Page 86 of 112 FirstFirst ... 36 76 84 85 86 87 88 96 ... LastLast
Results 851 to 860 of 1118
  1. #851
    Player SNK's Avatar
    Join Date
    Mar 2011
    Posts
    438
    Character
    Snk
    World
    Sylph
    Main Class
    BST Lv 99
    Guys Guys Guys, You career RDMs of which I used to be one myself should have realized a long time ago that RDM is a dead job now. As much as I miss using mine, there isn't any real reason for anyone to think it's viable in any worthwhile content anymore.

    The new ability is well......... There.... but this amount of nerdrage won't change a thing that we're getting whatever SE wants to give us for RDM now.

    Those of you still clinging to the hope that RDM will be as awesome as it was back in 04/05 might as well lay down in a grave with a flagpole up your asses with a "Been there, enfeebled that." flag on top and just give up.


    P.S. Stop beating on Camate like he's the lead programmer. He doesn't deserve the lashing some of you people are throwing at him. :|
    (6)
    Last edited by SNK; 11-17-2012 at 09:56 PM.

  2. #852
    Player Alpheus's Avatar
    Join Date
    May 2011
    Location
    My Allegiance? I'm usually on whatever side Zordon is on
    Posts
    285
    Character
    Alpheus
    World
    Asura
    Main Class
    WAR Lv 99
    inb4 next Update footnote:

    "The instance in which Elemental Seal granted more Magic Accuracy than intended has been fixed."

    Not that I think that will totally happen but the way the Devs go on about how the 2 contested JAs are so very different from each other......

    In all seriousness I find this whole situation of adding new SP JAs quite fascinating.
    (1)
    Last edited by Alpheus; 11-17-2012 at 11:51 PM.

  3. #853
    Player Sasaraixx's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camate View Post
    On the other hand, red mage's new special ability will guarantee the spell to land ignoring resistance, so the effect is stronger than Elemental Seal.
    But the effect does not work on monsters with immunities, so there are cases where it will be ineffective as well. It really is just a more powerful version of Elemental Seal on a longer timer. What are the situations when Elemental Seal would not work and/or the enfeeble will not land eventually thanks to the Immunobreaks? Are there enough of them or are they important enough to warrant this being a SP ability? I think the answer you are hearing from Red Mages on both the English and Japanese forum is no.

    Quote Originally Posted by Camate View Post
    There have been suggestions to change the ability so you can use it for the entire effect duration, instead of just for a single spell. While we will not rule out this possibility, we would like to make adjustments carefully, since it would then be possible to completely immobilize monsters with enfeebling effects, on top of Chain Spell Stun.
    I wonder what game the developers are playing that makes them think enfeebling magic is so powerful. The only spells that can completely immobilize a monster are Sleep and Break. Here's the thing. You can't damage the mob during the effect or the spell is broken. Not to mention that I am sure plenty of NMs retained their immunities to both of these spells. What is so overpowered about being able to land the remaining enfeebles? The only one that would really make a difference is Silence and folks are going to use that one anyway. People already use kiting strategies so Gravity will not change much.

    Quote Originally Posted by Camate View Post
    On another note, as there has been a lot of feedback mentioning that there is a problem with enfeebling effects being too weak, we would like to make it so the effects are more apparent, and will be adjusting this moving forward separately from the topic at hand.
    This is a pet peeve of mine. I don't understand why the dev teams keeps implementing abilities and spells focused on game mechanics that need to be changed. This also applies to enmity adjustments that we are still waiting for. You can't be surprised when you tell the community about an ability like this one and the response is a resounding "NO!" We've been complaining about enfeebling magic for years so why create a special ability around it? We can't simply go on "we're fixing the mechanic and this ability will be awesome in the future."

    After the Embrava and PD nerfs, I suspect the team is hesitant to give anymore powerful enhancing magic special abilities which is why the original RDM sp ability was changed instead of strengthened after players complained.
    (5)

  4. #854
    Player Llama's Avatar
    Join Date
    Apr 2012
    Posts
    14
    Character
    Ipotane
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    Quote Originally Posted by Xikeroth View Post
    Seriously?

