Personally I'm against the idea of "leeching" experience points but my definition of leeching doesn't necessarily imply low lvl as I did XP at ~Lv 50 but with refresh/mp+ atmas and abyssite I could still spam Cure 3 and haste and also did chests and kept track of lights. Meanwhile a 90WHM wearing a Maat's cap and dual-wielding Charm wands hid inside of a Martello and periodically ran to the NPC to refresh pages. Who's the leech lol?
My suggestion as an alternative to removing the level restriction would be to set a level requirement in existing Abyssea zones to 65+ and to add capped Abyssea zones designed specifically for levelling/skilling-up from 10(20?)-65. Abyssea-Qufim (10-30), Abyssea-Yuhtunga Jungle (30-50), and Abyssea-Bibiki Bay/Purgo-Nurgo Isle (50-75) perhaps? They would include a zone imposed level range (require a certain level to enter and cap/level sync at upper limit) and include NMs that would be difficult for a sync'd alliance to take down, and which dropped gear appropriate for the level range of that zone.
This would allow people to earn experience equivalent to the existing Abyssea zones (even better really because you wouldn't start off with gimped xp) but allow and require players to actually earn the xp instead of standing around and opening Gold chests for NPC loot.
On the same hand, I think many players have mixed feelings to seeing another Abyssea-related expansion and looking forward to an expansion that hopefully does not center around Abyssea.
As a side note I wish there was a way to implement a "heart-rate" system or something similar, which gauged the amount of work you are doing in an experience party and scaled down the XP you received and determines whether you get credit or not on Dominion Ops battles. So people that AFK for over a set time threshold or don't take any actions besides updating pages wouldn't get the same XP as someone busting their ass. This kind of system would be hard to implement (although Besieged/Campaign Ops/WoE operate in a similar fashion) and would have its downfalls and I'm sure it will never be taken seriously but it was just a thought. I suppose most of the people who do work very hard in an XP party will be capping xp on most of their jobs relatively soon anyway and you'll see more Cruor farming parties then anything else. Hell I capped my XP/merits on my main jobs a couple wks ago just doing LS events in Abyssea lol.

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