Page 8 of 9 FirstFirst ... 6 7 8 9 LastLast
Results 71 to 80 of 84
  1. #71
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Current 2-hour: High alliance utility, moderate lowman utility
    DD 2-hour on THF: Low alliance utility, moderate lowman utility

    I think THF got the right 2-hour?
    (2)

  2. #72
    Player Calatilla's Avatar
    Join Date
    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Arcon View Post
    That would have been completely shitty. I was as excited as anyone about THF doing more damage, but in the form of a SP ability it will be entirely useless. For solo efforts it's hardly a benefit, unless you're fighting a particularly hard NM (is there one that THF can solo/lowman?), because it will not speed up your Dynamis or Salvage farming or whatever else it is you do any. And it will be completely useless in party/alliance situations, because you would still barely register on the parse ranking (maybe slightly above the bored WHM who threw a Holy in).

    The current ability on the other hand can save your life in certain situations, and save your entire alliance's life in others.
    Yea, I never said it would have been good lol I just said that SE looks down on any suggestion of beefing THF`s DD up even slightly, because we have TH.

    Theres only 1 reason THF`s DD is shit, and we all know what that is.
    (1)

  3. #73
    Player Calatilla's Avatar
    Join Date
    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Byrth View Post
    Current 2-hour: High alliance utility, moderate lowman utility
    DD 2-hour on THF: Low alliance utility, moderate lowman utility

    I think THF got the right 2-hour?
    I can see your point, but how would you feel about inflicting a short duration Amnesia effect on mobs in addition or in place of stealing a 2hr? Seeing as this SP is useless on most of them.
    (1)

  4. #74
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    That would certainly make the ability stronger are you're free to crusade for it if you want, but realistically SE doesn't actually respond to player suggestions and is going to implement the ability as-is regardless what you say. I'm over the "lets try to improve it!" phase and on to the "Well, at least it isn't Perfect Parry!"
    (2)

  5. #75
    Player Calatilla's Avatar
    Join Date
    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    Im well aware SE don't listen to the players, just looking at RDM tells you that lol
    (0)

  6. #76
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Calatilla View Post
    I can see your point, but how would you feel about inflicting a short duration Amnesia effect on mobs in addition or in place of stealing a 2hr? Seeing as this SP is useless on most of them.
    This I think would be more appropriate to add to RDM's 2 hour. JA that you use on the mob, inflicting amnesia for 30 secs, and during that 30 secs the next enfeeb used will be 100% guaranteed to land at full potency.
    (0)

  7. #77
    Player Randnum's Avatar
    Join Date
    Oct 2011
    Posts
    70
    Character
    Risae
    World
    Leviathan
    Main Class
    NIN Lv 90
    Even considering that it can be useful, I don't think it is too much to ask for it to be a little better.

    I really really like the idea of it inflicting Amnesia for a short time. 15-20s, if they want they can extend it with ... Steal+ gear...

    The simple reason is that THF relies on positioning as it is and some things reset hate or otherwise make it difficult for the THF to use this ability exactly when you'd want it. Having a Thief 'steal your knowledge' for a bit seems ok given that we are already stealing magical auras, etc.

    We've also been wanting a way to at least slow down WS spam on mobs for a bit, right? If Amnesia properly prevents monsters from using TP attacks (or even ones that just aren't triggered by their HP level reaching a certain point) then technically it would also stop Meikyo Shisui)

    Just make us able to also create a tiny window where we know the mob won't butcher us with ANY of its serious abilities, I hope that's not too much to ask for a Special ability, since against certain enemies, even solo, Perfect Dodge couldn't save you but this could.

    Therefore I fully support any and all calls to have this also inflict short-duration Amnesia, and I hope that becomes something more people ask for.
    (3)

  8. #78
    Player Zirael's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99
    New THF SP2 is very very good when you're fighting Paramount Gallu and... what else in the current game? Outside of that one situation, will it be discernible from Aura Steal? I think i'm not the only one that suspects it's utility will be similar to Aura Steal (being able to steal 4-5 nice buffs in the entire game: Fluorescence, MotherGlobe-ShockSpikes, Berserk, Animating Wail).
    Thief has already plenty of useless steal abilities: Steal, Mug, Despoil.
    I see no reason in adding another Aura Steal, just add some armor piece that enables stealing of enemy SP with old Aura Steal. Was it so hard to come up with: "Steals enemy's SP ability. If no SP ability available, inflicts Amnesia."?

    And yes, I realise it's not as bad as RDM, it still needs improvements tho. I see no one complaining about WAR SAM PLD etc because they're universally useful, no matter what enemy you're fighting.
    (2)
    Last edited by Zirael; 11-29-2012 at 06:20 AM.
    Quote Originally Posted by SpankWustler View Post
    The Developer smiled and replied, "During the worst times, I was riding on your back and whipping you with a stick and laughing."
    Quote Originally Posted by Camate View Post
    [...]-Dipper Yuly, Faithful Falcorr
    ※These pets will have a base of Treasure Hunter I, but by using equipment that has “Pet: Treasure Hunter +” the effect will become stronger.
    Quote Originally Posted by Okipuit View Post
    [...] There was no promise to create gear that would counter the reduction of treasure hunter on beastmaster pets Dipper Yuly and Faithful Falcorr.

  9. #79
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Zirael View Post
    New THF SP2 is very very good when you're fighting Paramount Gallu and... what else in the current game? Outside of that one situation, will it be discernible from Aura Steal? I think i'm not the only one that suspects it's utility will be similar to Aura Steal (being able to steal 4-5 nice buffs in the entire game: Fluorescence, MotherGlobe-ShockSpikes, Berserk, Animating Wail).
    Thief has already plenty of useless steal abilities: Steal, Mug, Despoil.
    I see no reason in adding another Aura Steal, just add some armor piece that enables stealing of enemy SP with old Aura Steal. Was it so hard to come up with: "Steals enemy's SP ability. If no SP ability available, inflicts Amnesia."?

    And yes, I realise it's not as bad as RDM, it still needs improvements tho. I see no one complaining about WAR SAM PLD etc because they're universally useful, no matter what enemy you're fighting.
    Pretty much. If this sort of ability was given to any other job, people would be throwing a fit about right now about how bad it is.
    (3)

  10. #80
    Player Metaking's Avatar
    Join Date
    Dec 2011
    Posts
    253
    Character
    Metaking
    World
    Lakshmi
    Main Class
    BLU Lv 99
    i dont know, blu could do some real evil with that 2hour, but that's because for blu stealing mage and melee 2hours would both be incredibly useful, but back on subject for thf would this be able to steal those buffs that are general unsteable/dispellable i know there is a better examples that the pots in seas reactor cool but to late for me to think of one
    (0)

Page 8 of 9 FirstFirst ... 6 7 8 9 LastLast