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  1. #21
    Player Myo's Avatar
    Join Date
    Mar 2011
    Location
    Gha Naboh Matriarchate
    Posts
    25
    Character
    Myou
    World
    Siren
    Main Class
    DNC Lv 99
    Quote Originally Posted by Fynlar View Post
    I don't know if you've actually done Assault/Salvage at level 99, but if you did you'd realize it's mostly extremely easy content by level 99 standards. The fact that it requires you to drag along 2 other people "just because" is kind of an insult, especially when everyone already KNOWS that there are tricks to get around actually having to take 3+ people inside the event.
    I've done more salvage in the past year then more people have done in their entire FFXI career. And you can't kill the SSR boss solo, nor can you get there with enough time to kill it without multiboxing if you go for 4 cottons and then the linen from boss. And SSR is where the most Alex drops.
    (0)
    Last edited by Myo; 11-06-2012 at 03:36 PM.

  2. #22
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    you can't kill the SSR boss solo
    Yes you can. It requires you to make some pointless/self-defeating sacrifices but it's certainly possible.

    Besides, people arn't asking for the content itself to be adjusted, just making it so that we can enter alone. I'm pretty sure most people that farm salvage know that farming with 2 is the most effective way but the problem is that we arn't allowed to do that, either. If your stance is that 24 levels later its still too hard for you to solo then it wouldn't make any difference to you if other people could enter solo because they wouldn't be able to clear it.

    Still, like I said above, unless they fix the servers so that salvage is unable to be congested, I think I'd take being limited by the three-person requirement over needing to wait for people who don't have a clue what they're doing to finish in there before I'm allowed to enter.
    (2)
    Last edited by Kincard; 11-06-2012 at 07:26 PM.

  3. #23
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    The content should dictate manpower requirements, not arbitrary limitations.
    (8)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  4. #24
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Agreed, no event should really force you to go with a certain amount of people unless you just cant do it. If it were hard enough it took 3 or more lv99s, that would be one thing, I have no doubt Neo-Salvage will need that many people, but Assaults & Salvage are both soloable by 1~2 lv99s, there is no real reason it should force us to go with 3 players, especially when its content meant for players 24 levels lower than us.
    (0)

  5. #25
    Player JohnGotti's Avatar
    Join Date
    Oct 2012
    Posts
    27
    Character
    Greffex
    World
    Quetzalcoatl
    Main Class
    RDM Lv 1
    Quote Originally Posted by Luvbunny View Post
    You did not get the memo that the way players play this game has changed. Especially since Abyssea was released. Teamwork and co-operation is all great, meeting random new players is nice too, but a lot of people just want to log in and play, and not bother trying to set up things. You know how those random shouts usually end up anyway, half the people have no access but curious, and end up adding more delays. The other half are great but end up leaving because they see disasters coming miles ahead.
    Wait what memo ? Certain aspects of the game have changed, however Odin 2, Neo omega, Legion would like to have a word with you, i'd love to see you log in solo and do these events on your own.

    Ffxi has always been about teamwork and with the new expansion been endgame content only more of it is surely to come.
    (1)

  6. #26
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Myo View Post
    I've done more salvage in the past year then more people have done in their entire FFXI career. And you can't kill the SSR boss solo, nor can you get there with enough time to kill it without multiboxing if you go for 4 cottons and then the linen from boss. And SSR is where the most Alex drops.
    You can if you're BLU. Just put DoT on the boss to prevent it goes idle when it charmed. Should only take about 10 min.

    BLU can also AoE burn mobs on F 1 2 3 4, which allow much faster killing speed solo, especially if you bring a couple of med for MP. Once I did over 20k~25k dmg in 1 sec by pop Fanatic, 2hr then spams WoR+ B.typhoon with Efflux/CA and pull 5~8 mobs. When you run out of MP pop dusty elixir/megaelixir and spam more, then sleep everything with dreamflower+sheep song when Fanatic wear. When you can deal 1~2.6k dmg on 5~10 mobs, that's pretty fast kill.

    Any other job that's not BLU I imagine it will have hard time clearing everything solo though.


    Quote Originally Posted by Myo View Post
    Why does every event need to be soloable? What happened to teamwork and cooperation? I like salvage as a 3+ minimum person event. It's way more interesting and fun then soloing Dynamis... Besides, if salvage was soloable and/or more alexandrite were on the market, the price of alexandrites would drop and people making money off them would still make the same amount even if they aquired more from each salvage. Only thing you'd start to see a lot more of is bandwagon mythics.
    The problem is NOT that it's not soloable, nor ppl don't want to team up. The problem is that solo gives higher gil/hr in dyna than team up in salvage. If you avg 100 alex a run in SSR, split with 3 person, that's 33 alex per person. Selling alex at 20k gives 660k, after 1.5hr of work plus time to gather+ farm AP for it. How much gil you can farm solo in dyna on BST after 2hr? Certainly higher than 660k even with worst competition.

