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  1. #421
    Player Fanugu's Avatar
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    Mar 2011
    Posts
    14
    Character
    Fanugu
    World
    Siren
    Main Class
    RDM Lv 99
    Personally I'm against the idea of "leeching" experience points but my definition of leeching doesn't necessarily imply low lvl as I did XP at ~Lv 50 but with refresh/mp+ atmas and abyssite I could still spam Cure 3 and haste and also did chests and kept track of lights. Meanwhile a 90WHM wearing a Maat's cap and dual-wielding Charm wands hid inside of a Martello and periodically ran to the NPC to refresh pages. Who's the leech lol?

    My suggestion as an alternative to removing the level restriction would be to set a level requirement in existing Abyssea zones to 65+ and to add capped Abyssea zones designed specifically for levelling/skilling-up from 10(20?)-65. Abyssea-Qufim (10-30), Abyssea-Yuhtunga Jungle (30-50), and Abyssea-Bibiki Bay/Purgo-Nurgo Isle (50-75) perhaps? They would include a zone imposed level range (require a certain level to enter and cap/level sync at upper limit) and include NMs that would be difficult for a sync'd alliance to take down, and which dropped gear appropriate for the level range of that zone.

    This would allow people to earn experience equivalent to the existing Abyssea zones (even better really because you wouldn't start off with gimped xp) but allow and require players to actually earn the xp instead of standing around and opening Gold chests for NPC loot.

    On the same hand, I think many players have mixed feelings to seeing another Abyssea-related expansion and looking forward to an expansion that hopefully does not center around Abyssea.

    As a side note I wish there was a way to implement a "heart-rate" system or something similar, which gauged the amount of work you are doing in an experience party and scaled down the XP you received and determines whether you get credit or not on Dominion Ops battles. So people that AFK for over a set time threshold or don't take any actions besides updating pages wouldn't get the same XP as someone busting their ass. This kind of system would be hard to implement (although Besieged/Campaign Ops/WoE operate in a similar fashion) and would have its downfalls and I'm sure it will never be taken seriously but it was just a thought. I suppose most of the people who do work very hard in an XP party will be capping xp on most of their jobs relatively soon anyway and you'll see more Cruor farming parties then anything else. Hell I capped my XP/merits on my main jobs a couple wks ago just doing LS events in Abyssea lol.
    (0)

  2. #422
    Player tanng's Avatar
    Join Date
    Mar 2011
    Posts
    6
    Character
    Tanng
    World
    Siren
    Main Class
    THF Lv 90
    make it so you need to be level 75 before you even enter abyssea, because the rest of the game is lefted out because of this issue. hit 30 abyssea all done no fun and no progress, what about new people joining they are forgotten about, how will they eva level if no one will make a normal exp party for them all to join. and just bored of people standing around making the whole place lag lol.
    (0)

  3. #423
    Player Vivik's Avatar
    Join Date
    Mar 2011
    Location
    Asura
    Posts
    392
    Character
    Vivik
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Fanugu View Post
    Personally I'm against the idea of "leeching" experience points but my definition of leeching doesn't necessarily imply low lvl as I did XP at ~Lv 50 but with refresh/mp+ atmas and abyssite I could still spam Cure 3 and haste and also did chests and kept track of lights. Meanwhile a 90WHM wearing a Maat's cap and dual-wielding Charm wands hid inside of a Martello and periodically ran to the NPC to refresh pages. Who's the leech lol?

    My suggestion as an alternative to removing the level restriction would be to set a level requirement in existing Abyssea zones to 65+ and to add capped Abyssea zones designed specifically for levelling/skilling-up from 10(20?)-65. Abyssea-Qufim (10-30), Abyssea-Yuhtunga Jungle (30-50), and Abyssea-Bibiki Bay/Purgo-Nurgo Isle (50-75) perhaps? They would include a zone imposed level range (require a certain level to enter and cap/level sync at upper limit) and include NMs that would be difficult for a sync'd alliance to take down, and which dropped gear appropriate for the level range of that zone.

    This would allow people to earn experience equivalent to the existing Abyssea zones (even better really because you wouldn't start off with gimped xp) but allow and require players to actually earn the xp instead of standing around and opening Gold chests for NPC loot.

    On the same hand, I think many players have mixed feelings to seeing another Abyssea-related expansion and looking forward to an expansion that hopefully does not center around Abyssea.

    As a side note I wish there was a way to implement a "heart-rate" system or something similar, which gauged the amount of work you are doing in an experience party and scaled down the XP you received and determines whether you get credit or not on Dominion Ops battles. So people that AFK for over a set time threshold or don't take any actions besides updating pages wouldn't get the same XP as someone busting their ass. This kind of system would be hard to implement (although Besieged/Campaign Ops/WoE operate in a similar fashion) and would have its downfalls and I'm sure it will never be taken seriously but it was just a thought. I suppose most of the people who do work very hard in an XP party will be capping xp on most of their jobs relatively soon anyway and you'll see more Cruor farming parties then anything else. Hell I capped my XP/merits on my main jobs a couple wks ago just doing LS events in Abyssea lol.
    Thank you for making a completely off-topic post.
    (0)
    Vivik- Asura
    Do you know who you really are? Are you sure it’s really you?

