I did miss those thanks, didn't realize I never set those up for DNC, though thinking about it makes sense since I don't bring it to VW. I also wouldn't factor atmacite as they could change and should be focused on your WS damage unless you think your melee damage for 5-30~ is gonna magically turn into 200+. Now there would be some bleed over depending if you used atmacite that happen to have DEX or ACC but for simplicity's sake I'll ignore them.
With Stalwart's + Braver's
Hit Rate (%) = 75 + floor( (602 - 540)÷2 ) - 2×(120 - 99)
Hit Rate (%) = 75 + 31 - 42
Hit Rate = 64%
With Stalwart's + Braver's + Aggressor:
Hit Rate (%) = 75 + floor( (627 - 540)÷2 ) - 2×(120 - 99)
Hit Rate (%) = 75 + 43 - 42
Hit Rate = 76%
With Stalwart's + Braver's + Hunter's XI w/ Bonus:
Hit Rate (%) = 75 + floor( (677 - 540)÷2 ) - 2×(120 - 99)
Hit Rate (%) = 75 + 68 - 42
Hit Rate = 95% (capped from 101%)
I bolded the math I'd consider "applicable". The reason I say this is because if you're banking on the melee for TP and you give your DDs Fighter's or Tactician you as a "melee for TP" COR would benefit from those greater than Hunter's if only you could decently hit the damn thing.
So with Stalwart's + Hunter's a COR can manage to cap your ACC in VW on just about anything (well maybe not Watcher but I don't think it's stats are that much worse than Ig). I don't agree with the idea of using hunter's over something else but to each his/her own.
So pretty much as long as you're keeping up Stalwart's full time (I think this should always be true) and have Hunter's Roll up or sushi you can hit acc cap... So my point still stands lol.
Disclaimer for anyone else reading, these numbers assume your gear is top notch (despite Afania's "thrown together" comment earlier), in other words attempting this on higher end VW as someone who's still working on building their sets your numbers likely won't come close.
Looking into the future expansion as it's supposed to cater to end gamers I hope they keep giving us temps lol.


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