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  1. #1
    Player Thore's Avatar
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    Dec 2011
    Posts
    25
    Character
    Thore
    World
    Cerberus
    Main Class
    THF Lv 99
    I didn't see anyone mention this but...

    Why would any RDM use this over Chainspell? Even if for some stupid reason a RDM uses Chainspell and starts using enfeebling magic, with this new immunobreak or w/e its called it should only take 2-3 casts at most to stick, and then they can start casting other more useful magic.

    (If I'm understanding how immunobreak works anyway...)
    (0)

  2. #2
    Player Fynlar's Avatar
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    Aug 2012
    Location
    Windurst
    Posts
    352
    Character
    Fynlar
    World
    Lakshmi
    Main Class
    WHM Lv 99
    I didn't see anyone mention this but...

    Why would any RDM use this over Chainspell?
    Think it's been established the new SP abilities will not share timers with the old ones
    (0)

  3. #3
    Player Thore's Avatar
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    Dec 2011
    Posts
    25
    Character
    Thore
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by Fynlar View Post
    Think it's been established the new SP abilities will not share timers with the old ones
    Oh duh... well still I'm sure they'll screw it up somehow if they ever manage to actually these new 2hrs where they share timers whenever they actually release them to the live game.
    (0)

  4. #4
    Player Mageoholic's Avatar
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    Jul 2011
    Location
    Myself
    Posts
    239
    Just stop working on this RDM ability all together. Problem solved. Scrap it and it won't be bugged!.

    This is a terrible ability and you should feel bad for thinking about it. If I need to 100% land an enfeeble Ill be using Elemental Seal, if I don't need Elemental Seal...I won't use it. This ability is pathetic.

    If you want to cater to RDM's enfeebling ability. Why not give us a version of Saboteur that allows us to land more than 1 enfeeble for extended potency and duration. Perhaps a 20-30 second window of doubling potency and duration for enfeebling spells.

    I mean christ, there is so many different things you could have done...I mean shit why not give RDM a melee focused special ability, lord know we don't have any melee focused job abilities at all. Hell giving nothing to RDM at this point is as good as taking elemental seal, increasing its recast timer and slapping it on.

    Christ. I am so displeased with the dev teams utter lack of understanding the game that I can't even coherently rant about it. FFS.
    (4)
    There is no min only max. Or something like that.

  5. #5
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    Howdy!

    During this week’s Test Server update we will be implementing the new special abilities for the three remaining jobs: thief, paladin, and beastmaster. Below is an overview of each ability.
    • Thief
      Steals a beneficial effect from the target. (Effect duration: instant)
      • For the effects that can be stolen, in addition to the same ones that are possible with Aura Steal, special abilities can also be stolen. (New special abilities are not included in this.)
      • In the event that there is no beneficial effect on the target, it will result in a miss.
        *In this case the ability will be used and the recast timer will activate.

    • Paladin
      Bash the target with your shield dealing damage and significantly reducing close range physical attacks and accuracy. (Effect duration: 30 seconds)

      While the damage dealt by your shield is not very high, the reduction in attack power and accuracy is extremely high, which will greatly mitigate attacks.

    • Beastmaster
      While active, the success rate of Charm will increase and Call Beast’s recast timer will not activate. Additionally, every time Charm or Call Beast is executed, the pet will have 300 TP and the recast timers for Sic and Ready will reset. (Effect duration: 60 seconds)

      Though it will be necessary to consume jugs, it will be possible to use Charm/Call Beast and then Leave at a very high frequency, enabling you to switch out your pets in a short interval of time to use a variety of abilities.

    Be sure to try them all out on the Test Server and let us know what you think!
    (9)
    Devin "Camate" Casadey - Community Team

  6. #6
    Player Vandheer's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    104
    Character
    Vandheer
    World
    Leviathan
    Main Class
    BST Lv 99
    Hmm interesting set of abilities, however there are some points to be figured out to deem how helpful the Thief and Paladin abilities will be.

    For Thief's SP, will it land 100% if the enemy has a buff? Additionally will it prioritize stronger buffs the mob has such as "Mighty Strikes" over lesser buffs like "Shell"? If used correctly this SP can remove pesky buffs we have learned to deal with and bring a new utility to the Thief job.

    For the Paladin SP, how greatly will it reduce attack damage and accuracy of the target? As Kincard stated if it reduces attack and accuracy enough it can be used to help save a group from being hit by a large AoE attack. If this is the case then the 30 second duration of this debuff and the low damage output may be justified. ^^

    Finally for the Beastmaster SP, it is a huge step up from eating our pets. We have gone from eating our pets to a Pet base Meikyo Shisui. Being a Beastmaster myself I have come up with a lot of fun ways to utilize this ability. Since they included Charm in this ability I have my hopes up for SoA to have charmable mobs! My only issue with this SP is that it will consume pet jugs limiting the use of this SP to the budget of the Beastmaster.
    (3)
    ~ BST 99, SAM 96, DRG 96, BLU 91, THF 90 ~
    http://www.ffxiah.com/player/Leviathan/Vandheer

  7. #7
    Player
    Join Date
    Jul 2012
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    131
    Quote Originally Posted by Camate View Post
    • Thief
      Steals a beneficial effect from the target. (Effect duration: instant)
      • For the effects that can be stolen, in addition to the same ones that are possible with Aura Steal, special abilities can also be stolen. (New special abilities are not included in this.)
      • In the event that there is no beneficial effect on the target, it will result in a miss.
        *In this case the ability will be used and the recast timer will activate.

