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  1. #31
    Player dragonfate's Avatar
    Join Date
    Nov 2011
    Posts
    13
    Character
    Dragonfate
    World
    Bismarck
    Main Class
    RUN Lv 99
    Quote Originally Posted by Deathrose View Post
    Dev team there are jobs in this game that need some immediate attention. I initially made this link for the dancer job, there are others that need a fix up too(blu heres to you), but imma focus on my primary job the dancer. Admittedly this job lags so far behind the others in terms of performance whether it is dmg, curing, or enfeebling. It really infuriates me when ppl talk about this job being a waste of a spot, this that and the other of how its a meh job. Some of us, like me, put our all in this and love it dearly, but it is extremely insulting when ppl criticize my work and tell me im wasting my time on it. The truth of the matter is deep down I can see what they are saying, but this job has emmense potential but for some reason Dev team fears giving it any meaningful abilities that will make it stand out. Our healing is pointless when it come to higher dmg dealing mobs, Our dmg is pathetic for the most part on higher level mobs versus other jobs including nin, and our buffs/debuffs(debufs especially) are mediocure at best. Those steps dont give dnc any sort of leverage over anything at this point, soloing for the most part is pointless due to all the new tp moves mobs are getting. I am begging you Dev team fix this issue Through a major buff of our abilities as a main job be it a major step potency increase, dmg increase, healing, or hell seeing how far it lags behind the others, an across the board buff but would be MUCH appreciate it. You have to understand im sure im not the only one here who wants this job to flourish(no pun intended). All those who feel the same please comment. I would love so much for people to stop criticizing our hard work and for it to be appreciated for those who take the time to gear it to its lofty heights. Thank you in advance everyone.
    I am with you here i hate when other players say that about Dancer ><. and ya i am using the dancer job correctly. Unlike the dancers that sub nin dancers are front of the line healers not evading tanks like ninja's are. If you sub sam you get tp much faster then if you would sub ninja
    (0)
    Last edited by dragonfate; 11-23-2012 at 02:56 PM.

  2. #32
    Player dragonfate's Avatar
    Join Date
    Nov 2011
    Posts
    13
    Character
    Dragonfate
    World
    Bismarck
    Main Class
    RUN Lv 99
    Quote Originally Posted by Deathrose View Post
    lol im very good at this job actually, one of the best thank you, but uh.... It drasticly lacks in performance in regards to end-game content. Its just not desired at all and is seen as a waste of a slot. I seek to change this out-look of people and finally set dancer in the spot light with some of its most unique abilities boosted to more adequet levels, as to where they make more a diffrence in alliance settings. Just as an example, raising box to 18%(i suggested 20) i guess would be a start, not much but a start. Sambas lack to be honest with all the other haste objects. Drain has been a joke and still is a joke and needs a boost to be viable. Soloing is next to pointless now due to the fact that even bst can do better in dyna than we can, abyssea is all but dead and pointless now, and anything else that dancer may be a option for, the rewards are minimal to say the least. Dancer has many neat abilities that just are just not good enough to be wanted in any end-game content via a dancer main. Also like I said in my above post the dmg could use a change but you know for the most part im not too concernd on it seeing as I dont expect them to hit like war mnks and the sort cause that not how the game is set up. I do, however, want the job to finally come out of every other jobs shadow and get to do the part that Dev has neglected to build for sometime now which is team work with a party. Dancer can be a wonderful asset to end-game content if tweaked more.


    P.S= People have been commenting on a change to the JA delay times. This also would help dnc since it suffes baddly in regards to dps cause of this.

