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  1. #1
    Player Lienn's Avatar
    Join Date
    Jul 2012
    Posts
    26
    Character
    Lienn
    World
    Shiva
    Main Class
    PLD Lv 99
    Quote Originally Posted by Camate View Post
    Greetings!

    With this week’s Test Server update we will be implementing the new special abilities for monk, red mage, ninja, and corsair, so I would like to share with you each of the new effects!
    • Monk
      While the effect is active, your max HP will be doubled and upon activating the ability HP will be recovered for the amount that is added.
      • The effect will stack with items and other max HP enhancing effects.

      Since large problems were discovered through testing for the previous counter effect, we changed the effect while still keeping to the idea of a defensive ability, and made it so there is an HP increase effect to increase your endurance and deal with large damage.

    We are planning to add new special abilities for thief, paladin, and beastmaster during next week’s Test Server update.
    Since i didn't see ppl talking about new MNK 2hrs, lemme put a point that was overlooked:

    When you put double HP it will actually remove the sj restriction of souleater (5% of real HP with double HP = 10% real HP), causing the new "defensive special ability" to actually increase a lot MNK/DRK DPS due the current haste/doublt/triple/quadruple attack overflow. With a proper gear MNKs would beat 5k HP while this effect is up, reaching nearly the same amount of HP converted to damage a DRK with enhanced souleater can have.

    Also, think that if it stacks with other HP bonus effects it will also stack with mantra, generating another 40% of real HP (20% of doubled HP), making this ability a bit too powerful for an ability that will be usable every 1hr-30 min.

    If someone was going to receive this ability, it should be DRK, not MNK. ^^

    MNK one should be related to kick attacks...would be nice for a change. Maybe a progressive critical damage increase for every kick that lands and making kick attacks having 100% critical hit dor the duration of the effect...it would be like a mighty strikes for footworker MNKs.
    (4)

  2. #2
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by Lienn View Post
    Since i didn't see ppl talking about new MNK 2hrs, lemme put a point that was overlooked:

    When you put double HP it will actually remove the sj restriction of souleater (5% of real HP with double HP = 10% real HP), causing the new "defensive special ability" to actually increase a lot MNK/DRK DPS due the current haste/doublt/triple/quadruple attack overflow. With a proper gear MNKs would beat 5k HP while this effect is up, reaching nearly the same amount of HP converted to damage a DRK with enhanced souleater can have.

    Also, think that if it stacks with other HP bonus effects it will also stack with mantra, generating another 40% of real HP (20% of doubled HP), making this ability a bit too powerful for an ability that will be usable every 1hr-30 min.

    If someone was going to receive this ability, it should be DRK, not MNK. ^^

    MNK one should be related to kick attacks...would be nice for a change. Maybe a progressive critical damage increase for every kick that lands and making kick attacks having 100% critical hit dor the duration of the effect...it would be like a mighty strikes for footworker MNKs.
    Its amazing that you saw this and a room full of DEV's didn't, however as a drk im more concerned with the fact that our SPs are gimped, they do not effect ws's and they cannot be stacked. Both DRK SPs need to be able to be stacked AND both SP need to activate on WS as well.
    (1)

  3. #3
    Player Xilk's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    733
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    just got off test server tinkering w/ new special ability and /drk
    I've a very good hp+ build on my galka mnk.

    player hp caps at 9999
    outside abyssea I was able to get 7104 (using hp gear, mantra and full melee+2)
    slight improvements to gear would make it ~7400
    IN Abyssea w/ ebon hoof, razed ruins and sanguine scythe, I had hp of 9743

    w/ soul eater, and the new special ability up, every punch does ~1000 in abyssea
    crit hits vs detector-types w/ arcane circle did 2.5k

    outside abyssea the best you could hope for is around + 370 damage per hit
    not sure if 100 fists will stack... didn't test it, but embrava, marches etc should probably get you to cap w/out gear... I think.
    someone else can check that.
    This special ability works to save you from a BIG nuke or can be used in zerg situations w/ /drk.

    Its very fun.
    The most challenging part is getting the Ja's to go well. 30 seconds is not alot of time. one might want to pop this on ADL AFTER PD wears off to survive the first terraslash or somesuch..
    (3)
    Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
    --Beastmaster Forever--

  4. #4
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Xilk View Post
    Its very fun.
    The most challenging part is getting the Ja's to go well. 30 seconds is not alot of time. one might want to pop this on ADL AFTER PD wears off to survive the first terraslash or somesuch..
    Or to die solely to the additional effect attached to Tera Slash, and better understand that FFXI is designed to mirror the absurdity of the universe as a whole.

    Thinking about that situation, I imagine the incoming Monk SP being highly compatible with the incoming White Mage SP. If both jobs are already present, cobbling the two abilities together into the ghetto-est version of Perfect Defense imaginable seems like a good use for them.

    Well, if the Development Bros pick the version of the White Mage SP that is useful for 30 seconds rather than 60 seconds of flaccid disappointment.
    (2)

  5. #5
    Player Monchat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Xilk View Post
    just got off test server tinkering w/ new special ability and /drk
    I've a very good hp+ build on my galka mnk.

    player hp caps at 9999
    outside abyssea I was able to get 7104 (using hp gear, mantra and full melee+2)
    slight improvements to gear would make it ~7400
    IN Abyssea w/ ebon hoof, razed ruins and sanguine scythe, I had hp of 9743

    w/ soul eater, and the new special ability up, every punch does ~1000 in abyssea
    crit hits vs detector-types w/ arcane circle did 2.5k

    outside abyssea the best you could hope for is around + 370 damage per hit
    not sure if 100 fists will stack... didn't test it, but embrava, marches etc should probably get you to cap w/out gear... I think.
    someone else can check that.
    This special ability works to save you from a BIG nuke or can be used in zerg situations w/ /drk.

    Its very fun.
    The most challenging part is getting the Ja's to go well. 30 seconds is not alot of time. one might want to pop this on ADL AFTER PD wears off to survive the first terraslash or somesuch..
    at 1k damage per hit you loose 3k HP per attack round on average.

    If your numbers are right (350/hit outside abyssea), you lose on average 1k HP every attack round, ie -1k HP every 2 second. No one healer can keep up with that.
    (0)

  6. #6
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Xilk View Post
    just got off test server tinkering w/ new special ability and /drk
    I've a very good hp+ build on my galka mnk.

    player hp caps at 9999
    outside abyssea I was able to get 7104 (using hp gear, mantra and full melee+2)
    slight improvements to gear would make it ~7400
    IN Abyssea w/ ebon hoof, razed ruins and sanguine scythe, I had hp of 9743

    w/ soul eater, and the new special ability up, every punch does ~1000 in abyssea
    crit hits vs detector-types w/ arcane circle did 2.5k

    outside abyssea the best you could hope for is around + 370 damage per hit
    not sure if 100 fists will stack... didn't test it, but embrava, marches etc should probably get you to cap w/out gear... I think.
    someone else can check that.
    This special ability works to save you from a BIG nuke or can be used in zerg situations w/ /drk.

    Its very fun.
    who care about souleater zerg when 90% of HNM are resistant or build resitance to it
    + what Monchat said
    (3)

  7. #7
    Player Caketime's Avatar
    Join Date
    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by hiko View Post
    who care about souleater zerg when 90% of HNM are resistant or build resitance to it
    + what Monchat said
    He made a post about the new MNK ability in the thread discussing new abilities. Truly, he is a terrible man.
    (2)

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