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  1. #1
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    They added one for the casual, it's called Meeble Burrow. Again, it is still failed to catch traction Bad game design = no one really care. They should let you do Meeble Burrow x 5 a day, and make it like Moblin Maze, so it does not consume everyone KI, if they are sticking with the once per 20 hour limit. This way, a party of 6 can go 6 times a day. A hardcore players can go as many times as they want and just keep joining fresh group or add new people in the rotation.
    (0)
    Last edited by Luvbunny; 10-30-2012 at 03:03 AM.

  2. #2
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Luvbunny View Post
    They added one for the casual, it's called Meeble Burrow. Again, it is still failed to catch traction Bad game design = no one really care.
    Burrows a poor example of a gil sink beyond the initial 2k you don't even have to spend gil to progress since you can use research marks.
    (0)
    Last edited by Zagen; 10-30-2012 at 03:11 AM.

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Zagen View Post
    Not only is burrows a poor example of a gil sink beyond the initial 2k you don't even have to spend gil to progress since you can use research marks.
    Look at the list of items you can buy.
    (1)

  4. #4
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Ok your point? You still don't have to spend gil. All gil does is give you a faster option once you've cleared the whole event once.
    (0)

  5. #5
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    I played years ago. I quit just before the moogle expansions came out. Kujata (my homeserver) was nearly dead and it just wasn't fun anymore.

    I came back for a short time last year, and returned again this year.

    Somehow, cruor improved the game's economy. I think the mega-rich just stopped caring about gil so much. Great AH gear last month is only about the same as great AH gear a few years ago. The difference is that plastrons and osodes and Aristocrat's coats were out of reach of many players' wealth. With cruor, anyone could be rich.

    Years ago, many many people who had wealth either leeched it from an ls they ran/helped run, or they stole it, or they bought it. A few got lucky, and several people did earn it honest. There still was a lot of deceit involved.

    With cruor, RMT wasn't needed. Valefor, and I'm sure every other server, had that aga leech parties most likely run by rmt and noone minded. It doesn't matter how much gil Aaaoa (Valefor's rmt shoutbot) had, very few people were buying it.

    I'm not directly affected by the nerf at all. I hadn't moved off a million cruor in a month prior, and that wasn't where my gil was coming from. It was a nice fallback if I needed gil fast, but I wasn't using it. The only way it's reached me is that I notice more competition.

    There were a few ways to nerf RMT that wouldn't have greatly affected players, including just banning these rmt faster. It's interesting that Aaaoa has changed his name 3 or four times in a few months but he still uses the same warrior and same RDM.
    (4)