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  1. #121
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by MarkovChain View Post
    You do because otherwise it rapes you.


    What? The only annoying part is if he's in magic mode but embrava and a couple mules more then handle that. Our setup isn't the same as yours. We bring our WHM abyssea mules.

    We've been PDing at 70% since we started ADL early in the year. The only stun comes from a DRK while we put up PD. (that was our countermeasure to the sleepga issue)

    All 3 kills yesterday we picked the wrong clone and won. The last one split into 4 at 5% and did Tera slashx4 and we won.

    Edit: He also doesn't rape the first 40-50% his TP moves are easy to manager and he has 0 regain. One of our first ADLs he slept our entire alliance and we all stayed alive for multiple minutes.
    (0)
    Last edited by Taint2; 11-20-2012 at 01:02 AM.
    Masamune
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  2. #122
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    slowga,silencega,breakga,sleepga, violent rupture (petrify) +damage, oblivion smash (silence,bind), aero/bliza/fira/thuda/stone-ga 3

    Also pding at 70% is diffrent than PDing after split dude. It should be at 70% after each melee has done a WS which is 2 seconds after start. You also said you stun at 70%, facepalm as it forces him to split at 60% as explained above.
    (0)
    Last edited by MarkovChain; 11-20-2012 at 02:16 AM.

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  3. #123
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by MarkovChain View Post
    slowga,silencega,breakga,sleepga, violent rupture (petrify) +damage, oblivion smash (silence,bind), aero/bliza/fira/thuda/stone-ga 3

    Also pding at 70% is diffrent than PDing after split dude. It should be at 70% after each melee has done a WS which is 2 seconds after start. You also said you stun at 70%, facepalm as it forces him to split at 60% as explained above.

    We slow kill him. We don't go hard at all and try to limit TP feed. (he has no regain) 2 DDs max on him until the split. We prefer MNKs but have used just about every combo.

    None of the magic or abilities pose any type of threat. Everyone uses Poison pots, mages ofcourse have echos. Slowga can be annoying since the rehaste comes from a dual boxed mule but slowga isn't a deal breaker by any means.

    He does split above 50% a lot, which is never an issue with WARs popping 8-12k Reso.
    (0)
    Masamune
    Arma up next!

  4. #124
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    You do everything wrong basically, except using mnks. You don't use PD at start but use embrava ! And what are you gaining ? Going slow on him makes the regain useless, stunning it early let it split 15% earlier than what it should. But more seriously why do you delay PD, are you having killing speed issues ? My 4 monks always have time to kill 2 clones (granted we are good) except on triple split which you don't control.

    Also WAR+resolution is nonsense, I think I established it. Bandwagon. Where is your proof that you kill ADL w/o PD already ?
    (0)

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  5. #125
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by MarkovChain View Post
    You do everything wrong basically, except using mnks. You don't use PD at start but use embrava ! And what are you gaining ? Going slow on him makes the regain useless, stunning it early let it split 15% earlier than what it should. But more seriously why do you delay PD, are you having killing speed issues ? My 4 monks always have time to kill 2 clones (granted we are good) except on triple split which you don't control.

    Also WAR+resolution is nonsense, I think I established it. Bandwagon. Where is your proof that you kill ADL w/o PD already ?


    What? Doing it differently is not doing it wrong.

    I don't question your strat because it works, just like ours works fine. We don't use a BRD we use Embrava.

    Kill speed is not a problem, we just hedge the easy part in our favor. We do him with 3 DDs alot.

    Our last fight last night we ended up fighting 4 different clones and he got a terror move off and we still killed. Doing PD at 70% gives us more time and as I've said the first 40-50% he's harmless.

    And WAR+Reso absolutely destroys this mob. 20k damage in a matter of seconds is nothing to downplay.
    (3)
    Masamune
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  6. #126
    Player zataz's Avatar
    Join Date
    Aug 2011
    Location
    the land of nod
    Posts
    198
    Character
    Cardgrey
    World
    Odin
    Main Class
    RDM Lv 99
    Quote Originally Posted by Calatilla View Post
    And RDM would be in the exact same spot its in right now, solo or gtfo.
    and whats wrong with that?
    (0)

  7. #127
    Player Calatilla's Avatar
    Join Date
    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by zataz View Post
    and whats wrong with that?
    If you like your job to be useless except for soloing slower than 99% of all other jobs in the game then who am I to argue with you. But asking for changes that won't improve the job and get it back into endgame is just silly.