    So what's the point to team up? There are no point, you just lose profit when you team up with other ppl, unless they're willing to give you alex for free(then again, you may as well team up in dyna for 600 coins and get all 600 coins for free too). You'd better spend time in dyna instead of spend time in salvage unless you have mule to get you in.

    Current SSR alex gain only allow 1, at very best, 2 person in there, unless the drop of alex doubled.
    (1)
    Last edited by Afania; 11-06-2012 at 11:43 PM.

  7. #27
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    The issue I see is that OG Salvage has two conflicting mechanics at work with the level cap of 99.

    The way salvage doles out rewards punishes groups, because better performance leads only to a faster clear rather than more substantial rewards in almost all cases. The only thing that a group of three adds is the need to split the Alexandrite rewarded among all three parties, reducing what each party receives for his or her time.

    Salvage punishes attempts to solo it by flat-out not allowing you to enter solo, unless you take advantage of specific entrance mechanics. Two mules or something similar are required to enter "solo".

    The result is an event that is most appropriate and most rewarding for one (maybe two) person(s) but requires a group of three or more bodies to enter. For those reasons, this restriction feels very artificial and ...well... restrictive compared to most restrictions.

    If content can be soloed, it should be open to that. If content requires a group, it should actually require the group or at least try to.
    (3)

  8. #28
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,121
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99

    ><)))°€

    One might imagine that they would need to reduce the amount of rewards so that it is balanced, similar to Assault. While I doubt anyone cares for Assault “rewards” (other than Nyzul Isle Investigation/Uncharted Region (former probably only for completion's sake)), in Salvage, users might actually get upset by less alexandrite and armour yield.

    I'll quote an old reply:

    Quote Originally Posted by Camate View Post
    We are aware that with the current level of difficulty, it is possible to clear things with less than three people. However, we do not have plans of changing it so that you can solo/duo this content due to the fact that the "cost" of Assault-related content is 3 tags. Therefore, the rewards, and other aspects, are balanced for the "cost" of 3 people or more entering.
    It is no doubt certain that they know how people do Salvage and Assault in general, so this reasoning does surely get lots of rolling eyes. It already did at level 75, and what are we now... 99'ish?

    I do hope they will get into adjusting the Treasures that are of Aht Urhgan soon, though even more so I hope they'll actually do something they deserve to be done with! Looking at Salvage II, it doesn't look too good, which is expected, I guess, but I shall wait and see, before I judge thee.
    (0)
    ...or so the legend says.


  9. #29
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by SpankWustler View Post
    The issue I see is that OG Salvage has two conflicting mechanics at work with the level cap of 99.

    The way salvage doles out rewards punishes groups, because better performance leads only to a faster clear rather than more substantial rewards in almost all cases. The only thing that a group of three adds is the need to split the Alexandrite rewarded among all three parties, reducing what each party receives for his or her time.

    Salvage punishes attempts to solo it by flat-out not allowing you to enter solo, unless you take advantage of specific entrance mechanics. Two mules or something similar are required to enter "solo".

    The result is an event that is most appropriate and most rewarding for one (maybe two) person(s) but requires a group of three or more bodies to enter. For those reasons, this restriction feels very artificial and ...well... restrictive compared to most restrictions.

    If content can be soloed, it should be open to that. If content requires a group, it should actually require the group or at least try to.
    Honestly though, I'm totally fine with salvage requires 3 players to enter, as long as SSR drops 150~180 alex avg with 3 players.
    (0)

  10. #30
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Afania View Post
    Honestly though, I'm totally fine with salvage requires 3 players to enter, as long as SSR drops 150~180 alex avg with 3 players.
    But how are you gonna do that? Just artificially increase the drop rate? Then people would just bring mules. Otherwise you'd have to reinvent the event completely, because unlike other party-friendlier farming grounds (Dynamis for example) it has a fixed amount of loot that can be cleared solo/2box. If you wanna increase that amount to a degree that it can't be farmed completely with just one person then you may as well wait for the Salvage remake, because it would alter the event completely.

    I think regular Salvage is fine as it is now (aside from the entry limit). Incorporate the changes into the Salvage remake and solo people can still do old Salvage, while groups can try to tackle new Salvage.
    (2)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

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