RMT will always be there, no matter what they do. Supply and demand. Everyone been saying blinker nerf is fighting against RMT, but IMO, it's fighting against blinker bot and how billion and billion of gil were created every hour from all those mules leeching/NPCing. This is the issue needs to be addressed 1st before worrying about RMT moving camps.
And do you really think it's fair that player with 15 account and blinker bot, sit at capped gil on multiple character because they can make gil at work and sleep? It just makes the gap between rich ppl(or precisely, botter with multiple account) and average player with 1 character and actually make gil when they play, bigger.
Basically you don't bot, don't leech cruor with 15 accounts, most likely you will gain more than you lose.
As for VW being suck, this is inevitable. It's mainly because VW reward isn't attractive enough, rely on cruor gil to save it isn't smartest way IMO. If they want to fix VW incentive, they need to make reward more worthwhile.
I hope they do something soon. Either make VW more rewarding for people that don't need the gear or whatever needs to be done. Whether or not it was the right thing to do, I've noticed a bit of a decline in server population on my server and considerably less shouts for anything. There also hasn't been any XP shouts that I have seen and the usual party locations have been empty, even gusgen.
Last edited by Vosslerr; 10-24-2012 at 09:13 PM.
The problem is even though it did need another fix, they just broke it. Cruor>Gil was not the best way to keep VW alive, no, but it did the job, now VW is losing incentive, as it was said earlier, VW groups are already having a much harder time getting started now that the info has gone around a bit, and it only serves to get harder with time. The thing is, if creating gil is truly so destructive then why not add something we can buy with cruor that is circulated around players, such as Heavy Metal. 1 Heavy Metal for 30k cruor, tada, cruor is worth something, VW has reclaimed its incentive for people, people can make money at it well still, and all is well. This would be no different than blinkers in the end, except it creates items, not gil, and the items are disposed of via trials, so its not as if their value will sink quickly & they will become worthless.
^ Support. Good idea.
Absolutely this. When players knew that they were getting something for doing VW, there was much more willingness to accept the dev team's bafflespeak on drop rates and not allowing items to be put in a common drop pool. With the sudden worthlessness of cruor, this is no longer the case whatsoever. I saw 1 VW group actually get out of Port Jeuno last night. I saw an Akvan shout sit at 3 people for over an hour and a Kaggen shout do the same at 10 people for more than two. People aren't willing to spend time on the event for 5-20k worth of mats and a 1% chance at the item they want. People who have what they want have no reason to go back and help others. VW, which is pretty much the only new event introduced after Abyssea that had any type of popularity with the playerbase, is imploding fast. People are panicking to salvage any type of value from cruor and the AH is saturated with rubicund cells at firesale prices (40 stack and falling). If you were making money off voiddust, this mode of gilmaking is very quickly going to dry up as well.
Cruor definitely needs to have some kind of value. I read some post on another forum where a poster said it would finally make people upgrade atmacites "as intended." What's the point of doing that for what's quickly becoming dead content?
Note: I am not saying that cruor should be tied to gil. Cruor should have be much more useful than it is now, however (why do you have to use gil for displacers and not cruor?). Without the monetary incentive of cruor, many players aren't willing to do the content, leaving latecomers/unlucky people shit out of luck for clearing content and getting the rare/ex gear they want.
Last edited by Aldersyde; 10-24-2012 at 10:07 PM.
Cruor -> gil was a completely terrible and unsustainable way to keep voidwatch alive, even if it did the job, for a while. Given a bit more time, gil would have devalued enough for the cruor you made in VW to be worth insignificantly little as gil, and then we'd have the same problem as now, except the economy would also be even more fucked than it is now.
But of course, I agree that VW does need something to be kept alive. It should however be something of actual value, not something that served no purpose but to increase the amount of gil in circulation. Also known as good gear and HMP. Letting all VWNMs drop items that eventually can be used to create HMP might server such a purpose. While it would increase HMP supply and therefore perhaps lower the prices of it, it would also make more players feel that upgrading to version 95 is a realistic goal for them, keeping the supply up, and making it viable to do a greater variety of VW fights.
yeah so... stack of rubicund cells and void dust already just dropped by 50% on the auction house. Start stocking up on canned goods :/
The overall point I was trying to make was that cruor to gil was about all that was keeping VW alive I think, and so far it seems to be showing, only a 2 days after the change was made. Think of a week from now, or a month, VW will continue to go down, & thats bad for a few different things, cruor to gil sucked but it kept VW alive, and until something else can do the same, VW will start to sink, and as soon as it hits the bottom & SE doesn't feel like fishing it up, Plates will become rare & expensive, armors will be literally impossible to get ahold of without spending hundreds of thousands, if not millions of gil. VW is the only reason I have had a problem with this change, and imo its a big problem, because it just killed, or severely hurt one of the biggest pieces of content we had!
Voiddust is still selling for 90% of what they sold for before nerf on my server. They were already down to 25k and had been at that for a long time, now they're at 23k
Yes, it will hurt the event. Hopefully, SE will see this before it is too late, and revitalize it with something along the lines of what I suggested. With a high drop rate mini-plate that would be worth 10-20k gil each, people could expect to get a good chunk of money out of them, and do lower tier VWs as well. And by high drop rate I mean acutally high, not SE-high. With a thief in the alliance and a minimal amount of procs, you should be seeing a 80%+ drop rate for them.
Last edited by Mirage; 10-24-2012 at 11:58 PM.
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