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  1. #211
    Player Godofgods's Avatar
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    Mar 2011
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    Godofgods
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    Odin
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    DRK Lv 99
    I just don't see how this Nerf is going to work as intended. Inflation and RMT was the problem (so they say). Inflation due to large amounts of money coming in, and none (or not much) going out. - Taking away the money coming in, could be considered a start, but you still have the same amount already in circulation. If it ain't being taken out then things wont change much. And if enough does start to be taken out, then the income wouldn't be as big a problem to begin with.

    To combat RMT is the biggest joke of a reason for this Nerf. This is only going to help RMT's overall. Unless Gil is free for all, or everything is obtainable by quest only, RMT's are going to be around. And unless SE tracks down all the RMT's physical location and murder's them, RMT will continue to stick around.

    That being said, best bet is make ppl rely on them as little as possible. That is exactly what curor/blinker did. Absolutely anyone can farm curor and trade for gill. Enough mobs for all. Highly skilled to new players could get it done. Proof of it is the RMT's prices. They used to be around $10+ per mill a few years back. Once curor became popular, their prices dropped to like $4.99/mil. The day after those blinkers were nerfed, the price jumped to $8.99 again. Granted with blinkers their supply was increased, but more relevantly, their demand for any product plummeted. This Nerf is only going to increase player demand of RMT Gil again.

    And the idea that they cant find/stop a large amount of these RMT's is a joke quite honestly. When you see things like this and this; and you see the same things in front of Choco blinker NPC, the idea that they couldn't be found in time kinda losses and credibility. And the FC RMT's, it's kinda impossible NOT to find them. Large camp, massive amount of ppl standing around, the never ending /shouts and /yells in jeuno 24/7... Its all kinda hard to miss.

    If the 'special' task force actually went after this ppl fast and often like they should, That combined with the easy of blinkers alone should make their business of Gil selling suffer drastically. Combine all that with some new ways to start taking larger amounts of gill out of the economy, they might be able to gain a foothold again the inflation and RMT at the same time. And it would be done without having to screw over everyone in the process.

    All in all, i don't see this Nerf accomplishing either goal on its own. It will cause more problems then it could possibly solve.
    (0)

  2. #212
    Player Arcon's Avatar
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    Mar 2011
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    San d'Oria
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    2,753
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    Arcon
    World
    Leviathan
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    PLD Lv 99
    Quote Originally Posted by Godofgods View Post
    I just don't see how this Nerf is going to work as intended. Inflation and RMT was the problem (so they say).
    SE never even mentioned RMT at all. This garbage was made up by hysterical players.

    Quote Originally Posted by Godofgods View Post
    Inflation due to large amounts of money coming in, and none (or not much) going out. - Taking away the money coming in, could be considered a start, but you still have the same amount already in circulation. If it ain't being taken out then things wont change much.
    Most recent events either allow (Voidwatch), encourage (Meeble Burrows) or even enforce (Legion, Einherjar) removal of money from the circulation through NPC interactions.

    Quote Originally Posted by Godofgods View Post
    And if enough does start to be taken out, then the income wouldn't be as big a problem to begin with.
    So what's your solution? Up the price of every NPC-related activity to 1M? So how would that be different from SE's move? It's a matter of balance, you can't just shout "create money" or "remove money" and think that will fix the problem.
    (4)
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  3. #213
    Player Mirage's Avatar
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    Mar 2011
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    Quote Originally Posted by Godofgods View Post
    To combat RMT is the biggest joke of a reason for this Nerf. This is only going to help RMT's overall. Unless Gil is free for all, or everything is obtainable by quest only, RMT's are going to be around. And unless SE tracks down all the RMT's physical location and murder's them, RMT will continue to stick around.

