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  1. #91
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    Mar 2011
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    I only think BRD+SCH+DDx4 will be how NNI is done now because BRDs can give out Double Marches & then camp the lamp while the SCH slowly dishes out 6Min duration Hastes along with the initial Phalanx+Regen which so long as your DDs have PDT sets, should last them quite some time, then redo songs every 2~3 floors, and repeat till you hit 80 & kill the boss as usual.
    (0)

  2. #92
    Player Fupafighter's Avatar
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    Feb 2012
    Location
    AMERICA
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    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    Quote Originally Posted by MarkovChain View Post
    The new PD duration makes it impossible to kill 2 clones or more even with an ally unless you spend part of the fight stunning it (like the first part). In reality there is decent chance that it won't do breakga at start so you can pop it a bit later, however the split animation plus the rengage time is easy 15 seconds wasted, party or ally, so I think you see twice less marrows in bazars than what you have now, mostly because noone can afford a 18 man kill. Personally, I will just use the same setup with a few +skill farming, and our winrate will be 50% instead of 87%, no big deal since the price will also double.


    The new optimal setup for nyzul is likely

    DDx4
    SMN for 5 minutes haste ga & movement speed
    DDB99 BRD singing march march paeon paeon
    The best strat I see working now would be 1 heavy DD, 3 blu and 2 sch still. Shooting for 80 is main objective once cap hits haha.
    (0)

  3. #93
    Player Mittenz's Avatar
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    Mar 2011
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    118
    Character
    Hekuteku
    World
    Asura
    Main Class
    WHM Lv 99
    lol well that ends my adventures in end game. was just told to level a new job if I want to go to events by my LS because sch will no longer be used which I have no inclination on doing. Thanks SE~
    (1)

  4. #94
    Player Fupafighter's Avatar
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    Feb 2012
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    AMERICA
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    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    Quote Originally Posted by Demon6324236 View Post
    I only think BRD+SCH+DDx4 will be how NNI is done now because BRDs can give out Double Marches & then camp the lamp while the SCH slowly dishes out 6Min duration Hastes along with the initial Phalanx+Regen which so long as your DDs have PDT sets, should last them quite some time, then redo songs every 2~3 floors, and repeat till you hit 80 & kill the boss as usual.
    I honestly can see the strat being 4 BLU 2 sch lol..... Sorry ya hate blu so much.
    (0)

  5. #95
    Player Sasaraixx's Avatar
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    Mar 2011
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    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Eh, like I said I'm ok with refresh because it actually buffs mages, not high on the priority list I know, but still helpful to some. Mages have lost their ability to really DD because of a few reasons, 1 of which being MP running out, the other being overall DPS, Embrava giving Refresh helps with 1 of these 2 things(MP isn't a problem in some events like Abyssea or VW, but then again BLMs are there to proc, not to DD) so I see it as ok. While admittedly it will be harder to make the climb, you also have to take into account that the harder mobs on those higher floors wont cause you problems now, the boss is a whole 20% earlier, and the boss is easier I would assume, meaning overall it might be easier. Its just a matter of groups having to experiment with it. The only thing is that really NNI seems to be ignored by the devs to an extent, they say they want it to take alot of luck & skill still... my question is, if it already took alot of luck & skill with Embrava, just what do they expect people to do to beat floor 100 without Embrava.
    It's not really much of a buff for mages. Not having enough MP is not why mages aren't acceptable DD's for a lot of events. And even if that were the case, having an extra 7tick refresh for less than 3 minutes wouldn't change that one bit. The spell is pretty much useless now.

    NNI will be harder now. The boss on floor 80 being easier than 100 makes absolutely not difference when you're going to be lucky to make it to 80 at all.

    SCH usefulness in some endgame events just took a nose dive. As painful as NNI is going to be, I think you might still take one SCH for Regen V, Phalanx and Embrava for those last few floors. You'll definitely be bringing a Dura BRD now though.
    (1)

  6. #96
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Fupafighter View Post
    I honestly can see the strat being 4 BLU 2 sch lol..... Sorry ya hate blu so much.
    Won't be best. BLU's biggest / only weakness is vs big boss's which is where the WAR's and SAM's tend to come in. Your setup will just swap one SCH out for a BRD, preferably a Empy BRD. The 2nd one will have to be a SCH, a SMN simply can't heal enough for the upper floors stupidity. SCH can do 7:30 hastes to go with the BRD's extended double march's. The only thing that hurts from the loss of Embrava is the sheer amount of HP it healed over time. Regen V is only 60s duration, so with gloves we're talking a 2.5min effect. Coordinating buffs and the SCH precharging their abilities will be essential for any chance at a win. At least floor 80 x 5 is reasonably achievable.

    The typical setup I've used to great effect is

    DDx3
    BLUx1
    SCH
    SCH BRD

    I've also successfully swapped one of the DD's with a 99 Mandau THF/WAR, though this was an incredibly well geared and skilled THF. Me (BLU) and him would run off and start doing stuff on our own, THF's natural evasion is so high that most mobs can't hit them for sh!t and the BLU can heal enough to keep the SCH focused on the two WAR's.
    (1)
    Last edited by saevel; 10-24-2012 at 12:55 AM.
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  7. #97
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Fupafighter View Post
    I honestly can see the strat being 4 BLU 2 sch lol..... Sorry ya hate blu so much.
    BLU is *not* a DD, it's gimp.
    (0)

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  8. #98
    Player
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    Mar 2011
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    Quote Originally Posted by Fupafighter View Post
    I honestly can see the strat being 4 BLU 2 sch lol..... Sorry ya hate blu so much.
    Eh, 2SCH would be fairly pointless unless the duration changes, same with 4BLU if the main reliance is on MP, that is unless they change the duration back up to 5Min. At 3Min it will be so where you still want the SCH for Regen & Phalanx to cut down on damage & time wasted on shit mobs while you want a BRD for the DD buffs, and rather than asking about Enhancing Magic skill it will be more about the BRD having a Emp harp, and duration+ gear for songs. Or at least thats how I see it going.
    Quote Originally Posted by Sasaraixx View Post
    It's not really much of a buff for mages. Not having enough MP is not why mages aren't acceptable DD's for a lot of events. And even if that were the case, having an extra 7tick refresh for less than 3 minutes wouldn't change that one bit. The spell is pretty much useless now.
    Oh the duration is shit, no matter what else they do that has to change I agree, but I was just sayin I can see Refresh working somewhat.
    (0)

  9. #99
    Player Karbuncle's Avatar
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    Mar 2011
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    I think if the Duration would have stayed the Same, the Strategy would have changed quite little, but as it stands now, thats going to be the most devastating hit to it. BRD is definitely going to find a spot in the party.
    (2)

  10. #100
    Player Fupafighter's Avatar
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    Feb 2012
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    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    I can see bard. But I still can't see having 3+ heavy DD in the party. They just simply take too much damage. Blu can atleast cure themselves and stun spam the monsters. And on fodder mobs, blu destroys them. Heavy DD are losing their regain. That's huge. I would say most likely then 3 blu, 2 heavy DD, and 1 bard. Sound reasonable lol? Or maybe even have a good corsair go along that can contribute good damage, and possibly give out 4 regain on a 5 on floor ups. So maybe 3 blu 2 heavy DD and a brd, or 3 blu, 1 heavy DD, cor, and brd. Plus don't forget this event involves running more than anything, so brd using a song for movement speed is prolly a good idea.
    (0)

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