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  1. #1
    Player Oakrest's Avatar
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    Mar 2011
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    Broken enmity system, time for a change.

    It's time to start talking about the enmity system, and hopefully get it up to date with FFXI's current state. Please join the conversation one and all (that means you too SE!).

    The immediate issue is that the caps that exist on enmity (CE/VE) were built for level 75 content, and very few people consume level 75 content today. This means it's too quick to cap, and too few (read: none) tools exist to control the enmity once it is capped. The enmity stats on items are virtually useless (including things like "reduces enmity loss while taking damage" and enmity -X/+X) and job abilities/traits are the same. Not long into a battle, the end result is basically who ever attacks a monster last will have the hate/monster's focus - this means that very fast attackers will usually have the mobs attention.

    Yes there are always exceptions (and should be, i.e. where a specific NM might not be effected by enmity at all, or resets enmity), but the simple realization should be made that there is currently no useful enmity system in FFXI right now.

    There are literally hundreds of suggestions of how this could/should be fixed (on these and other forums): everything from outright raising the cap to providing certain traits/job abilities that increase the cap for select jobs.

    EDIT: It sounds like this was somewhat mentioned in the 2-hour thread, but can you give us some detail as to how you intend on solving this? Thanks!
    (1)
    Last edited by Oakrest; 10-20-2012 at 01:00 AM.
    Quote Originally Posted by the Advent Children

    Sephiroth: Tell me what you cherish most... give me the pleasure of taking it away.
    Cloud: You just don't get it at all... there's not a thing I don't cherish.

  2. #2
    Player Infidi's Avatar
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    Mar 2011
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    Fenrir
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    Didn't they say, when they posted that new 2hr update post, they were working on it? IDR where exactly where, but I remember reading they were looking into it no something.
    (0)

  3. #3
    Player
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    They did, and are so far as we know, which I hope is whats causing the delay on the 2-hours.
    (0)

  4. #4
    Player Tsukino_Kaji's Avatar
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    WHM Lv 99
    They've said countless times for a few years now that they are "working on it."
    (1)

  5. #5
    Player
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    Well then what do you really expect them to say?
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  6. #6
    Player Infidi's Avatar
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    WAR Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Well then what do you really expect them to say?
    They could say: "We're working REALLY hard on it." ? XD
    (0)

  7. #7
    Player Trisscar's Avatar
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    Sep 2011
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    Trisscar
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    Quote Originally Posted by Demon6324236 View Post
    Well then what do you really expect them to say?
    They could say what they are doing in detail.
    (1)
    Last edited by Trisscar; 10-19-2012 at 06:31 AM.

  8. #8
    Player Plasticleg's Avatar
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    Zerichtwo
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    Quote Originally Posted by Demon6324236 View Post
    Well then what do you really expect them to say?
    "Working as intended"
    (0)

  9. #9
    Player Oakrest's Avatar
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    Quote Originally Posted by Trisscar View Post
    They could say what they are doing in detail.
    That's my feeling That, and often when the community is involved a better solution can happen (by sharing ideas)... maybe I'm too optimistic ^^
    (1)
    Quote Originally Posted by the Advent Children

    Sephiroth: Tell me what you cherish most... give me the pleasure of taking it away.
    Cloud: You just don't get it at all... there's not a thing I don't cherish.