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  1. #1
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Or just make more content where fast zergs aren't won't work.
    (2)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Windurst
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    184
    Quote Originally Posted by Mirage View Post
    Or just make more content where fast zergs aren't won't work.
    Except:

    That isn't the direction we've been heading in for years
    Nobody wants drawn out battles
    Game mechanics favor shorter battles

    And finally:

    SE can't seem to design any kind of fights other than "If you're doing it long, urdoinitrong"

    Which is fine by me, because even in 2005 I thought 45+ minute Kirins made me wanna die. Compare that to now. My last LS literally farmed and popped 75 Chloris in 1 night. The farming was terrible but the actual fights for 75 Chloris didn't set us back anything that 2 time extension chests didn't recover and then some. Imagine doing a mob like Chloris back in 2005...? You'd handle it like Golden-Tongued Culberry and kite/zombie/recover like we seemed to think was so smart back then.

    I like the Powerthirst approach. Insert credit card (pop items), dispense tasty high fructose energy drink (NM), drink (destroy), win at everything forever (get the drops), use your sweat to fuel sweet rave parties (rest and recover). Repeat as necessary until you acquire 400 babies. Then finish up your day as usual. I like rewards that don't require literally wasting an entire day/month(s)/year(s) that are still fun and challenging to obtain. Timesink =/= difficulty, sense of accomplishment, or put you any closer to achieving personal enlightenment. Timesinks just make you overweight greasy couch potatoes that disdain RL as a necessity because it detracts from gameplay time.
    (3)