    That being said, best bet is make ppl rely on them as little as possible. That is exactly what curor/blinker did. Absolutely anyone can farm curor and trade for gill. Enough mobs for all. Highly skilled to new players could get it done. Proof of it is the RMT's prices. They used to be around $10+ per mill a few years back. Once curor became popular, their prices dropped to like $4.99/mil. The day after those blinkers were nerfed, the price jumped to $8.99 again. Granted with blinkers their supply was increased, but more relevantly, their demand for any product plummeted. This Nerf is only going to increase player demand of RMT Gil again.
    Well, the problem with "make people not have to rely on gil" solution is that it's basically fixing rmt by destroying the economy. Taken to the extreme, it could make people stop trusting gil as a reliable method of payment, and then what do we do? I'd rather not have to buy my food by trading a chef 4 byne bills instead of buying it with gil on the AH.
    (0)

  4. #214
    Player Godofgods's Avatar
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    Mar 2011
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    Godofgods
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    Odin
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    DRK Lv 99
    Quote Originally Posted by Mirage View Post
    Well, the problem with "make people not have to rely on gil" solution is that it's basically fixing rmt by destroying the economy. Taken to the extreme, it could make people stop trusting gil as a reliable method of payment, and then what do we do? I'd rather not have to buy my food by trading a chef 4 byne bills instead of buying it with gil on the AH.
    I didnt mean 'not rely on gil' i ment for some ppl to not have to rely on RMT's gill selling.


    Quote Originally Posted by Arcon View Post
    So what's your solution? Up the price of every NPC-related activity to 1M? So how would that be different from SE's move? It's a matter of balance, you can't just shout "create money" or "remove money" and think that will fix the problem.
    With inflation, the idea of create or remove money seems to be at the heart of the issue actually.
    But you are right in that It's a matter of balance. Before blinkers we had a somewhat balanced economy in terms of gill created and gill removed. The blinkers unbalanced that by increasing the gill created. Which leaves two options, remove it, or increase the gill removed to counter it.

    Personally, id rather chose the option to re-balance by increasing the removal. Reason why is because this method allows more players to get more things done. In the last year, players have been able to get crafts skilled, weapons and armor made. Dyna currency demand increased. Even ppl buying the HmP's and riftdross. It simply allowed them to get more done over all, then before the blinkers. Id rather keep that trend.

    Personally, i haven't bothered with any of those things i mentioned. Nor have i ever traded Curor in for blinkers before. So I'm not merely 'whining because my methods were hurt' or anything. I just think its a better system that way. Granted, just increasing removal methods along might not be enough. But id rather explore options along that path; not only nerfing blinkers.
    (0)

  5. #215
    Player Winrie's Avatar
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    Jun 2011
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    Winrie
    World
    Valefor
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    WHM Lv 99
    I don't remember very many times where SE actually said "were nerfing this because RMT abuse it" so to me that defense is quite mundane. Myself and others have seen lines of mules using that quest npc, lines of mules using npcs to sell, constant 24/7 shouts for fell cleaves with rmt pling on every server. Gil used to be around 20 a mil then dived to 5 a mil with blinkers BECAUSE PLAYERS DIDN'T STRUGGLE TO MAKE GIL WITH BLINKERS THUS NO ONE NEEDED TO PURCHASE GIL. Now that blinking is nerfed Gil has shot back up, rmt are still at it and the price for a cleave gas increased. Pretending this had nothing to do with RMT is foolish, sure players abuse it too but not every player controls an alliance worth of characters running a business across all servers to abuse it.
    (0)

  6. #216
    Player Llana_Virren's Avatar
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    Apr 2012
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    Okinawa, Japan!!
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    Character
    Llana
    World
    Lakshmi
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    Quote Originally Posted by Winrie View Post
    I don't remember very many times where SE actually said "were nerfing this because RMT abuse it" so to me that defense is quite mundane. Myself and others have seen lines of mules using that quest npc, lines of mules using npcs to sell, constant 24/7 shouts for fell cleaves with rmt pling on every server. Gil used to be around 20 a mil then dived to 5 a mil with blinkers BECAUSE PLAYERS DIDN'T STRUGGLE TO MAKE GIL WITH BLINKERS THUS NO ONE NEEDED TO PURCHASE GIL. Now that blinking is nerfed Gil has shot back up, rmt are still at it and the price for a cleave gas increased. Pretending this had nothing to do with RMT is foolish, sure players abuse it too but not every player controls an alliance worth of characters running a business across all servers to abuse it.
    When it comes to economics there's no difference between a legit player in a FC party, and an RMT mule. In both cases "artificial gil" is pumped into circulation. RMTs typically do not spend the gil, they pile it up and wait for a purchase.

