE didn't realize elemental gorgets/belts/Mekira-oto +1 would propagate through on some of these weapon skills. If they didn't, the damage potential would be much more in line with preexisting WSs.

    4) This is not a nerf to DRK. This is a buff to other jobs. Perhaps very few other jobs depending whether or not it affects 1H weapons (mostly just Kogarasamune SAMs and zerging WARs).



    A few other random things:


    * I agree with Motenten about the cap raise (to 17) combined with the change outlined in the OP. There are several situational WSs that will never be my primary WS on the jobs I play, but would be useful to have available for stat debuff or skillchaining reasons. With 17 slots, I'd probably go: 5 Exenterator, 5 Resolution, 1 Upheaval, 1 Stardiver, 1 Shijin Spiral, 1 Shattersoul, 1 Ruinator, 1 Requiescat, 1 Last Stand


    * I am disappointed that the 1H notes do not appear to be about level correction, but note that Camate made the OP at 7AM and replied by 10AM JST on a Saturday in Japan. It was probably supposed to be taken as a translation note rather than interpretation of the meaning and likely did not have Dev input due to the time. His note about the STR/DEX thing is totally correct (the upper two paragraphs in that subsection of the OP), but the final paragraph is what my question was about. "Modifier" isn't a term that we have, so I'd say that the meaning here is still opaque rather than totally disappointing. This is also probably why he didn't reply to my Last Resort question.

    A change to the the STR/Attack and DEX/Acc relationship for 1H weapons (even if it's for the main hand only) would be welcomed but would fail to address the major problem 1H weapon users face at the moment, which is being locked out of high-end endgame due to the difference in Ratio caps between 1H and 2H weapons.


    * I would still like to know whether Last Resort will affect 1H weapons.


    * The Elemental Magic changes are huge and I don't think we'll fully appreciate their implications until after they're implemented, but this may revive magic as a damage source.


    Edit: Made an error comparing Entropy to Insurgency. They're not nearly as far apart as it seemed at first. It's arguably not inferior if you can trade its weaker mods for large amounts of Attack/Acc in a situation where you need attack.
    (9)
    Last edited by Byrth; 01-13-2013 at 03:02 PM.

  9. #99
    Player
    Join Date
    Jun 2011
    Posts
    60
    Please look into there being a minimum amount of floors you can jump in NNI. Luck plays too much of a role in even clearing 80 floors. Too frequently even if we only get a few lamp floors we get too many poor floor jumps.

    Also I would highly suggest that you somehow limit the amount of lamp floors that are in the pool based on the floor attempt being made (80 or 100). Its pretty disheartening to be spammed with lamp floors over and over again knowing that just by the time it takes to clear them you cannot make timer.

    I don't really want to have to pay the hackers/exploiters/rmt 10+ mil to get the gear I've already put a lot of effort into trying to get. But seeing as how they are continuously spamming jeuno yells not getting banned... And even if they were banned they just make a new char... I may have to just fork over the money.

    Also you may want to check out a lot of the "top" players on ffxiah for each server. Most of them have pics blatantly showing them having clipper activated. Honestly I'm just tired of NNI not getting tuned the way it should be because of how many cheaters there are that are not getting caught. All the proposed embrava nerf will do is force other players to use the same methods as the RMT/Exploiters/Hackers (Most already do).
    (1)
    Last edited by Mookies75; 01-13-2013 at 01:15 PM.

  10. #100
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Oh I'm sorry, I used to play DRK before the 2H adjustment. Sorry I've been playing since release and things have changed? You clearly don't understand why some people play this game because you don't seem to value job identity. 2H adjustment happened, no more 1H on real DDs unless you were exploiting SE. It wasn't a hard concept to understand.

    On the other hand, why you are so adamant about protecting a lazy handout of a WS and a ridiculous adjustment in a Relics DPS at max level, is beyond me. Sometimes things are too good to be true and people should realize that, instead of doing it anyways and asking for people to take it easy on them when their consequences come.

    I don't just want to nerf Resolution for the sake of Scythes, I also want it for the sake of Caladbolg. SE made a perfectly good GSWD WS and now no one will use it because Resolution is a Multi-Hit not just better damage, but also better consistency. Torcleaver should have better damage than Resolution and Resolution should have better consistency especially since you can use it with a Ragnarok.
    More vitriol. Why are you even still playing now? And I can guarantee that I've been playing longer then you, mostly due to the geographic region I happen to live in. Not like play time is any measure of skill, I personally know the first NA player and he's still sh!t at the game (not that he plays much anymore).

    Anywho, you kinda made my point for me regarding Axe's and how weak scyth / gswd were. That DRK's would resort to using /NIN and Rampage spam kinda shows that the other two were piss weak. The 2H buff did much but GSWD / Scyth were largely left alone with GAXE / PLM got a crit WS and GKT was buffed through the roof.

    No such thing as "Job Identity", if you want that then go COSPLAY at your local university. You can go run around with spiky armor pretending to be some big mean evil creature of hate and not effecting anyone else while your at it. Plus how is Great Sword not a DRK weapon again? Hell DRK's "job identity" was using a club / dagger / sword during SEBW zergs, or did your brain malfunction and skip that part.

    You just want to nerf Reso cause you see so many Rags running around and your no longer a special snow flake.
    (2)
    Last edited by saevel; 01-13-2013 at 03:26 PM.
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

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