    RDM's spell list is full of useful "self cast only" spells, but that's the problem, its self cast only, Temper would have been good if it could be cast on others. SE seems to think that RDM is an enhancer, but the only job it's enhancing is itself. I'm not gonna go out and say that RDM needs to be put back into the cycle mage era that was Lv75 but it does needs an enhancing spell that no other job has that can be cast on others. If not then stop calling it an enhancing job.

    Also, enfeebles need to be tierd by skill so that no job that isnt RDM99 can enfeeble as well as a RDM99. They also need to get rid of some of those immunities.

    But you're talking to a brick wall in regards to RDM anyway because SE have already proven they don't give a shit.
    (6)
    Last edited by Calatilla; 11-23-2012 at 06:15 PM.

  8. #128
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Calatilla View Post
    If you like your job to be useless except for soloing slower than 99% of all other jobs in the game then who am I to argue with you. But asking for changes that won't improve the job and get it back into endgame is just silly.

    RDM's spell list is full of useful "self cast only" spells, but that's the problem, its self cast only, Temper would have been good if it could be cast on others. SE seems to think that RDM is an enhancer, but the only job it's enhancing is itself. I'm not gonna go out and say that RDM needs to be put back into the cycle mage era that was Lv75 but it does needs an enhancing spell that no other job has that can be cast on others. If not then stop calling it an enhancing job.

    Also, enfeebles need to be tierd by skill so that no job that isnt RDM99 can enfeeble as well as a RDM99. They also need to get rid of some of those immunities.

    But you're talking to a brick wall in regards to RDM anyway because SE have already proven they don't give a shit.
    I think the problem why SE isnt makeing Enfeeb magic stick so easy/be potent (the same can be said for add. effects of alot of WSs that dont stick to mobs higher then decent challenge) is because they are affraid that the game would become too easy. Back then when you could land practically any debuff you wanted on most HNMs, the fights became really really easy with debuffs on. Now dont get me wrong, I want enfeebs to work and actually stick. Its just that I think that SE themself feels it would make the game to easy. Haveing constantly half of your Arsenal of Spells castrated on important fights vs NMs is dumb, you might ask yourself why add those spells anyway, when you cant lend them on anything worthwile?
    (0)

  9. #129
    Player Psxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    San d Oria
    Posts
    198
    Character
    Psxpert
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Dreamin View Post
    I wanted to try to keep this as simple as possible.

    If you want to let the dev know that you do not like these changes, please hit LIKE on this OP. Let's keep this simple and leave all opinion and discussion in other threads (there are plenty on this topic already). This thread is not meant to be a place to voice alternatives, etc. Doing so will just become another end-less display of debate and back and forth and we will lose the main focus, which is that 'This is NOT what we want'.

    If you like the changes, please refrain from commenting and just not hit the LIKE button and move on. If you want to debate the changes, please do so in another thread.

    Let us show SE that we CAN show them a clear and concise message which is: "NO, the playerbase do not like this at all".

    Lol, pretty clear message here... then and up to page 13. XD
    (0)
    "With the POWER of Taru...!"

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  10. #130
    Player Calatilla's Avatar
    Join Date
    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Damane View Post
    I think the problem why SE isnt makeing Enfeeb magic stick so easy/be potent (the same can be said for add. effects of alot of WSs that dont stick to mobs higher then decent challenge) is because they are affraid that the game would become too easy. Back then when you could land practically any debuff you wanted on most HNMs, the fights became really really easy with debuffs on. Now dont get me wrong, I want enfeebs to work and actually stick. Its just that I think that SE themself feels it would make the game to easy. Haveing constantly half of your Arsenal of Spells castrated on important fights vs NMs is dumb, you might ask yourself why add those spells anyway, when you cant lend them on anything worthwile?
    The problem right now is that if RDM99 can land an enfeeble on a mob then anything/rdm can, and if RDM99 can't land an enfeeble its because of immunities. Point being, why bring a RDM at all if your whm/rdm can enfeeble just as good?

    Having the highest enfeebling skill should mean something. It needs to be addressed, just like the cure formula was.
    (1)
    Last edited by Calatilla; 11-26-2012 at 10:33 PM.

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