    • Paladin
      Bash the target with your shield dealing damage and significantly reducing close range physical attacks and accuracy. (Effect duration: 30 seconds)

      While the damage dealt by your shield is not very high, the reduction in attack power and accuracy is extremely high, which will greatly mitigate attacks.

    • Beastmaster
      While active, the success rate of Charm will increase and Call Beast’s recast timer will not activate. Additionally, every time Charm or Call Beast is executed, the pet will have 300 TP and the recast timers for Sic and Ready will reset. (Effect duration: 60 seconds)

      Though it will be necessary to consume jugs, it will be possible to use Charm/Call Beast and then Leave at a very high frequency, enabling you to switch out your pets in a short interval of time to use a variety of abilities.

    Be sure to try them all out on the Test Server and let us know what you think!
    I am hoping they allow us to obtain all of the high level jugs via the moogle or something for easy testing. These three SP abilities sound great in my opinion.
    (1)

  8. #8
    Player Mayoyama's Avatar
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    Mar 2011
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    Windurst!
    Posts
    338
    Quote Originally Posted by Tanama View Post
    I am hoping they allow us to obtain all of the high level jugs via the moogle or something for easy testing. These three SP abilities sound great in my opinion.
    On the test server you can get unlimited jugs from the moogle on your right inside the moghouse. I think its under Consumable Items (been a while lol).
    (4)
    As I stand looking out from my mog house window, I reminisce about the old days and the many ups and downs of my adventures throughout Vana'diel.

    It is then that I know achievement.

  9. #9
    Player
    Join Date
    Aug 2011
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    Quote Originally Posted by Camate View Post
    Thief
    Steals a beneficial effect from the target. (Effect duration: instant)
    • For the effects that can be stolen, in addition to the same ones that are possible with Aura Steal, special abilities can also be stolen. (New special abilities are not included in this.)
    • In the event that there is no beneficial effect on the target, it will result in a miss.
      *In this case the ability will be used and the recast timer will activate.
    Depending on which buffs are high priority, this will either be amazing when used strategically against enemy SPs or groin-grabbingly horrible when used in any way forever. Why not just make this steal all buffs on a monster, though, given that the recast is one hour? That would also eliminate all priority concerns.

    Quote Originally Posted by Camate View Post
    Paladin
    Bash the target with your shield dealing damage and significantly reducing close range physical attacks and accuracy. (Effect duration: 30 seconds)

    While the damage dealt by your shield is not very high, the reduction in attack power and accuracy is extremely high, which will greatly mitigate attacks.
    This concept sounds perfect. It bypasses the need for the Paladin to be the one getting hit, which is something few Paladin abilities do, but something often needed to protect a party. I'm interested in finding out what the potency is like.

    Quote Originally Posted by Camate View Post
    Beastmaster
    While active, the success rate of Charm will increase and Call Beast’s recast timer will not activate. Additionally, every time Charm or Call Beast is executed, the pet will have 300 TP and the recast timers for Sic and Ready will reset. (Effect duration: 60 seconds)

    Though it will be necessary to consume jugs, it will be possible to use Charm/Call Beast and then Leave at a very high frequency, enabling you to switch out your pets in a short interval of time to use a variety of abilities.
    This is worlds better than "Chocoburger - The SP of Sadness and Indigestion". It's not epic or anything, but it contrasts with familiar and there are times when I'll use it.

    Really, just, thanks for anything that isn't Chocoburger. Much appreciated.
    (22)
    Last edited by SpankWustler; 11-21-2012 at 07:30 AM.

  10. #10
    Player Nebo's Avatar
    Join Date
    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by SpankWustler View Post
    Depending on which buffs are high priority, this will either be amazing when used strategically against enemy SPs or groin-grabbingly horrible when used in any way forever. Why not just make this steal all buffs on a monster, though, given that the recast is one hour? That would also eliminate all priority concerns.
    This.

    Aurasteal can ALREADY steal 2 enhancement effects with Assassin's Bonnet +2.

    This SP ability needs to be more powerful than Aurasteal.

    Before you say "but it can steal special abilities!"....

    This CANNOT be made to be possible: "HNM uses Hundred fists.....THF Uses SP2....THF steals the effect of protect from HNM."

    And yes, it NEEDS to steal AT LEAST three enhancement effects, not simply 1, and it NEEDS to prioritise an SP ability above everything else.

    DO THAT, and you have finally given thf a very useful SP2 ability. (And I will be shocked.)

    Do it not...and this SP2 ability will be useless.

    I'm betting on useless.
    (7)
    Last edited by Nebo; 11-21-2012 at 11:23 AM.

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