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  1. #18
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Miiyo View Post
    [SIZE="3"][FONT="Trebuchet MS"]
    Legion hall of An is VERY Blm friendly as the turtle requires magical dmg and when the wyrm heads to the sky and... is not getting dmg other than ranged damage. Harpy is another good mob for magical dmg.
    Not really, An is completely clearable with regular melee+COR+SMN or a few RNG setup. A bunch of melees still have ability to zerg turtle to death with some assist from COR and SMNs.

    However, adding BLM to pt needs job change mid run, since BLM isn't used in every other halls, while using COR SMN RNG for turtle/wyrm doesn't. So most of the time you'd better do An with regular setup to save the time and effort to job change mid run if you plan to do other halls. In the end it doesn't really make BLM a must have DD job.


    Quote Originally Posted by Miiyo View Post

    Voidwatch... if you do nothing but proc spells on blm then you're doing it wrong. If you have only 2 blm, then yes, you'll be procing alot and will do less dmg. But I like to lead parties so in vw i normally have 1 sch and 2 blm or 3 blm. I normally only do provenance anyway. In provenance, if the battle is 10 mins or less, my blm averages 30-40k dmg. If the battle lasts 15-20 mins, meaning my dd's aren't as strong as they should be, i'll probably do50- 60k dmg, per fight, even while covering procs(granted i do split spells so that i cover agas/jas). Everytime.
    Do you mean each prov BC or all BC? If it's each BC, 10 min is too slow and wouldn't be a good reference to suggest 3 BLM over extra melee is good setup. A good prov BC run should end in 3~5 min each, and majority of DD can do over 60k in way shorter amount of time.
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    Last edited by Afania; 12-31-2012 at 01:14 AM.