  4. #424
    Player Mordanthos's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    144
    Character
    Mordanthos
    World
    Phoenix
    Main Class
    WAR Lv 90
    even if they made an expansion not revolved around abyssea, it wouldnt change anything simply because the dominion ops pages that give u 5k exp...will still give u 5k exp, so when a new lvl cap comes, guess where everyone is still going to go and lvl up? yeah thats right, Abyssea altep conflux 8, or abyssea Ulegearand conflux 5 Bluffalo, so it doesnt really matter if they "try" to make a new expasion that forces people out of abyssea to lvl, cuz they will still use it as the primary means to get that quick 5k exp for 5 dum kills. And since the mobs scale with how fast u kill them, u can easily do it to lvl 95, or 99, or 999, it doesnt matter, 5k exp for 5 kills will always be 5k exp for 5 kills

    Abyssea has forever changed and broken the game until they seriously nerf the crap out of those pages to once a earth day for exp rewards, cuz 5k every few seconds is rediculous and the reason we are in this stupid predicament
    (0)
    Last edited by Mordanthos; 03-19-2011 at 10:26 PM.

  5. #425
    Player Pharaun's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    72
    Quote Originally Posted by Gilraen View Post
    I have to disagree with alot of the sentiment around lowering the level requirement. I think it's not high enough, myself, because leeches contribute nothing to the battles, they just plant their ass down within exp distribution range and do nothing. But then I don't much approve of PLs, either. Also, there's plenty of low level gear. The 'catch' is that it's low level, providing barely a shadow of what high level gear does. But that's the point. You aren't running around at low level slaughtering gods, you're killing rabbits and worms! You don't need epic equipment.

    People need to quit trying to find ways to turn FFXI into WoW, seriously.
    It's been stated many times in this thread but it bears repeating since so many people can't seems to grasp the concept.

    If you have more than 5-6 people contributing (DDing, Healing, Pulling) to an abyssea exp party then urdoingitrong.
    (0)

  6. #426
    Player
    Join Date
    Mar 2011
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    211
    Quote Originally Posted by Pharaun View Post
    It's been stated many times in this thread but it bears repeating since so many people can't seems to grasp the concept.

    If you have more than 5-6 people contributing (DDing, Healing, Pulling) to an abyssea exp party then urdoingitrong.
    you mean 5-6 competent people. Pick ups usually don't even have that.
    (0)

  7. 03-20-2011 06:39 AM
    Reason
    This post has been deleted due to trolling.

  8. #427
    Player Vivik's Avatar
    Join Date
    Mar 2011
    Location
    Asura
    Posts
    392
    Character
    Vivik
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Mordanthos View Post
    even if they made an expansion not revolved around abyssea, it wouldnt change anything simply because the dominion ops pages that give u 5k exp...will still give u 5k exp, so when a new lvl cap comes, guess where everyone is still going to go and lvl up? yeah thats right, Abyssea altep conflux 8, or abyssea Ulegearand conflux 5 Bluffalo, so it doesnt really matter if they "try" to make a new expasion that forces people out of abyssea to lvl, cuz they will still use it as the primary means to get that quick 5k exp for 5 dum kills. And since the mobs scale with how fast u kill them, u can easily do it to lvl 95, or 99, or 999, it doesnt matter, 5k exp for 5 kills will always be 5k exp for 5 kills

    Abyssea has forever changed and broken the game until they seriously nerf the crap out of those pages to once a earth day for exp rewards, cuz 5k every few seconds is rediculous and the reason we are in this stupid predicament
    Dominion scales according to level. So no, not everyone gets 5k xp from them.
    (0)
    Vivik- Asura
    Do you know who you really are? Are you sure it’s really you?

  9. #428
    Player HFX7686's Avatar
    Join Date
    Mar 2011
    Posts
    344
    Character
    Meare
    World
    Bahamut
    Main Class
    RDM Lv 90
    Quote Originally Posted by Vivik View Post
    Dominion scales according to level. So no, not everyone gets 5k xp from them.
    Don't each Dom Ops have different scales or are they all the same? I've only done a few up til now.
    (0)

  10. #429
    Player Vivik's Avatar
    Join Date
    Mar 2011
    Location
    Asura
    Posts
    392
    Character
    Vivik
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by HFX7686 View Post
    Don't each Dom Ops have different scales or are they all the same? I've only done a few up til now.
    They scale in two different ways. According to level and according to the star difficulty of the mobs.
    (0)
    Vivik- Asura
    Do you know who you really are? Are you sure it’s really you?

  11. #430
    Player HFX7686's Avatar
    Join Date
    Mar 2011
    Posts
    344
    Character
    Meare
    World
    Bahamut
    Main Class
    RDM Lv 90
    Quote Originally Posted by Vivik View Post
    They scale in two different ways. According to level and according to the star difficulty of the mobs.
    Doesn't the star difficulty change according to how many have been killed and the level of the player? I've been working on my staff trials in Abyssea while dragging along my husband's character to leech his subjobs to 49 and he always got different star levels than I did.


    Quote Originally Posted by Pharaun View Post
    If you have more than 5-6 people contributing (DDing, Healing, Pulling) to an abyssea exp party then urdoingitrong.
    This. No one seems to understand this.

    If you don't like the way people leech in Abyssea you don't need to be in an alliance of 18 people to exp there. Take an old style party of 6 if you want, as long as you have melee DD and a magic DD in there somewhere. You could even (gasp) skill chain and magic burst if you so desired.

    My friend and I did 100k cruor in about 2 hours just on NIN and BLM, one of us killing bunnies the other puks. And we never screwed up the order because there were only two of us.
    (0)

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