    Hey i am one of the best dancers too^^
    (0)

  3. #33
    Player nyheen's Avatar
    Join Date
    Nov 2011
    Posts
    197
    Character
    Nyheen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by dragonfate View Post
    I am with you here i hate when other players say that about Dancer ><. and ya i am using the dancer job correctly. Unlike the dancers that sub nin dancers are front of the line healers not evading tanks like ninja's are. If you sub sam you get tp much faster then if you would sub ninja
    dont mean to nitpick but subing nin on dnc helps lot on most of the NM etc that spam tp move that hit your shadows. /sam give you little more tp sure, but it gonna be more work on you since now you taking dmg and got to heal yourself + who ever else. least /nin let you DD/tank on most NM without taking much dmg and on focus on others without wasting a cure timer on yourself

    also dont get why i see so many people that thf subbing /dnc solo etc >< it kills your dmg and waste more tp trying to heal yourself. with /nin you can zerg things down quicker with less downtime.

    anyways that just me.
    (0)

  4. #34
    Player
    Join Date
    Feb 2012
    Posts
    14
    I prefer /DNC as sub if i'm going to solo, not just for THF, but also WAR SAM NIN and BLU. From /DNC I get self healing, debuff removal and stun, and I have to tell you Stun is the important one here. Even duoing with a WHM, I still /DNC for that stun.

    /NIN only give you 3 shadows and nothing else. And the time spent trying to cast for shadows really slow your damage down. Many NM that I fight have AoE TP moves anyway, and your shadow will be wiped after 1 of the NM's TP move.

    For normal attack, if the NM have high accuracy, 3 shadows really isn't enough, and really slow you down when you have to recast. Especially if your casting is interrupted. That's a loss of both TP and DPS. And if the NM have low accuracy, /DNC with drain samba will be more than enough to heal you.

    And even if somehow /DNC really does kill your damage, any mob I fight on THF, the extra time to try and take it to TH12 is always welcome. If I'm farming NQ mobs with quick enough repop to make faster kill time more efficient than higher TH, then BLU/THF is a better choice. You get TH3 from that anyway.

    As for main DNC tanking or soloing, I'm really not quite sure. Only ever solo on DNC once after I took it to 99, and it was as a 99DNC/00 in Dynamis, takes a long time to kill anything, but didn't have a problem tanking any mob like that. So DNC can solo fine without /NIN. And if you're with a group, why have the DNC tank? They should be healing, and /SAM help them with that from 15% extra TP and Meditate. For group tanking go NIN/DNC, NIN/DNC get access to Yurin, Myoshu, Kurayami, Hojo, and Jubaku, not to mention 5 shadows. As a THF/DNC I really miss having Yurin much more than the missing shadows.
    (0)

  5. #35
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    DNC should not be /SAM ever...

    /SAM is +15 Store TP and Meditate is 60TP on a 3min timer.

    1h's can't use the best parts of /SAM, 10% JA haste from Hasso and the pseudo-blinks from Seigan TE. The 10% DA from /WAR would do you better overall then /SAM, or as the above posters mentioned using Ni from /SAM.

    Ok now to what really "kills DNC", it's three fold. First is the shared waltz timer is entirely too long for the higher heals. Second is that DNC tends to use so many JA's that the 60~120 unit delay timer kicks their melee damage in the nuts. And finally that so many idiots build up to 300 TP and sit on it, then complain about how low their damage is compared to everyone else who is using their WS's.
    (3)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  6. #36
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    I see no problem with DNC/SAM lol

    Ofc, it's not the best sub 100% of the time but

    +15 Store tp = 10-15% more tp from hits
    Meditate = 60 tp (you may shrug at it but it's good for places u may have down time)
    Sekkioni = Another self skillchain u can pump out.

    Honestly if you don't need shadows or TH then /SAM looks like the best sub for DNC

    As for the crap about BST being gimp, while it may not be the NNI or Legion master it certainly is the best/easiest job for Dyna, Any old story cocntent and Lots of NMs in Sky and Sea, so it has it's uses unlike some jobs that really need a fix.

    Like PLD (it has it's uses but it still can't hold hate which is what it's ment to do)
    PUP and RDM

    SMN too even though it does have a use it's dps is well too low vs other dps jobs (not asking for it to do the same as a pimped out DRK but like 50% would be good). But as a job it's not too broken like the other but it's really lost the magic of what made SMN special.
    (1)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  7. #37
    Player dragonfate's Avatar
    Join Date
    Nov 2011
    Posts
    13
    Character
    Dragonfate
    World
    Bismarck
    Main Class
    RUN Lv 99
    Quote Originally Posted by Rezeak View Post
    I see no problem with DNC/SAM lol

    Ofc, it's not the best sub 100% of the time but

    +15 Store tp = 10-15% more tp from hits
    Meditate = 60 tp (you may shrug at it but it's good for places u may have down time)
    Sekkioni = Another self skillchain u can pump out.

