Current 2-hour: High alliance utility, moderate lowman utility
DD 2-hour on THF: Low alliance utility, moderate lowman utility
I think THF got the right 2-hour?
Current 2-hour: High alliance utility, moderate lowman utility
DD 2-hour on THF: Low alliance utility, moderate lowman utility
I think THF got the right 2-hour?
That would certainly make the ability stronger are you're free to crusade for it if you want, but realistically SE doesn't actually respond to player suggestions and is going to implement the ability as-is regardless what you say. I'm over the "lets try to improve it!" phase and on to the "Well, at least it isn't Perfect Parry!"
Im well aware SE don't listen to the players, just looking at RDM tells you that lol
Even considering that it can be useful, I don't think it is too much to ask for it to be a little better.
I really really like the idea of it inflicting Amnesia for a short time. 15-20s, if they want they can extend it with ... Steal+ gear...
The simple reason is that THF relies on positioning as it is and some things reset hate or otherwise make it difficult for the THF to use this ability exactly when you'd want it. Having a Thief 'steal your knowledge' for a bit seems ok given that we are already stealing magical auras, etc.
We've also been wanting a way to at least slow down WS spam on mobs for a bit, right? If Amnesia properly prevents monsters from using TP attacks (or even ones that just aren't triggered by their HP level reaching a certain point) then technically it would also stop Meikyo Shisui)
Just make us able to also create a tiny window where we know the mob won't butcher us with ANY of its serious abilities, I hope that's not too much to ask for a Special ability, since against certain enemies, even solo, Perfect Dodge couldn't save you but this could.
Therefore I fully support any and all calls to have this also inflict short-duration Amnesia, and I hope that becomes something more people ask for.
New THF SP2 is very very good when you're fighting Paramount Gallu and... what else in the current game? Outside of that one situation, will it be discernible from Aura Steal? I think i'm not the only one that suspects it's utility will be similar to Aura Steal (being able to steal 4-5 nice buffs in the entire game: Fluorescence, MotherGlobe-ShockSpikes, Berserk, Animating Wail).
Thief has already plenty of useless steal abilities: Steal, Mug, Despoil.
I see no reason in adding another Aura Steal, just add some armor piece that enables stealing of enemy SP with old Aura Steal. Was it so hard to come up with: "Steals enemy's SP ability. If no SP ability available, inflicts Amnesia."?
And yes, I realise it's not as bad as RDM, it still needs improvements tho. I see no one complaining about WAR SAM PLD etc because they're universally useful, no matter what enemy you're fighting.
i dont know, blu could do some real evil with that 2hour, but that's because for blu stealing mage and melee 2hours would both be incredibly useful, but back on subject for thf would this be able to steal those buffs that are general unsteable/dispellable i know there is a better examples that the pots in seas reactor cool but to late for me to think of one
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