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  1. #11
    Player Mirage's Avatar
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    Quote Originally Posted by Kristal View Post
    You lose the argument so you resort to strawman attacks?

    Here's my real view on this:
    Yeah, exactly, so why should leet lotting skills be part of one event, but not another?

    My opinion is that it should not be part of any event, and this is where you obviously disagree.
    And no, the game could make you auto-pass everything that was dropped after your time ran out, while still letting you lot on the things that dropped before your time ran out.

    On a side note, I also think full inventory, but non-full stacks of an item shouldn't prevent you from getting an item either. If you're 80/80, have 6 items of some sort and another one drops, you should be able to get this item directly into your existing stack, without having to drop one item first to make place for it, then let it sort into a stack. I consider the existing functionality to be more like a bug than anything else.
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    Last edited by Mirage; 10-26-2012 at 07:41 PM.

  2. #12
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    Quote Originally Posted by Kristal View Post
    Yeah.. but that problem is generally you. If you keep enough room in your inventory, that last second killing will result in loot. Wether that loot goes to you or someone else who entered dynamis 10 seconds later if irrelevant.
    Well admittedly I go in 20 seconds after others, do totals & splits at the end of Dyna runs. But to be honest as my RDM I have carry 72 or so pieces of gear, and I do Dyna as RDM/DNC. So when you take into account that I am also taking a reraise scroll, my reraise earring, & a warp scroll I have 75 items, so I have enough room for 1 of each currency, the forgotten that drops in the area, and then everything else slowly slips into my inventory as it auto-sorts my items.
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  3. #13
    Player Kristal's Avatar
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    Kristal
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    Bismarck
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    PUP Lv 99
    Quote Originally Posted by Mirage View Post
    Yeah, exactly, so why should leet lotting skills be part of one event, but not another?
    No leet lotting is required in dynamis. If you really push a mob kill to the last few seconds, then you don't risk losing drops, you attempt to GAIN just a few more.

    If you don't kill fast enough while soloing in abyssea, you risk chests despawning on you. I reckon you want those to remain indefinitely as well?

    Quote Originally Posted by Mirage View Post
    My opinion is that it should not be part of any event, and this is where you obviously disagree.
    It's not a part of dynamis. You are given ample time to prepare for the kickout, with a choice as to how close you want to cut it.

    Quote Originally Posted by Mirage View Post
    And no, the game could make you auto-pass everything that was dropped after your time ran out, while still letting you lot on the things that dropped before your time ran out.
    Which is automatically accomplished by kicking you out of the zone. The only low-cost workable alternative I can see is to auto-distribute loot when anyone changes zone/disconnects with loot in treasure, but that screams exploit and drama.

    Quote Originally Posted by Mirage View Post
    On a side note, I also think full inventory, but non-full stacks of an item shouldn't prevent you from getting an item either. If you're 80/80, have 6 items of some sort and another one drops, you should be able to get this item directly into your existing stack, without having to drop one item first to make place for it, then let it sort into a stack. I consider the existing functionality to be more like a bug than anything else.
    It's not a bug, simply a side-effect of how the system works. But I agree that stackable item drops should auto-stack even when inventory is full.
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    "Puppetmaster was our last best hope for peace. It failed.
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  4. #14
    Player Mirage's Avatar
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    Quote Originally Posted by Kristal View Post
    No leet lotting is required in dynamis. If you really push a mob kill to the last few seconds, then you don't risk losing drops, you attempt to GAIN just a few more.

    If you don't kill fast enough while soloing in abyssea, you risk chests despawning on you. I reckon you want those to remain indefinitely as well?
    You attempt to gain a few more, and the kill happens within the time limit. Therefore, you should be given time to acquire the drops, no matter how little time there is left.

    Abyssea is not a good example and here is why: You can open chests with a macro during combat, and the vast majority of chests do not require manual inspection to obtain whatever was inside them. Furthermore, if you are cleaving for gold chests, it is easy to land the finishing blow in an area without repops and aggro, leaving you with plenty of time to open all gold chests before they depop without getting event skipped.

    Even if you can't kill them in time while cleaving (unlikely), unless you are on blu, you probably have someone to heal/buff you, and they can most likely pop the chests and pool the items, or sleep the mobs left on you to let you do it. If you're cleaving on blu and for some insane reason can't manage to kill fast enough, you have access to aoe sleep spells yourself.

    On a side note, yes, I think chests are sub-ideal to work with. The time it takes just to check each chest is undesirable, and I would prefer it if all chest drops automatically entered the lot pool, including augmented items. I also think it should be able to distinguish a KI chest from a Temp Item chest just by looking at it, without having to manually check it.

