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  1. #11
    Player Sapphires's Avatar
    Join Date
    Jul 2012
    Posts
    130
    Character
    Sapphire
    World
    Valefor
    Main Class
    DNC Lv 99
    20h einherjar cooldown makes it tempting to just sponsor wing chamber clears like a voidwatch pickup group for 1-2k ichor per day.

    As someone who has been frustrated when i miss the chance to do an einherjar due to rl plans and then hope 3days or more from that point I can find people+attend again, this change is like the best news ever.
    (2)

  2. #12
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Great news, Camate. Please tell the producers how happy we all are for this.

    What would make this even awesomer would, as earlier mentioned, if we also could upgrade artifact armor to +2 from limbus stuff. There are some nice pieces there that look like they would be really nice with an additional upgrade. Plus, some of the AF looks way cool, and I want an excuse to use them more often.
    (5)

  3. #13
    Player Vivik's Avatar
    Join Date
    Mar 2011
    Location
    Asura
    Posts
    392
    Character
    Vivik
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by SMD111 View Post
    this is because the new head dev is actually reading all of the forums and cares about what we have to say
    Lets hope he doesn't listen too much. There is a lot of stupid shit suggested on these forums.
    (3)
    Vivik- Asura
    Do you know who you really are? Are you sure it’s really you?

  4. #14
    Player sweetidealism's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    86
    Character
    Lumei
    World
    Odin
    Main Class
    RDM Lv 99
    I agree that +2 AF would be amazing! Limbus was always my favorite endgame event, and I'm saddened that hardly anyone runs it anymore. +2 AF would be a great incentive to start up again!
    (3)

  5. #15
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Also, we need a new use for ABCs, we used to need them for gear, that was ok, when the gear was good, new there are only a couple good pieces, rest suck. Neo-Limbus was supposed to give new use, but that didn't work either, its gear wasn't good enough to really drive people to want it, and even the pieces that do, do not encourage many runs, leaving alot of unused ABCs. These could be used for items involved in AF+2, new, better versions of the old gear, Boxers Mantle with +20s, new Brutal Earring with +2 STP & 7 Double Attack, Perfect Ribbon with even more resistances. Just to name a few things they could add, Limbus was and is a great event, but much of it has been lost since the level cap was removed, what was originally done to Neo-Limbus was nothing close to a revamp, it was just a small addition to make it a little better, yet its still hardly touched. I would love to see Limbus be reborn as a worthwhile and fun event, and adding new, worthwhile items, is just the way to do it, AF1+2 being one of the easiest, and best, ways to go about it.
    (3)

  6. #16
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    126

    A welcome change, but...

    Yeah, I too agree that AF1+2 would have been just the addition players need to make it as done as much as the original. Sadly, SE did indeed address the possibility and felt that the new gear + Homam/Nashira upgrades would be enough of an incentive. Not to mention, only two new areas + new boss areas isn't much room for AF1+2. I honestly feel they took the easy way out of making the content interesting for level 99 players. Einherjar was addressed well, since people only did it for Odin / alternative to kings abjurations anyways unless they were mainly after ampoules.

    I'll be the first to say: No, it's not enough incentive. If you want to revive an event, it should offer everything the original did, in level 99 form, although I can appreciate their attempt to make more job accessible gear (Murzim/Shedir). This is why I pray Neo-Salvage gear rewards is done right. I am well aware they plan on creating gear in the Limbus mindset (Upgraded Ares/Morrigan/Marduk/Skadi/Usukane) along with new gear that also factors DNC/SCH.

    Back then, as well, though - Homam hands/legs/feet was pretty much best in slot for TP for the jobs that could wear it, with the head being useless and the body being situational. Enif doesn't share this trait very well, but alas, the game has evolved quite a bit gearwise. Enif body sure is nice though - I'll give them that. The head retained uselessness, and I could see Paladins wanting Enif hands. I suppose the set also retains a nice HP boost for Souleater if DRKs choose to go that route.