    The legit players, one could argue, were a greater influence on the economy because they would immediately (or weekly) convert all their Cruor and buy whatever they were saving it up for. This was immediate and continuous injection of "artificial gil" directly into circulation.
    (4)


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  7. #217
    Player Mirage's Avatar
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    Quote Originally Posted by Winrie View Post
    Now that blinking is nerfed Gil has shot back up, rmt are still at it and the price for a cleave gas increased.
    Definitely not true on my server, at least. It didn't take long until I saw shouts with several hours extra leech time for the same 1 million gil, and even yesterday I saw shouts offering 5 hours for 300k, rather than the usual 6 hours for 500k. That's 23k less gil per hour, after the price had stayed stable at 500k/6hours for months.
    (0)

  8. #218
    Player Godofgods's Avatar
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    Mar 2011
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    Godofgods
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    Odin
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    DRK Lv 99
    Quote Originally Posted by Winrie View Post
    I don't remember very many times where SE actually said "were nerfing this because RMT abuse it" so to me that defense is quite mundane. Myself and others have seen lines of mules using that quest npc, lines of mules using npcs to sell, constant 24/7 shouts for fell cleaves with rmt pling on every server. Gil used to be around 20 a mil then dived to 5 a mil with blinkers BECAUSE PLAYERS DIDN'T STRUGGLE TO MAKE GIL WITH BLINKERS THUS NO ONE NEEDED TO PURCHASE GIL. Now that blinking is nerfed Gil has shot back up, rmt are still at it and the price for a cleave gas increased. Pretending this had nothing to do with RMT is foolish, sure players abuse it too but not every player controls an alliance worth of characters running a business across all servers to abuse it.
    Thats quite true IMO. While SE may not have mentioned RMT directly, they are connected. But seeing lines of mules lined up at quest npc could simply be made illegal. Justified or not, it would have help keep inflation down longer. And its kinda hard for the STF to miss something like that in-game.

    And this method of acquiring gill did rly hurt the RMT due to ppl simply not needing to use their service. The Nerf will make it harder for a lot of ppl to make Gil, especially those with limited time. Which will drive up demand on RMT gill selling.



    Quote Originally Posted by Mirage View Post
    Definitely not true on my server, at least. It didn't take long until I saw shouts with several hours extra leech time for the same 1 million gil, and even yesterday I saw shouts offering 5 hours for 300k, rather than the usual 6 hours for 500k. That's 23k less gil per hour, after the price had stayed stable at 500k/6hours for months.
    Definitely not the case on Odin. Prices for FC shouts lately have remained the same. (around 100k/hour). But considering you cant get some of that gill back through curor, you could say that you are effectively paying a lot more.
    (0)

  9. #219
    Player Mirage's Avatar
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    Well, to be fair, whenever there is just a single FC party in progress, prices for that party are about the same as before. However, whenever there is another one, they quickly decrease several tens of thousands per hour, which indicates that there probably isn't enough people willing to pay 100k/h to fill two alliances anymore.

    Before the nerf, I find it likely that a lot more people that in reality weren't very rich still got themselves FC leeched at full price, because they felt like they didn't actually lose money on it. Now, however, they actually would lose money, so they just don't feel like joining the most expensive ones.

    In fact, before the nerf, you could pay 500k for 6 hours, pay for it with cruor-gil, and still come out of it with more cruor than you had before. Because of that, even if you didn't need the exp, it would be smart to join such parties simply for free money. I actually seriously considered doing this myself, but now, it is not a viable option unless I really really need some cruor to spend on brews, atmacite, or something like that.
    (0)

  10. #220
    Player Kristal's Avatar
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    May 2011
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    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Llana_Virren View Post
    When it comes to economics there's no difference between a legit player in a FC party, and an RMT mule. In both cases "artificial gil" is pumped into circulation. RMTs typically do not spend the gil, they pile it up and wait for a purchase.

    The legit players, one could argue, were a greater influence on the economy because they would immediately (or weekly) convert all their Cruor and buy whatever they were saving it up for. This was immediate and continuous injection of "artificial gil" directly into circulation.
    RMT don't pile up gil, they need to get rid of it before their account is banned. I would agree however, that more players generate gil this way then RMT simply due to the non-competitive nature of the gilfountain and the need to do so due to price hiking.
    (2)
    "Puppetmaster was our last best hope for peace. It failed.
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