Agree to disagree then. all of the staves have some value to somebody. They already push borders and open options. Yours are just straight mage buffs, they don't "open up options." the weapons are level 99, they're done, they're not inventing new spells for them, smn 2hour outside of 2h is ridiculous. Even if they were to revise the weapons, they'd never do anything like you're proposing.I dont agree. The only thing of mage weapons SE got right was yagrush. The rest is laughable and imho needs fixing. I would do a mage relic/mythic/empy if the staves would reflect what I want.
It's really not worth even arguing about because they aren't even going to add jobs to the existing weapons, much less change their effects. There have been multi-hundred post threads about this in the past. Hell, they cant even fix the jobs that need fixing, which is a lot higher priority.
on other jobs, probably, on SMN, not having myrkr for when you run low on MP would be a setback. Almost ironically, it's also arguably harder to get than a lv90 Hverg. Though it is still a bit infuriating that they would add a weapon to (essentially) a BCNM that is on par with R/M/E.If we're going to talk about lolstaffdd, I'm willing to bet a Plenitas Virga is able to outdamage Hvergelmir because using Shattersoul means you don't get to have AM up.

Reply With Quote