    I'm not sure what the general feeling is about Murzim, but I sure don't hear much about it. As a Dark Knight though, I can't think of too much reasons to want Murzim over Enif, except for Murzim Corazza for one without a Store TP body. Considering the only option is the augmented Adaman/Armada Hauberks, it's not a bad alternative, even if the augmented Hauberks are preferred along them all.

    From a mage standpoint (reminder: Adhara: Lv99 Nashira, Shedir: New). Spoilered because it would make people scroll down otherwise!

    Adhara turban
    [Head]All Races
    DEF:38 Magic Accuracy+7
    "Magic Attack Bonus"+7
    Enmity-6 Haste+3%
    Spell interruption rate down 20%
    I remember using the old Nashira for dark magic back then, but it was for dark magic. Not really sure what one'd want this for at 99.

    Shedir turban
    [Head]All Races
    DEF:38 Magic Accuracy+4
    Singing skill +4 Haste+5%
    Song recast delay -3
    Pure bard piece, doesn't stand out for anything else. This is the only song recast delay- on the head slot, which does make it unique. I suppose one could use this in conjection with Aoidos' Calot +2, as I'm pretty sure the delay- part takes effect when the spell goes off, not at the beginning like song spellcasting time- does.

    Adhara manteel
    [Body]All Races
    DEF:63 Magic Accuracy+5
    Healing magic skill +13
    Dark magic skill +13
    Blue magic skill +13
    Haste+4%
    Finally, a really decent dark skill body piece, with magic accuracy for Stun on top of it. That alone is reasoning... except..... for the fact people don't really abuse Stuns from any job but Scholar (Hi Legion), making this body a bit of a tease. Great for BLM though for sure.

    Shedir manteel
    [Body]All Races
    DEF:63 Accuracy+10 Attack+10
    Magic Accuracy+5
    "Magic Attack Bonus"+5 Haste+4%
    Potency of "Cure" effects
    received +3%
    Only thing that needs to be said is this: A melee body for mages that like to wield a weapon once in a while.

    Adhara gages
    [Hands]All Races
    DEF:28 Magic Accuracy+6
    "Magic Attack Bonus"+6 Enmity-5
    Avatar perpetuation cost -2
    Haste+2%
    Still only useful for Summoner, and even then I don't know how many would actively want it.

    Shedir gages
    [Hands]All Races
    DEF:28 Sword skill +10 Club skill +10
    Staff skill +10 Divine magic skill +10
    Healing magic skill +10
    Enfeebling magic skill +10
    Am I the only one that reads these stats and thinks "Really? Are you kidding me?" I just don't get what's good about these...if anything. Mage melee piece I guess if you've got capped haste elsewhere.

    Adhara seraweels
    [Legs]All Races
    DEF:40 Magic Accuracy+4
    Divine magic skill +11
    Healing magic skill +11
    Enfeebling magic skill +11
    Enmity-3 Haste+3%
    If only enfeebling magic was worth it... if it ever becomes useful, I could see quite a few Red Mages wanting upgraded Nashira pants for accuracy purposes. Highest on the slot I do believe.

    Shedir seraweels
    [Legs]All Races
    DEF:40 Enhancing magic skill +15
    Elemental resistance spells +15
    Enhances "Stoneskin" effect
    Enhances "Aquaveil" effect
    Easily the best piece of the Shedir set. Sure, it's no Cleric's Pantaloons +2 for White Mages, but it's pretty darn good otherwise, and the best enhancer for Stoneskin in the legs slot, offering +35 HP to Stoneskin. I could be a bit biased on this, seeing as barspells are incredibly essential on the right targets, but even then.. you'd want a White Mage anyway.

    Adhara crackows
    [Feet]All Races
    DEF:27 Magic Accuracy+3
    Enhancing magic skill +8
    Elemental magic skill +8
    Summoning magic skill +8
    "Conserve MP"+4 Haste+3%
    An item that could be more useful once again, but it falls behind Rubeus Boots. The only use here I could think of is for a summoning magic build and Rubeus has +10.

