Those games don't involve social aspects. You either farmed crafted or made everything on those games yourself. There was no player vs player trade. In those games the money you made was the economy. In an MMO the money each player makes becomes the economy.
If transactions are mostly between other players that means money lingers in the system. If things where different and more money sinks existed then that wouldn't be a concern. Unfortunately, every thing that's good in this game is either farmed, or crafted by other players.
AS of now players buy mules to hold gear. What if players could buy as much space as they wanted if they rented it each upgrade costing more every time more items where added? What if mog mail cost money for deliveries. What if some HIGH end armors constantly needed recharged.
This isn't a rocket science. Yes the system is broken but money growing on tress is only a good idea if there are equivalent money pits that are CONSUMING it in equal amounts. I'm sorry but trading with outer players isn't consuming money it's just moving it around.



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