    Honestly if you don't need shadows or TH then /SAM looks like the best sub for DNC

    As for the crap about BST being gimp, while it may not be the NNI or Legion master it certainly is the best/easiest job for Dyna, Any old story cocntent and Lots of NMs in Sky and Sea, so it has it's uses unlike some jobs that really need a fix.

    Like PLD (it has it's uses but it still can't hold hate which is what it's ment to do)
    PUP and RDM

    SMN too even though it does have a use it's dps is well too low vs other dps jobs (not asking for it to do the same as a pimped out DRK but like 50% would be good). But as a job it's not too broken like the other but it's really lost the magic of what made SMN special.

    ya thats why i say dancer goes better with sam then nin. because dancer is a front of the line healer. And that job is tp based job just like sam is. and i just tanked my first nm in abyssea with out using /nin and i kick its ass ^^
    (0)

  8. #38
    Player dragonfate's Avatar
    Join Date
    Nov 2011
    Posts
    13
    Character
    Dragonfate
    World
    Bismarck
    Main Class
    RUN Lv 99
    Quote Originally Posted by saevel View Post
    DNC should not be /SAM ever...

    /SAM is +15 Store TP and Meditate is 60TP on a 3min timer.

    1h's can't use the best parts of /SAM, 10% JA haste from Hasso and the pseudo-blinks from Seigan TE. The 10% DA from /WAR would do you better overall then /SAM, or as the above posters mentioned using Ni from /SAM.

    Ok now to what really "kills DNC", it's three fold. First is the shared waltz timer is entirely too long for the higher heals. Second is that DNC tends to use so many JA's that the 60~120 unit delay timer kicks their melee damage in the nuts. And finally that so many idiots build up to 300 TP and sit on it, then complain about how low their damage is compared to everyone else who is using their WS's.
    if you say that then you dont know the dancer job at all the 2 best sub jobs for dancers are
    (1 being /SAM true dancers)
    (2 being /nin ok dancers)
    (3being /war best dancers)
    and you dont use the Dancer JA's at all
    (0)
    Last edited by dragonfate; 11-24-2012 at 07:11 AM.

  9. #39
    Player Elphy's Avatar
    Join Date
    Jul 2011
    Posts
    235
    Character
    Lynsara
    World
    Bahamut
    Main Class
    WHM Lv 99
    Quote Originally Posted by saevel View Post
    And finally that so many idiots build up to 300 TP and sit on it, then complain about how low their damage is compared to everyone else who is using their WS's.
    If you sit on your 300 tp as dnc than its one of those dncs I spoke of before that have no idea how to play dnc, between steps, no foot rise and presto + reverse flourish there are barely any reasons a dnc should be without enough tp to do an emergency waltz if needed. Sitting 300 tp for the duration of the fight makes a real dnc /facepalm
    (1)

  10. #40
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by dragonfate View Post
    if you say that then you dont know the dancer job at all the 2 best sub jobs dancers are
    (1 being /SAM true dancers)
    (2 being /nin ok dancers)
    and you dont use the Dancer JA's at all
    Not everyone wants their DNC to be a main healer, and if you do I'm pretty sure you're in the absolute minority. If you don't mention /WAR it's you who doesn't know DNC at all. Also, DNC/NIN has immensely higher survival potential than DNC/SAM will ever have. The only reason to sub /SAM over /NIN is if you want damage, and then /WAR will win in almost every situation. Even the TP gain from /WAR is almost as good as from /SAM, because of the 10% extra Double Attack. And since Hasso doesn't work for one-handed weapons, /SAM only offers Meditate to get an insignificant amount of TP every other eternity and a self-SC every third eternity (which may not even deal more damage, depending on the weapon skills you have to use to form a skillchain).
    (2)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

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