    Shedir crackows
    [Feet]All Races
    DEF:29 "Blood Boon"+3
    Avatar: Enhances magic accuracy
    Enhances "Magic Attack Bonus"
    Increases "Blood Pact" damage
    This is just one of those things that makes me wonder why it isn't just SMN specific.


    tl;dr: I realize this got long with the Temenos gear observing and thoughts. In the end, only a very few amount of pieces would be desired from Temenos II. They could've done better for mages as a whole.

    tl;dr #2: Again, this post is essentially in agreement that there wasn't enough incentive done to the Limbus expansion to make it very desirable. I don't feel that 3 gear drops in the initial level 99 areas is enough incentive to make up for it, either. Limbus at 75 was a very successful event because of all that it offered, even if some boss drops weren't omgamazing, AF+1 availability made up for it.
    (3)
    WAR, WHM, BLM, RDM, DRK, BRD, SMN, BLU, SCH, GEO, RUN 99

  7. #17
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Just to say Shedir seraweels are good, however Adhara seraweels not so much, Portent has 15 Enfeebling Magic skill, so they are not the best in slot in terms of skill, and unless I am wrong, the 4 skill and 4 Magic Acc should be about the same.
    (0)

  8. #18
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings!

    Just to let you all know in case you were curious or concerned…

    When removing the EX status from Limbus chips, we will also be changing the system for entry so that these chips no longer remain in your inventory when used. Instead, they will be consumed to prevent the sale or trading of chips that have been used previously. As we are prioritizing convenience and the avoidance of trouble, any previously used chips that have not been consumed can be used one more time.
    (17)
    Devin "Camate" Casadey - Community Team

  9. #19
    Player sweetidealism's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    86
    Character
    Lumei
    World
    Odin
    Main Class
    RDM Lv 99
    Quote Originally Posted by Fredjan View Post
    Yeah, I too agree that AF1+2 would have been just the addition players need to make it as done as much as the original... Not to mention, only two new areas + new boss areas isn't much room for AF1+2. I honestly feel they took the easy way out of making the content interesting for level 99 players.
    I agree! To rectify that, I feel we ought to see new, level 99 appropriate areas in which AF1+2 items could be dropped along with a greater amount of ancient beastcoins.

    I would like to see it work like assault. When your alliance leader is entering the area, you could have it prompt you about whether you want to do the lv.75 version or the new lv.99 version. It could be as simple as having the exact same missions (they were A LOT of fun as they were, no need to really make drastic changes) with an appropriate power increase for the monsters to maintain a similar level of challenge.

    It would also be nice to see new, desirable level 99 items that could be purchased with ancient beastcoins, as items such as Loquacious Earring, Brutal Earring and Boxer's Mantle were also huge incentives to do Limbus. It's important to note that there was an item to appeal for each type of job. If the developers don't feel adding new items would be appropriate, perhaps we could have the ability to upgrade pre-existing Limbus rewards into high-quality versions? Loquacious Earring +1, Brutal Earring +1, Boxer's Mantle +1 etc...
    (1)
    Last edited by sweetidealism; 12-11-2012 at 05:56 AM.

  10. #20
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    I don't think there's much room in my 80 inventory spaces or in the whopping 2 new limbus areas for Artifact Armor +2 drops, so I might understand the Development Bros' line of thought when they didn't pursue the addition, but it would have been nice. The sets would definitely fill some unique niches and improve some certain specific sets, similar to how the Relic Armor +2 sets did.

    Quote Originally Posted by Camate View Post
    When removing the EX status from Limbus chips, we will also be changing the system for entry so that these chips no longer remain in your inventory when used. Instead, they will be consumed to prevent the sale or trading of chips that have been used previously. As we are prioritizing convenience and the avoidance of trouble, any previously used chips that have not been consumed can be used one more time.
    Good show, gents!
    (0)

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