Quote Originally Posted by Prrsha View Post
The dressup idea has oddly enough been mirrored on the Japanese forums. It has gotten some feedback in the positive manner from the developers. It seems one of the main concerns of adding extra macro lines, is that RMTers will make elaborate bots with large strings of commands (or so the dev were saying there). A Japanese player mentioned the above solution, just like you and it got a positive remark from Matsui and the rest of the population.
Perhaps you could mention that no RMT in his right mind would choose to use the in-game macro system over spellcast anyways? I doubt that changes to the macro system would have any effect whatsoever on RMT activities.

Quote Originally Posted by Prrsha View Post
Next on the list they are discussing now is the role of Dark Knight and zerging tactics. They want more skill to the bosses instead of the "kill it as fast as you can" mantra.
I'm fine with spending an hour killing one monster if that monster has an incredibly high drop rate. If they leave drops how they are now and increase the difficulty of content though, they might as well just turn the lights off.

Quote Originally Posted by Prrsha View Post
Another topic under discussion is the exploitation of exp chains. Exp chains were meant to be a reward for players who through team work, killed mobs faster by pulling quickly and defeating them one at a time. They see the current AoE mass slaughter of gaining exp chains as an exploit to skillfull gameplay (be it by magic AoE spells or AoE WSes). They are debating ways to take that option off of the table.

That is a dumb idea on so many levels, but I know you're not going to tell them that I said that.