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  1. #1
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by saevel View Post
    Had to reread that last part .... which explains your complete and utter lack of understanding of game mechanics. Just wanted to be clear that you would prefer DRK's resort to axe's over using GSWD?
    Oh I'm sorry, I used to play DRK before the 2H adjustment. Sorry I've been playing since release and things have changed? You clearly don't understand why some people play this game because you don't seem to value job identity. 2H adjustment happened, no more 1H on real DDs unless you were exploiting SE. It wasn't a hard concept to understand.

    On the other hand, why you are so adamant about protecting a lazy handout of a WS and a ridiculous adjustment in a Relics DPS at max level, is beyond me. Sometimes things are too good to be true and people should realize that, instead of doing it anyways and asking for people to take it easy on them when their consequences come.

    I don't just want to nerf Resolution for the sake of Scythes, I also want it for the sake of Caladbolg. SE made a perfectly good GSWD WS and now no one will use it because Resolution is a Multi-Hit not just better damage, but also better consistency. Torcleaver should have better damage than Resolution and Resolution should have better consistency especially since you can use it with a Ragnarok.

    I mostly just want Entropy, Quietus, and Insurgency Buffed. Entropy needed to be 5 hits if it was going to be INT. Instead it goes to GSWD. Does not make sense and never did. Quietus and CT are both regarded as the worst Empy WS for DDs. There needs to be a reason that you would care about going through a mobs defense, which arguably there may be soon, but they still need to do good damage against regular mobs too. Ukko's is still going to truck through almost everything because of how it is designed. I don't think everything should be as strong as Ukko's but it wouldn't hurt to make anything on an Empy worth making. Those particular Empy are Chloris, and is just as time consuming and annoying as Glavoid.

    And Insurgency, You want to know how Conqueror and Liberator stack up? The Great Axe is good and the Scythe is terrible. Augments Berserk to give you even more damage vs still doesn't really make your absorbs spells worth casting and magic accuracy. Kings Justice is a decent WS and Insurgency is still bad. Total damage output of a maxed Ukon and Conqueror is pretty close. AM3 turns decent WSs into contenders. AM3 can't do anything for a WS that is 4 hits of .5 fTP and 20%STR and INT. That is just a losing battle against anything that isn't easy to slaughter already.

    ------
    I think they should just add enough Merits so you can have 4 or 5 Merit WSs. This game is about min and maxing. Players just aren't nice to people when you don't have the best setup because this game takes time. Nobody wants their time wasted.
    (0)
    Last edited by ManaKing; 01-13-2013 at 10:15 AM.
    I'm a RequieSCAT-MAN!

  2. #2
    Player Hayward's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    325
    Overall, I like where this is going. 1-handed weapons, contrary to the opinions of some, do need to have their damage output punched up to close the gap with 2-handers. Paladins have a difficult enough time keeping a monster's attention without having to sacrifice their shield in order to do some damage. Daggers really need this because of the lackluster nature of the latest Weapon Skills--yes, Extenterator has a secondary use but the damage doesn't do much now to justify more than 1 merit. I can't say for certain if DNCs would benefit as much as THFs but it certainly can't do anything but help.

    On Dark Knight, the job is powerful enough at this point with Great Swords--Resolution is a beast past 60% STR. Scythes still need some fixes, though, starting with the delay and Weapon Skills. Splitting the Haste distribution between Last Resort and Desperate Blows is pretty slick and makes RDM/DRK an appealing fighting support job.

    The merit WS changes are reasonable, though I see nothing wrong with raising the cap slightly in tandem with this. As is, it takes 3 levels for a WS to become even serviceable (save for Tachi: Shoha at one extreme and Blade: Shun at the other). This goes some distance to address the issue of distribution of merits to each WS. I guess Ruinator's back on the radar for BST.
    (2)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  3. #3
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Think it's going to take a little more than 15% haste to go /drk over /sam. Offensive tool's would be threw the roof of course. But DRK has crap past weapon bash for defense option. And atleast with /sam segian and Third eye are an option.

