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  1. #11
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    So....Dual Wield with /NIN and Enspell 1s is still better and you're still not contributing to a discussion about why we have the worst Enspells in the game.

    Stay on task. No one is interested in discussing why a RDM should be
    Quote Originally Posted by Vicious View Post
    second-classing yourself before you even leave your MH.
    If you really don't want to contribute to that discussion, then you don't have to post. Any logic that dictates the use of Enspell 2s over Enspell 1s because it's improper for a RDM to dual wield has absolutely no bearing. Plenty of RDMs can and do use Dual Wield because it contributes a meaningful increase to their total damage. RDMs have received such poorly planned buffs to their native job that the best way to increase their power is to look outside of their native job for the best possible damage solution. Until you can find legitimate damage calculations for how Enspell 2s single wield > Enspell 1s dual wield, there is no reason for you to waste your breath on that subject, since it would be off topic.

    I'm sure the notion is not lost on you that we are all playing a video game. And in that video game, we are given the decision of which jobs we play. You point out that a dual wield RDM is a second-class job, but the rest of us are aware that RDM is a second-class job in its entirety. There is no proper way to play RDM that is mathematically more significant than any other job in the game that is designed to do what a RDM is doing. For those of us that continue to play a broken and outdated job that has no perceivable future, we like to ask questions, like 'Why do we have the worst Enspells in the game?' because we would honestly like someone that can contribute to that subject either as a forum poster or game dev representative that is good enough to satisfy us.

    Why is it acceptable for RDM, much less any job, to be weaker than other jobs? People that play those jobs pay just as much money for their monthly services and it's not unrealistic for us to want to have just as many nice things as other people. Video games are about escapism and having fun in a world that was designed to be fun. Why would you want to intentionally make people not have fun by neglecting the things they enjoy about your game? The best answer I have is that devs just don't understand what makes some of their jobs fun and meaningful. RDM is pretty fun, even though it is sub par, but it would be significantly more fun if it were up to snuff. The game has, in many ways, devolved into a damage race between DDs with very little else valued because of a broken hate system and foolish NMs that lack intelligent design. Why not give jobs the ability to survive in harsher conditions instead of making a handful of jobs good and the rest of them barely hobbies?

    'Why can't RDM be played seriously and significantly?' is at the back of every forum post in the RDM forums and it's getting rather old that devs don't seem to understand why we are so adamant that we need to be buffed into something that actually looks like a job in a Final Fantasy game.
    (5)
    Last edited by ManaKing; 01-10-2013 at 01:46 PM.
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