    In addition to that, killing slower to be able to keep up with chests is not a big issue in abyssea because you are not restricted to 2 hours each day, as you are in dynamis. Furthermore, if you get help with chest popping in abyssea, this increases the ease of popping all good chests, while more people to help you in dynamis just increases the risk of one single player not managing to pass the right item in time for your forced ejection, as none of the other players know exactly how many seconds is left on your clock, just roughly.

    It's not a part of dynamis. You are given ample time to prepare for the kickout, with a choice as to how close you want to cut it.
    You are given ample time to prepare for the kickout in all other timed events too. Just complete the objectives faster and stop complaining about losing drops when the boss dies at 5 seconds remaining. The "choice" in dynamis is a choice between "trying to get as many drops as possible within 2 hours" or "not trying to get as many drops as possible within 2 hours". When a time limit of 2 hours is set, why should post-kill lotting steal time out of this time limit? I don't know, and I haven't seen a good reason for why it should yet.

    Which is automatically accomplished by kicking you out of the zone. The only low-cost workable alternative I can see is to auto-distribute loot when anyone changes zone/disconnects with loot in treasure, but that screams exploit and drama.
    No, what I said is not accomplished by automatically kicking you out of the zone. What I said was "auto-pass items dropped past-timelimit, while not passing items dropped within the time limit." Automatically kicking you out makes you automatically pass all items, not just the ones dropped after you time out.

    I'm not sure how you are able to know which sort of solutions would be easy or hard for SE to implement. The server knows when your time is up, and it knows when items are dropped. It doesn't sound like it would hard for the server to determine which items would be automatically passed, and which would not. This could be hard to do, but there is no way you or I would know if it is. That's why I'm bringing up the issue, and asking them to resolve it. If it is too complicated to do, I guess it can't be helped, but at least they might actually check how easy it is to solve it if they are reminded of the issue.

    It's not a bug, simply a side-effect of how the system works. But I agree that stackable item drops should auto-stack even when inventory is full.
    It is a negative side effect of how the system works, and is not desired functionality by anyone (I think, anyway) who plays the game. Coding-wise it might not be a bug, but it certainly is close to that from the end-user's point of view. That's why i said "more like a bug than anything else", not "it is definitely a bug by any definition of the word, period".
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    Last edited by Mirage; 10-30-2012 at 02:15 AM.

  5. #15
    Player Kristal's Avatar
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    Kristal
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    Bismarck
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    PUP Lv 99
    Quote Originally Posted by Mirage View Post
    You are given ample time to prepare for the kickout in all other timed events too. Just complete the objectives faster and stop complaining about losing drops when the boss dies at 5 seconds remaining. The "choice" in dynamis is a choice between "trying to get as many drops as possible within 2 hours" or "not trying to get as many drops as possible within 2 hours". When a time limit of 2 hours is set, why should post-kill lotting steal time out of this time limit? I don't know, and I haven't seen a good reason for why it should yet.
    Stop talking nonsense already.
    You are comparing a 100 minute boss with a 1 minute trash mob. A single chance at loot with 150/151 chances of loot. An 6~18-man alliance progression through a mission zone with a solo encounter in an open zone.

    Yes, I get it. You're a greedy biatch that demands that SE adjusts the game because every last second not earning loot is a second of your life lost. Get over it. Don't fight magic proc mobs in the last 30 seconds and expect to proc it 10 minutes later because you have the 'right' to the loot.

    Since you just keep posting the same flawed arguments over and over, and I'm apparently only here to bump this thread, it ends here. See you in the next discussion.
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    "Puppetmaster was our last best hope for peace. It failed.
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  6. #16
    Player Mirage's Avatar
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    I'm requesting, not demanding. I'm not retarded enough to expect them to solve the issue if it takes 500 man hours to do it.

    I guess calling people greedy bitches when they ask for an issue to be resolved is a pretty clear indication that you have no good arguments, so yeah, I think it's best of you stop posting, like you suggested yourself.

    It's also kind of funny how you accuse me of talking nonsense when you just moments later come with attempts to ridicule me by insinuating that I attempt to magic proc during the last 30 seconds. In reality though, it is fully possible that I wasn't in dynamis just for coin drops, but was also hoping for a -1 body piece to save some money upgrading from +1 to +2 instead of NQ to +2. Why shouldn't I be allowed to get such a piece just because it drops close to the deadline?
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    Last edited by Mirage; 10-30-2012 at 07:54 PM.

  7. #17
    Player Razielrinz's Avatar
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    Character
    Rinza
    World
    Valefor
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    THF Lv 99
    Quote Originally Posted by Kristal View Post
    You're a greedy biatch that demands that SE adjusts the game because every last second not earning loot is a second of your life lost.
    .
    Wow, just wow. Looks like the grown ups are still on here. Personally I like this idea even though it never applies to me and my partner. I go in with 40 slots open and Quartermaster it to me. After the event we split it up and use it. I doubt SE even listens to anything on this forum (I mean come on its in ENGLISH and we all know what they think of us) but it would be nice.
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