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  1. #61
    Player Cabalabob's Avatar
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    Mar 2011
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    321
    Character
    Cabalabob
    World
    Phoenix
    Main Class
    SMN Lv 99
    Again if you are doing that for every fight the penalty is going to add up, 9 seconds + the 10~ seconds it takes to swap the spells is a big chunk of time where all you can do is swing your swords. Also if you're only doing it for traits you can already do that now, traits aren't effected by cooldown. Can you honestly see yourself in dyna swapping spells every other fight just to get TH1-2 on a mob? If you fight 100 mobs that's 15 minutes of down time that's a hefty amount of your dyna time without casting.
    (1)

  2. #62
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
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    2,273
    Quote Originally Posted by Cabalabob View Post
    Again if you are doing that for every fight the penalty is going to add up, 9 seconds + the 10~ seconds it takes to swap the spells is a big chunk of time where all you can do is swing your swords. Also if you're only doing it for traits you can already do that now, traits aren't effected by cooldown. Can you honestly see yourself in dyna swapping spells every other fight just to get TH1-2 on a mob? If you fight 100 mobs that's 15 minutes of down time that's a hefty amount of your dyna time without casting.
    I already have this on THF while I'm waiting for step/flourish to be up. I don't see any difference. Dyna on blu/dnc, Flourish/Step, 1 melee swing/ranged attack to set TH on it, 10 secs to set new trait, step again, 5 secs later flourish, 4 secs later spells are ready. You only lost out if you procced in the first 4 JAs.
    (0)

  3. #63
    Player Cabalabob's Avatar
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    Mar 2011
    Posts
    321
    Character
    Cabalabob
    World
    Phoenix
    Main Class
    SMN Lv 99
    I'm still only seeing abuse of traits which you can already do. Even so it's not worth the time taken even if you don't include the in battle time, 10 seconds to set 10-19 to set back after battle (depending on if you're confident enough to pull without spells or not) it will add up and in the time it will have taken to do that eventually you'll reach the point where it would have been more efficient to have just used the time for extra pulls and procced em. Maybe if we were getting an unbalanced level of TH like TH7 it would be worth it but we are talking TH 1-2.

    The only time I could see myself resetting is if I didn't mean to set a spell, if my spell set isn't the current proc in aby or VW or if I was experimenting with my spell set and decided "this doesn't work as well as this might, maybe I'll swap it for this". None of those are worth the 1 min timer, while deciding I don't want to play magical BLU now I want to play Physical BLU would require a complete overhaul and be worth the reset timer.

    There might be times it gets abused but there are a lot of things that get abused which shouldn't which are much worse than resetting a few spells at shorter time cost. e.g FC parties, CW farming, that save tp COR roll(before it was nerfed), Cruor for Gil. I could go on but point is there are far worse things that have less penalty behind them, if you feel so strongly about not abusing things then don't abuse them.
    (1)

  4. #64
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
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    2,273
    Regardless of your argument, SE already said that they won't remove it, and I don't ever see there possibly being a strong enough case to do so. The main argument for it is solely VW procs, and there are other ways to get around that issue.
    (0)

  5. #65
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Komori View Post
    Cut it down to 30 seconds at least or only remove the cooldown in Voidwatch somehow. But voidwatch is stupid on BLU, I'd rather Blue Mage not have a place in Voidwatch via no procs then to go on it now.
    Agree, 30 seconds should be a good solution for this problem.
    (0)

  6. #66
    Player Xilk's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    733
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    The cooldown is good the way it is. The idea between changing spells is to have that layer of strategic play to bluemage. The job is supposed to be used strategically that way, and its fun that way.

    getting rid of cool down would be a poor choice, and I'm glad SE does not intend to do so.
    (4)
    Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
    --Beastmaster Forever--

  7. #67
    Player Scuro's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    Agreed, people stop making these idiotic topics of how to overpower a great job, I mean sure it gives me a reason to come into the BLU threads and kick some teeth in. Yet honestly BLU needs more ways to strategically manipulate their spells, not just dumb them down so any ignorant Abyssea burning MF can pick it up and run with it.... We get enough of that shit and we don't need more!
    (2)

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  8. #68
    Player Trisscar's Avatar
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    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Babekeke View Post
    I already have this on THF while I'm waiting for step/flourish to be up. I don't see any difference. Dyna on blu/dnc, Flourish/Step, 1 melee swing/ranged attack to set TH on it, 10 secs to set new trait, step again, 5 secs later flourish, 4 secs later spells are ready. You only lost out if you procced in the first 4 JAs.
    Steps don't generally take a full minute until you can use the next one, though. I don't think it takes that long even while weakened and slowed.

    Also I don't see why Blue Mage should be overhauled around one event. Just cut down on the number of proc so one Blue Mage can cover them all.
    (1)

  9. #69
    Player Babekeke's Avatar
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    Mar 2011
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    Windurst
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    2,273
    Quote Originally Posted by Cabalabob View Post
    Again if you are doing that for every fight the penalty is going to add up, 9 seconds + the 10~ seconds it takes to swap the spells is a big chunk of time where all you can do is swing your swords.
    Quote Originally Posted by Babekeke View Post
    I already have this on THF while I'm waiting for step/flourish to be up.
    Quote Originally Posted by Trisscar View Post
    Steps don't generally take a full minute until you can use the next one, though.
    You missed the part that I was referring to. I wasn't saying that there's 1 min between steps lol. Oh, and slow/weakened don't affect JAs.

    All BLU needs is macroable spell sets, so you only lose the 1 min cooldown, not all the extra time looking for the spells you need to set.
    (0)

  10. #70
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Babekeke View Post
    All BLU needs is macroable spell sets, so you only lose the 1 min cooldown, not all the extra time looking for the spells you need to set.
    I like the idea of macro spell sets, but I object to the reduction or outright removal of the cool down.

    If square did that, they'd likely nerf Blue Mage into oblivion as other posters have pointed out.

    I also object to the ability to have all spells available at all times, for the same reason.

    Honest, I don't get where all this is even coming from. Blue Mage has worked just fine the way it is for a long time, it didn't become an issue until Voidwatch. Adjust the content, not the job.
    (1)

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