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  1. #1
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,218
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Zhronne View Post
    I wonder if the new UI will be just for aesthetics or if it's gonna have functionalities too.
    They mentioned being able to have two separate Chatboxes, but what else?


    1) Will there be more accurate/detailed chat filters?
    2) Will you be able to see additional information about your character? (Accuracy, Ranged Accuracy, Ranged Attack, Magic Defense, Evasion, etc)
    3) Will you be able to change the font SIZE inside the chat box? Would be useful being able to reduce it a bit.
    4) Will there be additional information concerning your buff/debuff? Like an accurate timer that displays how much time it's left before it wears off?
    Chat filters dont depend on the new UI- they could change them without it.

    The UI isn't going to give any new information, it's just going to mean better configurability of the UI with the draggable windows and such- also mouse input is supposedly going to be better (e.g. not useless).

    It can't give us new info (e.g. show us stats that aren't shown now) because it wouldn't be fair to xbox/ps2 who cant use the new UI.
    (1)

  2. #2
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Alhanelem View Post
    The UI isn't going to give any new information
    Actually they already mentioned there will be new stuff.
    The double split chat box that I mentioned, but also PT/Alliance TP/MP data (that you can already see if you use Windower or similar tools).
    Going by these lines, I was just wondering if there will be more or not.


    It can't give us new info (e.g. show us stats that aren't shown now) because it wouldn't be fair to xbox/ps2 who cant use the new UI.
    This is the way they wanted us to believe for the past 10 years, but it's a way of reasoning that has serious flaws, and they're the first who started to acknowledge that by starting to work on a new UI.

    Being able to play at 1920x1080 instead of 540xXXX (PS2) is already an "unfair" difference if you want to see things that way.
    If you consider these things unfair, then there are many already, some of which are way bigger than being able to see your Ranged attack would be.
    Because seriously, how really "unfair" would that be? How big of an advantage would it create compared to PS2 users?

    This just isn't the correct way to see things, because the next step would be to consider unfair the fact that some PC users can load zones faster thanks to SSD hard disks, better cable connections etc.
    Let's just make everyone play at 800x600 with bad textures because otherwise that would be unfair towards people who still play with a 2004 PC with Windows 98 installed on it.


    The "unfair" thing was just an excuse, plain and simple.
    (3)
    And the autumn of life has finally come
    with the promise of winter thaw.