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  1. #1
    Player Trangnai's Avatar
    Join Date
    Mar 2011
    Posts
    98
    Character
    Rivicus
    World
    Asura
    Main Class
    RDM Lv 99
    Allow players to choose a "Training Focus" after they trigger the parchment to spawn the NM, allow this to determine the stats of the NM based on the agument level and focus. For example, a melee focus will spawn a mob that is highly defensive but will rewaard the player with an item that boosts the stats they wish to have, the ammount and which stats are boosted can be random, as well as a random chance to lower stats that will not efect the use o the piece in a melee situation but will make it useless in other situations.
    (1)

  2. #2
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Trangnai View Post
    Allow players to choose a "Training Focus" after they trigger the parchment to spawn the NM, allow this to determine the stats of the NM based on the agument level and focus. For example, a melee focus will spawn a mob that is highly defensive but will rewaard the player with an item that boosts the stats they wish to have, the ammount and which stats are boosted can be random, as well as a random chance to lower stats that will not efect the use o the piece in a melee situation but will make it useless in other situations.
    Better idea: limit certain augments to specific NMs. Skahnowa with focus on mage stats, Eraser with focus on melee stats for example. Might have to add a few more NMs to cover different groups of stats, and playerbase will have to figure out which NM gives what augments.
    (1)
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