    The only thing this PROVES is the FFXI development team has NO IDEA what it is doing with this game anymore and they completely gave up on even developing some jobs with their original intention in mind.
    Absolutely. The director is still new at his job though, I wish him much success.

    Quote Originally Posted by Xikeroth View Post
    Most of us could come up with a better RDM ability on the toilet.
    Let alone half of them.

    Quote Originally Posted by Xikeroth View Post
    One thing the dev team needs to realize... Tanaka's path was proven to be a bad path, i mean he ruined FFXIV and someone else has to save it, and fix his mistake.
    People really need to stop blaming Tanaka, his FFXI was far better then today's.
    As for Yoshi-P cleaning his mess, please FFX14 launch - now is very much the same.
    All he did was add more content, change/remove some spells, abilities, around. Small tweaks here and there, but aside from that the core game play has not changed at all.
    14 failed due to lack of content, and bad programming decisions, not one man.
    (0)

  5. #855
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    You are ignorant about FFXIV. FFXIV failed because it was impossible to play due to server lag.
    (2)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  6. #856
    Player Monchat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    and every possible feature was made to piss of the player. every one of them.
    (2)

  7. #857
    Player Mageoholic's Avatar
    Join Date
    Jul 2011
    Location
    Myself
    Posts
    239
    This ability is absolute garbage. I mean it is insulting it is even on the table. This is Elemental Seal -3. It is a joke, and an absolute piss off.

    To fix enfeebling you don't do it through the damn application of an ability we already have access to. To fix enfeebling you need to make enfeebling skill actually affect the potency of a spell. There should be no reason my BRD/RDM can land enfeebles as often and as potent as my RDM.

    Stop piling crap on crap. Haste II is a placebo, it is being instilled because you left haste @ subjob level, just like refresh II. Oh RDM's refresh can be subbed...oversight lets add Refresh II!. Instead of fixing the issue. Enhancing spells need to be modified by Enhancing skill, not flat caps based on spell.

    SE have left Enhancing and Enfeebling capped at level 75, all jobs with access to mage gear can hit high MACC and MND or INT values...essentially RDM is as effective as a subjob as it is as a main job, and no I am not even going to touch the fact that our T2 enfeebles are garbage, and hardly worth investing even a single merit into.

    Stop capping enhancing and enfeebling spells @ 75!, let the caps be broken based on enfeebling and enhancing magic skills, giving RDM an innate edge in both schools. (SCH is married to RDM to have full access, and RDM is able to do this regardless of SJ.)

    Stop trying to band aid the problem with the mechanics by piling more crap on top of a broken system.

    Take the fix from healing magic, and apply it to enhancing and enfeebling.

    As for a 2 Hour ability, how about you give us something bad ass like elemental infusion in which we can attach a nuke to our melee weapon and have a Blizzard IV "enspell" for 30 seconds or so every half hour.

    You know invoking abilities from both casting and melee combat? Kinda like keeping with the jobs theme of being a martial magician.

    At least try and be creative. This ability is pathetic and should the one who thought of it should be ashamed.
    (12)
    Last edited by Mageoholic; 11-18-2012 at 07:03 AM.
    There is no min only max. Or something like that.

  8. #858
    Player SNK's Avatar
    Join Date
    Mar 2011
    Posts
    438
    Character
    Snk
    World
    Sylph
    Main Class
    BST Lv 99
    Quote Originally Posted by MarkovChain View Post
    You are ignorant about FFXIV. FFXIV failed because it was impossible to play due to server lag.
    Do you seriously think that's the reason it failed. >_>
    (0)

  9. #859
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Lets not get distracted from bitching about the RDM 2-hour and its worthlessness, lest SE think its fine now and we only overreacted.
    (5)

  10. #860
    Player Llama's Avatar
    Join Date
    Apr 2012
    Posts
    14
    Character
    Ipotane
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    Quote Originally Posted by MarkovChain View Post
    You are ignorant about FFXIV. FFXIV failed because it was impossible to play due to server lag.
    And what caused that lag?? Why did they re-write a brand new engine? Do you know anything about query's and protocols, because last time I checked it fell under programming.
    (0)
    Last edited by Llama; 11-18-2012 at 03:58 PM.

Page 86 of 112 FirstFirst ... 36 76 84 85 86 87 88 96 ... LastLast

Tags for this Thread