    I like the Fact there trying to mix thing's up by making DRK a viable sub. I'm kind of puzzled tho for all that extra damage output available how were suppose to stay alive. As a WAR/DRK with berserk and Last resort up you'd have a 40% defensive drop. Talk about a glass cannon.
    (1)

  4. #4
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    If you think that the merit weapon skills are not really good in their current form at 4/5 merits (which is what 1/5 merits will essentially give you post-patch), then you are probably not as familiar with the game mechanics you think you are.
    (7)

  5. #5
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    After the patch even 1/5 would make the majority of them useful. One of the primary complaints/reasoning people used for it in the first place is that "I won't be able to play my other jobs because they're now missing a key WS and I don't have time to get REMs for all of them".

    Well, now you don't have to.
    (0)

  6. #6
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    I don't understand why you are defending a half measure. Yes it's better than what we have now. Everyone understands that. Though in a game where people obsess over the tiniest increases in damage, do you really think it's a great solution? Rolling with a 95% modifier instead of 100% is not a level of self inflicted gimpage most people will be willing to accept no matter how miniscule a decrease in DPS it actually is. Most of us will keep 3 capped WSs.
    (5)
    ↓ Trolling sapling ↓

  7. #7
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    I don't understand why you are defending a half measure.
    It's a measure that's better than them simply raising the category cap by 5-10 levels because this is far more flexible. Realistically, they're not going to completely uncap all the merit categories anytime soon.

    Everyone understands that.
    Not at all. If you do that's cool, but there are people who are seriously saying that this is just as bad as/worse than doing nothing, which is complete nonsense.

    Most of us will keep 3 capped WSs.
    You mean that's what you will be doing. There are plenty of players (And it's not like we're not talking some tiny minority) that are very happy they can drop Exenterator or Requiescat down a few points so their extra jobs will have a usable weapon skill. Wasn't that the whole crux of the problem to begin with? That because of these merited WS, we can't play many of our jobs?

    5% mod is seriously like, 300 damage off your Resolution, assuming you have 500 STR. If you can't lose that, it's by your own choice. I'll probably be keeping 2 WSs 5/5 myself but it's ridiculous to say that this isn't solving the biggest complaint that people had with it.

    If people want to say that letting us actually play our jobs wasn't the complaint, they're moving the goalposts.
    (8)
    Last edited by Kincard; 01-13-2013 at 08:01 AM.

  8. #8
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,380
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I don't see it as defending a half measure so much as accepting the most we're likely going to get. I think though, that they should both make the proposed change AND increase the limit. But i have my doubts they'd even consider it...
    (0)

  9. #9
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    1. They should do a combination of the two. Change the modifier tiers and give us 25+ merits to spend in the category. This would make everyone happy. Everyone. It would cause no game balance issue.

    2. Those people are being over dramatic but still understand that this would be better than what we have or at least I hope they are. If given the choice between this change and no change I think they would all take the improvement.

    3. No, I mean that's what most people will be doing. The word "most" implies more than half. Some people may move some stuff around to get access to utility WSs like requisecat in exchange for a minor loss to a WS for a job they don't play often but I really feel that number will be pretty far below 50%.

    People like capping things. They don't like having to sacrifice performance on one job for another no matter how small that performance drop is. If this change addressed the previous complaints then less people would still be complaining.

    Also, I would like to see your 500 STR build lol.
    (5)
    Last edited by Insaniac; 01-13-2013 at 08:51 AM.
    ↓ Trolling sapling ↓

  10. #10
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    They should do a combination of the two. Change the modifier tiers and give us 25+ merits to spend in the category.
    I would definitely not disagree with this, lol.

    No, I mean that's what most people will be doing. The word "most" implies more than half. Some people may move some stuff around to get access to utility WSs like requisecat in exchange for a minor loss to a WS for a job they don't play often but I really feel that number will be pretty far below 50%.
    I think for a lot of people playing heavy jobs (Reso/Shoha) they'll be very hesitant to drop points off their master WS, but for people who have things like Shun, Req, Exent, Realmrazer, Shattersoul etc it's going to be really nice to be able to drop points off of it without the WS becoming total garbage.

    Also, I would like to see your 500 STR build lol.
    I was mostly just exaggerating to show that even at a really high WSC you're actually not losing *that* much.







    Unrelated to the Weapon Skill adjustments...something I just thought of.

    Are monsters going to get the adjustments to magic base damage too? It's gonna suuuuuuck if enemies get the same adjustments, especially if similar adjustments are being made to -ga/-ja lines.
    (0)

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