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  1. #21
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    I partially agree. I don't think there is any real danger of RMT overcrowding dynamis, for the same reasons as you point out. I am not too sure that it will be very attractive for RMTs to cruor farm anymore though, at least not in nearly the same amounts as before.

    As for dynamis overcrowding by legit players, this is a real concern, but there are ways to fix it. Currently, there are certain dynamis areas that are a lot easier to farm than others, which leads to these areas being entered a lot more often than the rest. If the currently "bad" farming areas were given a boost to get closer to the best areas, people could spread out into the various zones without feeling like they're gimping their income.

    For RMT however, there is one good thing about changing to dynamis, if they want to take that risk. While they would have to take a lot more care to avoid being banned, because recreating a character takes a lot more time, they can keep several characters on the same account and rotate them to farm dynamis two hours a day with every character on the same account. They would also be able to move rare/ex gear around from one character to another.

    But at the same time, losing one account would then mean losing several characters, so who knows what they will end up doing.
    (2)
    Last edited by Mirage; 10-23-2012 at 11:04 PM.

  2. #22
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
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    4,310
    Think your making it sound a bit harder than it really is honestly. They could train around armies of characters as they do now, get to level 30~50 all the same, then train them around for Limit breaks which might take them a bit of time, then they do missions which is a few hours, not long, then throw on some perle & your good to go. This is assuming they do BST, which is a 15 minute quest. Sure it adds time, but it only really triples their start>money process I would think, and in the end it makes them harder to catch because they for the most part look like any other gimp bandwagon BST, while they have tons of backups if they do get banned, and have other characters to do runs on if they don't. Not saying this is what they would do, but it really doesn't seem as hard as its being made to sound imo, after all, I'm fairly sure I could take a new character from start to Dyna as lv95~99 Perle BST in only 3~4 days, and they would be doing that with what? 16 characters? So they could easily make it work I would think.
    (0)

  3. #23
    Player Damane's Avatar
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    Mar 2011
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    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Think your making it sound a bit harder than it really is honestly. They could train around armies of characters as they do now, get to level 30~50 all the same, then train them around for Limit breaks which might take them a bit of time, then they do missions which is a few hours, not long, then throw on some perle & your good to go. This is assuming they do BST, which is a 15 minute quest. Sure it adds time, but it only really triples their start>money process I would think, and in the end it makes them harder to catch because they for the most part look like any other gimp bandwagon BST, while they have tons of backups if they do get banned, and have other characters to do runs on if they don't. Not saying this is what they would do, but it really doesn't seem as hard as its being made to sound imo, after all, I'm fairly sure I could take a new character from start to Dyna as lv95~99 Perle BST in only 3~4 days, and they would be doing that with what? 16 characters? So they could easily make it work I would think.
    you still forget the part about /DNC, unlocking BST etc. there is way more time involved with this, and the char isnt useable for ever in dynamis, only for 2 hours per day. The time/money investment in the characters will be too big I believe, especially because they will have to competiton by themselfs and other legit players.
    I really doubt strongly they will go the Dynamis route.
    (0)

  4. #24
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    They wouldn't have unlimited time in Dyna but I doubt they would try 16-boxing Dyna too, so really where 1 run ends, another begins. And your right, I did forget /DNC, that would take a bit more time, but I did actually count in the unlocking BST part, that quest is seriously very short so far as I remember. Wasn't it just talk to the chocobo guy, then talk to the guy in lower, then get the flower from Qufim at night & take it back? Thats like 15 min if your fast about it, a hour if your unlucky & get there right when night time ends.
    (0)

  5. #25
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Thanks to Square my means of making income in game is now gone and it'll be a matter time I'll be scraping on by with a couple thousand Gil in my pocket just like I did before Aby.

    Way to go Square. In your misguided attempt to target RMT legitimate players have, once again, become casualties. Instead of actually addressing the problem, you have made things worse.

    But worry not. I think the most of the blame rest solely on a whiny minority making a lot of noises about people Fellcleaveing, calling them RMT without so much as an iota of evidence. Are you happy now?
    (1)

  6. #26
    Player Luvbunny's Avatar
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    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Mirage View Post
    As for dynamis overcrowding by legit players, this is a real concern, but there are ways to fix it. Currently, there are certain dynamis areas that are a lot easier to farm than others, which leads to these areas being entered a lot more often than the rest. If the currently "bad" farming areas were given a boost to get closer to the best areas, people could spread out into the various zones without feeling like they're gimping their income.
    Totally agree, they should make city dynamis more attractive and a good alternative to currency farming. This way people have at least a good 7 zones to pick for the majority of players instead of overcrowding 3 zones. They can easily add random drops on WoTG beastmen mobs similar to how kindred seals drop, every 5 mnts or so. Adding more of these to campaign spoils would be great. Adding random 100 bills to WoTG BCNM only would also be amazing ideas. Same can be done to WoE loot, even at 1% low drop rate, it would still give incentive for players to do more of the WoTG zones.
    (0)

  7. #27
    Player Aarahs's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    123
    Character
    Aarahs
    World
    Quetzalcoatl
    Main Class
    DRG Lv 99
    If that's your only way of making gil, good news, you can still make gil, just at a much lower conversion rate. I'm sorry for whatever medical/mental condition prevents you from doing HELM and/or crafting for gil.
    (0)

  8. #28
    Player Luvbunny's Avatar
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    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Converting cruor to gills are great for newer players or returning players to the game. Most will sell the abysea cruor gears instead of blinkering. Only select few and a horde of RMT took advantage of these exploits, which is very similar to the NPC items exploits of yesteryear. By limiting the amount of blinkers you can get a day and how many sets of abysea gears you can purchase every 24 hours, they can easily curb this without doing much. Heck make it you can only trade 12 stacks of blinker every conquest taly or make the price rise up and down tied up with bastion level will be a better solution - more people doing bastion and bastion related quests. There are so many better ways to punish RMT but still let normal players take advantage without punishing them as well. SE just took the easy way out as usual. I did not even bother doing blinkering - they are tedious and boring, plus I found abysea alliance party boring and tedious hence never have cruors over 1 millions.
    (0)

  9. #29
    Player Trisscar's Avatar
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    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Luvbunny View Post
    Converting cruor to gills are great for newer players or returning players to the game. Most will sell the abysea cruor gears instead of blinkering.
    It's also good for players like me, whose real life restricts playing time so they can't use more 'legitimate' means to make money. It's the beast blood nerf all over again.
    (0)

  10. #30
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Aarahs View Post
    If that's your only way of making gil, good news, you can still make gil, just at a much lower conversion rate. I'm sorry for whatever medical/mental condition prevents you from doing HELM and/or crafting for gil.
    You see I have this thing called a real life. You might have heard of it? And right now my playing time is severely restricted by my real life, you know that thing you have apparently never heard of?
    (1)
    Last edited by Trisscar; 10-25-2012 at 03:57 AM.

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